
Admiral Scheer: Tier VII German Heavy Cruiser
Sistership to Graf Spee and Deutschland, she also served in the Spanish Civil War in a more active role, bombarding the city of Almería.

More Details
She undertook commerce raiding operations in the South Atlantic and Indian Oceans at the start of World War II.
Overall, she was the most successful of the German surface Warships when it came to commerce raiding, sinking 17 ships equal to 113,223 Gross registered tonnage.
Her later wartime career was much quieter than her sisters, as following her sailing as part of the task force to attack convoy PQ-17, she was returned to Germany to act as a Training Ship. She returned to active duty in 1944 to support German forces on the Eastern Front.
After moving to Kiel for repairs in March 1945, she was sunk by RAF bombers in April. The ship was partially scrapped, with what remained being buried.
Overall, she was the most successful of the German surface Warships when it came to commerce raiding, sinking 17 ships equal to 113,223 Gross registered tonnage.
Her later wartime career was much quieter than her sisters, as following her sailing as part of the task force to attack convoy PQ-17, she was returned to Germany to act as a Training Ship. She returned to active duty in 1944 to support German forces on the Eastern Front.
After moving to Kiel for repairs in March 1945, she was sunk by RAF bombers in April. The ship was partially scrapped, with what remained being buried.
Ship Info
Ship name:
VII Admiral Scheer


Level: 7
WG introduction: June 5th, 2025
Estimated release: 14.7
Status during testing and Early Access:
Admiral Scheer

Nation:
Germany

Current development status: Work in Progress
Armor
Hit Points: 38,900 hp
Armour: 25 mm
Fires Duration: 60 s
Torpedo Protection, Damage Reduction: 22%
Main Battery Armament
2x3 283 mm:
Range: 16.4 km
Reload: 23.0 s
180° Turn Time: 27.7 s
Dispersion at Max Range: 186 m
Sigma: 2.0σ
Shell Types
HE Shells
6x 283 mm:
Alpha Damage: 3,200
Alpha Piercing HE: 71.0 mm
Ammo Type: High Explosive
Shell Speed: 910.0 m/s
Burn Probability: 20%
AP Shells
6x 283 mm:
Alpha Damage: 8,400
Ammo Type: Armor Piercing
Shell Speed: 910.0 m/s
Secondaries
8x1 150 mm:
Max HE Shell Damage: 1700
Range: 6.3 km
Reload: 4.7 s
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Speed: 875.0 m/s
Burn Probability: 8%
3x2 105 mm:
Alpha Damage: 1,200
Range: 6.3 km
Reload: 2.2 s
Alpha Piercing HE: 26.0 mm
Ammo Type: High Explosive
Shell Speed: 900.0 m/s
Burn Probability: 5%
Depth Charge Airstrike
Plane: Blohm/Voss BV.138C
Plane HP: 2000 hp
Range: 6.0 km
Reload: 25.0 s
Number of Bombs in Payload: 1x SC-150
Maximum bomb damage: 3400
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Chance of causing fire: 19.0%
Torpedoes
2×4 533 mm:
Range: 8.0 km
Reload: 100.0 s
Max Damage: 13,700
Speed: 65 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
AA Defence
Long Range:
3x2 105.0 mm:
Firing range: 5.2 km
Hit Probability: 90%
Damage Within an Explosion: 1330
Damage by long-range AA guns: 67
Number of Explosions Per Salvo: 3
Continuous Damage: soon
Action Zone: 3.5 - 5.2 km
Mid Range:
8x1 40.0 mm:
Firing range: 3.5 km
Damage by mid-range AA guns: 119
Hit Probability: 90%
Short Range:
9x2 20.0 mm
6x4 20.0 mm:
6x4 20.0 mm:
Firing range: 2.0 km
Damage by mid-range AA guns: 172
Hit Probability: 85%
Mobility
Maximum speed: 28.3 knots
Turning circle radius: 660 m
Rudder shift time: 9.3 s
Propulsion: soon hp
Detection
Surface Detectability: 13.3 km
Air Detectability: 7.0 km
Detectability by enemy subs: 0-7.0 km
Detectability whilst firing in smoke: 9.9 km
Available Consumables
Slot 1: Fast Damage Control Team:
Charges: 4
Work Time: 10 s
Reload Time: 40 s
Slot 2: Repair Party:
Charges: 3
Action time: 28 s
Reload time: 80 s
HP per Second: 194.5 p/s
Slot 3: Hydroacoustic Search:
Charges: 3
Action time: 110 s
Reload Time: 120 s
Sub spotting range at max depth: 2.0 km
Detection Range Torpedoes: 3.8 km
Detection Range Ships: 5.5 km
Slot 3: Defensive AA:
Charges: 3
Action time: 40 s
Reload Time: 80 s
Average AA Damage: +50%
Damage from medium- and long range Shell Explosions: +300%
Slot 4: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Fighters: 2