Early Access to a New TT Line of German Cruisers, Module Damage Rework and more!

Early Access to a New TT Line of German Cruisers, Module Damage Rework and more!

Early Access to a New TT Line of German Cruisers, Module Damage Rework and more!

Update 14.8 brings the 10th Anniversary celebration! Get early access to a new line of German cruisers and experience the massive module damage rework. Join the festivities.


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New German Cruisers: Early Access

Update 14.8 brings Early Access to a new line of German cruisers. Meet Deutschland Ship Page, Admiral Scheer Ship Page, Knesebeck Ship Page, Manteuffel Ship Page, and Prinz Adalbert Ship Page! This branch will have access to an oft-requested mechanic—manual control of the Secondary Battery.

Compared to the existing branch of German Cruisers, these ships will specialize in closer-quarters combat using their large main battery guns, which have good accuracy but relatively short firing range, and their improved Secondary Batteries. Combined with the typical German traits of Improved Hydroacoustic Search, as well as their solid protection, these ships will be able to take the fight to the enemy despite their large size and poor handling for cruisers.

To celebrate the addition of the new branch, we have prepared three permanent camouflages for Knesebeck, Manteuffel, and Prinz Adalbert!

Module Damage Rework

The current mechanics of module HP and damage will be reworked. Starting with Update 14.8, we will update the module damage system to make it more comfortable to interact with.

As you know, in the current system, modules can be damaged by enemy fire and—in some cases—permanently destroyed.

With the new system, modules will no longer be permanently destroyed. Instead, they will now have two states:

  • Damaged – Works as before. The module will automatically repair after a set time, or can be restored immediately using Damage Control Party.
  • Critically Damaged – A new status that works similarly to "Damaged," but cannot be repaired manually. It will expire after a fixed duration, after which the module will automatically restore a portion of its HP.

The introduction of the Critically Damaged state helps eliminate moments where a ship could lose multiple modules and become nearly useless—or completely incapable of fighting—while still maintaining gameplay depth for players who focus on targeting enemy modules. To check all actual module statuses, press the H key.

We've also reworked how reload mechanics function for damaged or critically damaged modules. Now, when your Main Battery or Torpedo Launchers are affected, their reload will pause instead of being completely reset, reducing downtime during high-pressure moments.

Additionally, we have removed randomization from module HP values. Previously, modules like sonar, torpedo tubes, secondary guns, and AA mounts, and systems had their HP randomized within a specific range each battle.

Going forward, all modules will have fixed HP values, making critical hits more predictable.

Submarines in Operations

The Operations battle type will soon have an added layer of depth—literally! Starting with Update 14.8, you will be able to go into these battles aboard your favorite submarine. There will be a limit of 1 submarine in the player team. The bot team, however, will not be able to use submarines in Operations. In addition, there will be important changes to the usual submarine gameplay for Operations, as they will have increased speed and maneuverability, but not all submarines will have equal parameters. Submarines will also have access to the Call Patrol Bomber consumable, which will mainly help them with damaging structures, and torpedo "shotgunning" will be enabled on the majority of submarines, meaning that the 3 km submarine torpedo damage penalty will be removed.

It's time to test your submarines in Operations, Captains!

Naval Legacy Event

The festivities don't end with Festive Rewards, as a special Armory event appears in Update 14.8! You'll be able to purchase Tries that can bring you items from a large reward pool. Some possible rewards from this event include:

  • The new Naval Legacy ship - Yamato Kai

Yamato Kai Japanese Tier X Battleship

  • Sibir

Sibir Russian Tier X Battleship

  • New Blue Explosion enemy destruction effect.

Blue Explosion Effect

  • and more!

Yamato Kai, a Tier X battleship based on the Yamato, enters the game with a historically accurate camouflage reflecting her battle damage.

Owners of Yamato Kai will get a bonus: access to the new four-piece "Unfailing Devotion" collection.

Completion of this collection will award players with:

  • Commander Kosaku Aruga (with enhanced skills)
  • Yamato Kai flag
  • "Unfailing Devotion" achievement

Unfailing Devotion Collection

Sibir will also be available for direct purchases in the Armory and Premium shop.

Yamato Kai will have Epic rarity.

Rarity Changes

This latest update also brings economic bonuses into the Content Rarity system. The lowest tier bonuses will be of common rarity, with the subsequent tiers progressing to Uncommon, Rare, and finally Epic for the highest bonuses present in the game.

