Comandante Aguirre: Tier VIII Premium Pan-American Peruvian Cruiser 1944

Comandante Aguirre: Tier VIII Premium Pan-American Peruvian Cruiser

Comandante Aguirre: Tier VIII Premium Pan-American Peruvian Cruiser 1944

A heavy cruiser that could have been designed and built in the Netherlands as a scaled-down version of the Project 1047. In the 1970s, she could have been sold to Peru alongside several other ships formerly in service with the Royal Netherlands Navy. For a ship of the 1940s, the cruiser features strong armor and relatively effective anti-aircraft defenses.


{tocify} $title={Table of Contents}

Rotate device icon Flip your mobile device to landscape for better viewing.

Key features

  • Heavy protection with improved deck plating (up to 40mm), good belt armor, and reinforced bow/aft armor
  • Solid AA capability typical of Dutch cruisers
  • Access to conventional Repair Party
  • Choice between Hydroacoustic Search or Defensive AA Fire
  • Main battery of nine 203mm guns with regular cruiser dispersion formula
  • Improved AP shells with better ricochet angles and penetration
  • Combat Instructions that significantly improve reload speed (charged by Potential Damage and destroying ships)

Gameplay Tips

  • Best suited for low to medium range combat
  • Focus on firing AP shells at broadsided enemies
  • Make shots count due to limited range and slow reload
  • Use sturdy survivability to create space for your team
  • Leverage Combat Instructions by drawing fire for teammates
  • Be cautious of overextending - while durable, it's still a cruiser with limited maneuverability
  • Choose consumables (Hydro/AA) based on expected threats

Ship Info:

Ship Name: flag Premium Cruiser VIII Comandante Aguirre
Level: 8
WG introduction: July 31st, 2025
Rarity Level: Common Ship. Always or frequently available through regular gameplay. Designed to be broadly accessible.
Status during tests: Special Cruiser Special Cruiser
Estimated ship release: 14.9
Base value: doubloon11,000
Nation: flag Pan-America flag Peru
Current development status: Work in Progress

Armor

Health: 46,600
Overall: 25 mm
Fires duration: 30 s
Hull Fore/Mid/Aft: 25-50/27-40/25-50 mm
Deck Fore/Mid/Aft: 25/40/26 mm
Superstructure: 16 mm
Armor Belt: 40~200 mm
Fore Athwartships: 50~200 mm
Aft Athwartships: 50~200 mm mm
Citadel Fore Athwartships: 40 mm
Citadel Aft Athwartships: 40 mm
Citadel Torpedo Bulkhead: 40 mm
Citadel Deck: 30 mm
Citadel Bottom: 40 mm
Turret Plating: 70~150 mm
Torpedo Damage Reduction: 19%
Tonnage: 19,954 tn

Main Battery Armament

3x3 203 mm/60 SK C/34 on a turret mount:
Firing Range: 15.1 km
Reload Time: 18.5 s
180 Degree Turn Time: 22.5 s
Maximum Dispersion: 137 m
Sigma Value: 2.0σ

Shell Types

HE Shells

9 x 203 mm Spr.Gr. L/4.7 Kz
Alpha Damage: 2,850
Alpha Piercing HE: 34.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2974
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 32.0
Shell Mass: 122.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 925.0 m/s
Burn Probability: 13%

AP Shells

9 x 203 mm P.Spr.Gr. L/4.8
Alpha Damage: 4,800
Ammo Type: Armor Piercing
Shell Air Drag: 0.2974
Shell Always Ricochet At: 65.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 34.0
Shell Diameter: 203 mm
Shell Krupp: 2977.0
Shell Mass: 122.0 kg
Shell Ricochet At: 50.0°
Shell Speed: 925.0 m/s

Combat Instructions - Immediate Main Battery Reload

Press button to activate combat instructions
Activation Effect
Main battery reload time: -70.0%
Action time: 20.0 s
Activation conditions
Receive 1000 HP of potential damage: 0.02%
Destroy an enemy ship: 100%
Effect when conditions are not met
Time before you start losing progress: 50.0 s
Progress loss per second: 5.0%

Secondary Armament:

4 x 2 120 mm HE Brisantgranaat:
Range: 7.6 km.
Reload: 3 s.
Damage: 1700.
Chance of Fire: 7%.
HE Armour Penetration: 20 mm.
Shell Velocity: 850 m/s.

Depth Charge Airstrike:

Plane: Consolidated PB4Y-2 Privateer
Aircraft HP: 2000
Max Range: 7.0 km
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs in Payload: 2x 650 lb Depth Bomb
Max Bomb Damage: 4200
Burn Probability: 24%

AA Defence:

Long Range:

4x2 120 mm/50 Model 1942 in a turret:
Action Zone: 6.0 km
Hit Probability: 90 %
Continuous Damage Per Second: 119
Damage within an explosion: 1540
Number of explosions in a salvo: 5
Continuous damage: soon
Action zone: 3.5 - 6.0 km.

Medium Range:

10x2 40 mm/56 Bofors Model 1936 on a twin mount:
Action Zone: 3.5 km
Hit Probability: 90 %
Continuous Damage Per Second: 186

Short Range:

14x2 20 mm Oerlikon on a Mk.20 mount:
Action Zone: 2.0 km
Hit Probability: 85 %
Continuous Damage Per Second: 182

Mobility:

Maximum speed: 32.5 kts
Turning circle radius: 730 m
Rudder shift time: 11.1 s
Propulsion: 140,000 hp

Detection:

Surface detectability: 13.3 km
Air detectability: 9.9 km
Detectability after firing main guns in smoke: 8.0 km

Consumables:

Slot 1: Damage Control Party:

Charges: Infinite
Action time: 5 s
Reload time: 60 s

Slot 2: Repair Party:

Charges: 3
Action time: 28 s
Reload time: 80 s
HP per second: 233.0 hp/s

Slot 2: Hydroacoustic Search:

Charges: 3
Action time: 100 s
Reload time: 120 s
Detection of Torps: 3.5 km
Detection of Ships: 5.0 km

Slot 3: Defensive AA fire:

Charges: 3
Action time: 40 s
Reload time: 80 s
Continuous damage: +50%
Damage from shell explosions: +300%
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

2 Comments

😃Thank you for your comment, it will be added asap.✅
If your comment isn't visible, the post may have reached its comment limit, or it could be awaiting admin approval.

  1. Reload should be faster if the F key activation requirement is gonna be destroying and enemy ship

    ReplyDelete
    Replies
    1. Reload time will be cut by -70% of 18.5s = 5.5s if you destroy an enemy ship 100%

      Delete
Post a Comment
Previous Post Next Post

Share This