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Thor: Tier X European Swedish Battleship
A hypothetical design of a powerful battleship with a 406 mm main battery and the most modern AA systems of the post-war period. The development and implementation of the project at the turn of the 1940s and 1950s could have supported Sweden's status as the strongest Baltic naval power at that time.

Ship Info:
Ship Name:
X Thor


Level: 10
WG introduction: September 25th, 2025
Paper ship: Yes
Rarity Level: Soon
Status during test and early access:
X Thor

Base value:
Soon

Estimated Release: 14.11
Nation:
Pan-European -
Sweden


Current development status: Work in Progress
Armor:
Hit points: 72,700
Plating: 32 mm
Torpedo protection: 21 %
Main Battery:
3x3 406 mm
Firing range: 21.7 km
Reload time: 30 s
180-degree turn time: 40 s
Maximum dispersion: 277 m
Sigma: 1.80
Shell Types
HE Shells
9x 406 mm
Alpha Damage: 5,700
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Speed: 900.0 m/s
Burn Probability: 36%
AP Shells
9x 406 mm
Alpha Damage: 13,650
Ammo Type: Armor Piercing
Shell Speed: 900.0 m/s
Depth Charge Airstrike:
Reload time: 30 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 11 km
Number of Bombs in Payload: 2
Maximum bomb damage: 4,900
Torpedoes
4x3 533 mm
Maximum damage: 17,500
Range: 12 km
Speed: 70 kt
Reload time: 100 s
Launcher 180-degree turn time: 7.2 s
Torpedo detectability: 1.5 km
Secondary Armament
6x2 120 mm
Maximum range: 7.3 km
Reload time: 1.3 s
Maximum HE shell damage: 1750
HE initial velocity: 825 m/s
HE shell armor penetration: 20 mm
Chance to cause fire: 8%
AA Defense:
Long-Range:
6x2 120.0 mm:
continuous damage per second: 399
hit probability: 75 %
action zone: 6.0 km
Number of explosions in a salvo: 14
damage within an explosion: 1890
Continuous damage: soon
action zone 3.5: 6.0 km
Mid-Range:
8x1 40.0 mm
2x2 57.0 mm:
2x2 57.0 mm:
continuous damage per second: 484
hit probability: 75 %
action zone: 4.0 km
Mobility:
Maximum speed: 33 kt
Turning circle radius: 840 m
Rudder shift time: 16.3 s
Propulsion: Soon hp
Detection:
Surface detectability: 14.6 km
Air detectability: 10 km
Detectability after firing main guns in smoke: 14.5 km
Available Consumables:
Slot 1: Damage Control Party:
charges: unlimited
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action time: 28 s
Reload Time: 80 s
Regenerated hp per Second: +363.5 hp/s
Slot 3: Surveillance Radar:
Charges: 2
Duration time: 30 s
Detection of ships: 10 km
Reload time: 120 s
Slot 4: Emergency Engine Power:
Total usage time: 135 s
Reload time: 30 s
Minimum usage time: 15 s
Bonus to maximum speed: +25%