Additionally, the price of Common and Uncommon bonuses have been adjusted as indicated by the table below:

Economic bonus Price Doubloons Price Coal
Common 12 → 10 4,800
Special 24 → 25 9,600

Note that after this change takes place, the option to auto-purchase economic bonuses will reset, meaning that you will have to manually enable it again.

The final change is the ability to sort by Rarity, through the Display Order function available in the ship carousel while in port.

Clan Battles Season 31

Update 14.8 launches a new season of Clan Battles codenamed "Mahi-Mahi".

Clan Battles season 31 will last from 10.09.2025 till 27.10.2025

Format:

  • 7 vs. 7 playing Tier X ships

General restrictions:

  • Only battleships, destroyers, and cruisers are allowed.
  • No more than one battleship per team.

Restrictions on particular ships:

  • Napoli, Petropavlovsk, Alexander Nevsky, Louisiana, Komissar, Amiral Lartigue, C.Colombo and Hildebrand cannot be taken into battles.
  • A team may have only one of the following ships: Kléber, Marceau, or Marseille.
  • A team may have only one of the following ships: Moskva, Stalingrad, or Des Moines.
  • A team may have only one of the following ships: SmÃ¥land or GdaÅ„sk.

*05.08.2025 Corrected an error in the Clan Battles restrictions list: Added Amiral Lartigue and C.Colombo to the list of ships which cannot be taken into battles.

Recruiting Station Changes

The new update brings major improvements to the Recruiting Station—and sets the stage for an exciting upcoming event!

Easier invites

To make recruiting even easier, we're expanding the eligibility window for players to join as Recruits. Previously, players became ineligible after playing 15 battles. As of Update 14.8, that threshold is being raised to 100 battles—giving you a much larger window of opportunity to invite someone or join as a Recruit yourself!

Reset & Refresh of Starter Rewards

We're resetting the four guaranteed rewards tied to key Recruiting Station actions:

  • First login in the Recruiting Station
  • First invite link share
  • Three invite link shares
  • First Shipmate

If you've already completed these in the past, good news—you can complete them again and claim brand-new rewards! More details will be shared in the dedicated article and on the Recruiting Station rules page.

New Division Missions for recruiters and recruits

Four exclusive Recruiting Station division missions are being introduced. These missions are specially designed for players active in the Recruiting Station system and will range in difficulty from simple battle victories to challenges on par with earning the Coordinated Attack achievement.

Disconnection of inactive Shipmates

Starting with Update 14.8, all Shipmates who have been inactive for over 90 days will be automatically removed from your "My Shipmates list." This applies to both Shipmates and Recruiters. But don't worry—any disconnected player can be reinvited as your Shipmate using your personal Recruiting Station invite link. While the reset will officially occur with the release of Update 14.8, any Shipmate who has been inactive before September 1st at 23:59 UTC will be disconnected, even if they become active between September 1st at 23:59 UTC and the update release.

All of these updates are part of preparations for an upcoming major event. Stay tuned—full details will be revealed in a separate article on our website!

Content Additions and changes:

There's no shortage of new content coming with Update 14.8. Here's what else you can look forward to:

  • Made of Steel Permanent camouflages for Tier IX ships and superships
Made of Steel Camouflage
  • Mooncake Flag
Mooncake Flag

Additionally, we will also reveal the content that will be available in one of the future updates:

  • Sinann which is based on Belfast `43.
Sinann Cruiser
  • Bóinn which is based on Belfast.
Bóinn Cruiser
  • Danu which is based on Duke of York.
Danu Battleship
  • Érne which is based on Tiger `59.
Érne Cruiser
  • Zhuge's Inventions ship which is based on Marseille.
Zhuge's Inventions Cruiser
  • Commander Brady McMordoff with individual voiceover.
  • Commander Guan Yu with individual voiceover.
  • Commander Sun Shangxiang with individual voiceover.
  • Commander Zhang Liao with individual voiceover.
New Commanders

*08.08.2025

The Shamrock Shana and Brady McModoff commanders announced recently were created in good faith and with no intention to offend. We acknowledge the concerns you raised regarding what presumptions could be drawn from them. That said, based on feedback, we'll be making the following adjustments:

  • Shamrock Shana will not be released
  • Brady McModoff's nation will be changed from the UK to Europe
Important: All information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

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