Comandante Aguirre: Tier VIII Premium Pan-American Peruvian Cruiser

Comandante Aguirre: Tier VIII Premium Pan-American Peruvian Cruiser
Game ship image will be added when WG makes it available or August 13th-14th

Comandante Aguirre: Tier VIII Premium Pan-American Peruvian Cruiser

The ship is named after the Peruvian national hero, Remigio Elías Aguirre Romero, the second-in-command of the legendary ironclad Huascar, who was killed in action during the naval battle of Angamos in October 1879. Since then, the name Comandante Aguirre was briefly borne by two Peruvian cruisers.


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Key features

  • Heavy protection with improved deck plating (up to 40mm), good belt armor, and reinforced bow/aft armor
  • Solid AA capability typical of Dutch cruisers
  • Access to conventional Repair Party
  • Choice between Hydroacoustic Search or Defensive AA Fire
  • Main battery of nine 203mm guns with regular cruiser dispersion formula
  • Improved AP shells with better ricochet angles and penetration
  • Combat Instructions that significantly improve reload speed (charged by Potential Damage and destroying ships)

Gameplay Tips

  • Best suited for low to medium range combat
  • Focus on firing AP shells at broadsided enemies
  • Make shots count due to limited range and slow reload
  • Use sturdy survivability to create space for your team
  • Leverage Combat Instructions by drawing fire for teammates
  • Be cautious of overextending - while durable, it's still a cruiser with limited maneuverability
  • Choose consumables (Hydro/AA) based on expected threats
Note: Most of the details are WG Devs basic specs, full stats will added around ~August 14th.

Ship Info:

Ship Name: flag Premium Cruiser VIII Comandante Aguirre
Level: 8
WG introduction: July 31st, 2025
Status during tests: Special Cruiser Special Cruiser
Estimated ship release: 14.9
Base value: doubloon17,500
Nation: flag Pan-America flag Peru
Current development status: Work in Progress

Armor

Health: 46,600
Overall: 25 mm
Fires duration: 30 s
Torpedo Damage Reduction: 19%

Main Battery Armament

3x3 203 mm:
Firing Range: 15.1 km
Reload Time: 18.5 s
180 Degree Turn Time: 22.5 s
Maximum Dispersion: 137 m
Sigma Value: 2.0σ

Shell Types

HE Shells

9 x 203 mm
Maximum HE shell damage: 2850
Alpha Piercing HE: 34.0 mm
HE Shell initial velocity: 925.0 m/s
Burn Probability: 13%

AP Shells

9 x 203 mm
Maximum AP shell damage: 4800
AP Shell initial velocity: 925.0 m/s

Combat Instructions - Immediate Main Battery Reload

Press button to activate combat instructions
Activation Effect
Main battery reload time: -70.0%
Action time: 20.0 s
Activation conditions
Receive 1000 HP of potential damage: 0.02%
Destroy an enemy ship: 100%
Effect when conditionsare not met
Time before you start losing progress: 50.0 s
Progress loss per second: 5.0%

Secondary Armament:

4 x 2 120 mm HE Brisantgranaat:
Range: 7.6 km.
Reload: 3 s.
Damage: 1700.
Chance of Fire: 7%.
HE Armour Penetration: 20 mm.
Shell Velocity: 850 m/s.

Depth Charge Airstrike:

Fokker T.V.
Aircraft HP: 2000
Max Range: 7.0 km
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs in Payload: 2x
Max Bomb Damage: 4200
Burn Probability: 33%

AA Defence:

Long Range:

4x2 120 mm/50 Model 1942 in a turret:
Action Zone: 6.0 km
Hit Probability: 90 %
Continuous Damage Per Second: 119
Damage within an explosion: 1540
Number of explosions in a salvo: 5
Continuous damage: soon
Action zone: 3.5 - 6.0 km.

Medium Range:

10x2 40 mm/56 Bofors Model 1936 on a twin mount:
Action Zone: 3.5 km
Hit Probability: 90 %
Continuous Damage Per Second: 186

Short Range:

14x2 20 mm Oerlikon on a Mk.24 mount:
Action Zone: 2.0 km
Hit Probability: 85 %
Continuous Damage Per Second: 182

Mobility:

Maximum speed: 32.5 kts
Turning circle radius: 730 m
Rudder shift time: 11.1 s

Detection:

Surface detectability: 13.3 km
Air detectability: 9.9 km
Detectability after firing main guns in smoke: 8.0 km

Consumables:

Slot 1: Damage Control Party:

Charges: Infinite
Action time: 5 s
Reload time: 60 s

Slot 2: Repair Party:

Charges: 3
Action time: 28 s
Reload time: 80 s
HP per second: 233.0 hp/s

Slot 2: Hydroacoustic Search:

Charges: 3
Action time: 100 s
Reload time: 120 s
Detection of Torps: 3.5 km
Detection of Ships: 5.0 km

Slot 3: Defensive AA fire:

Charges: 3
Action time: 40 s
Reload time: 80 s
Continuous damage: +50%
Damage from shell explosions: +300%
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

2 Comments

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  1. Reload should be faster if the F key activation requirement is gonna be destroying and enemy ship

    ReplyDelete
    Replies
    1. Reload time will be cut by -70% of 18.5s = 5.5s if you destroy an enemy ship 100%

      Delete
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