
Closed Test 14.9 Balance Changes to Ocean, Aguirre, Błyskawica '52 and Narai
Based on testing results, WG are applying balance changes to Ocean, Aguirre, Błyskawica '52 and Narai.

- HE Shell Nerf: Reduced damage (2,150 to 2,100) and fire chance (9% to 7%)
- Impact: The ship will be less effective at starting fires and dealing damage with HE shells against both surface targets and aircraft.
- AP Shell Nerf: Reduced damage (3,200 to 3,000)
- Impact: The ship will deal less damage when using AP shells against broadside targets, reducing its burst damage potential.
- HE Shell Nerf: Reduced damage (2,850 to 2,700) and fire chance (13% to 11%)
- Impact: The ship will be less effective at setting fires and dealing consistent HE damage.
- AP Shell Nerf: Reduced damage (4,800 to 4,550) and penetration
- Impact: The ship will be less effective against armored targets and will need to be more selective with AP usage.
- Combat Instructions Rework:
- Progress now based on main battery hits (1% per hit) instead of ship destruction
- Progress from potential damage increased (0.2% to 0.4% per 1000 damage)
- Impact: The ship's special ability will now reward consistent gun performance rather than kill-securing, encouraging more active gameplay.
- Main Battery Reload Nerf: Increased from 4.0 to 4.2 seconds
- Impact: The ship will have a slightly slower rate of fire, reducing its damage output over time.
- Torpedo Bomber Buff: Increased damage (5,333 to 5,566) and reduced arming time (5.25 to 4.25 seconds)
- Impact: The aircraft carrier's torpedo bombers will be more effective, dealing more damage with torpedoes that arm faster, making them harder to avoid.