Admiral Scheer: Tier VII German Heavy Cruiser 1934

Admiral Scheer: Tier VII German Heavy Cruiser

Admiral Scheer: Tier VII German Heavy Cruiser 1934

The second Deutschland-class ship, with different superstructure architecture and improved armor protection compared to the lead ship. During World War II, Admiral Scheer became the most successful German raider, sinking 17 merchant ships during her 1940–1941 Atlantic campaign. In 1942, the cruiser operated in Arctic waters, and in 1944, in the Baltic. In April 1945, Admiral Scheer was sunk in Kiel during an Allied air raid.


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More Details

She undertook commerce raiding operations in the South Atlantic and Indian Oceans at the start of World War II.
Overall, she was the most successful of the German surface Warships when it came to commerce raiding, sinking 17 ships equal to 113,223 Gross registered tonnage.
Her later wartime career was much quieter than her sisters, as following her sailing as part of the task force to attack convoy PQ-17, she was returned to Germany to act as a Training Ship. She returned to active duty in 1944 to support German forces on the Eastern Front.
After moving to Kiel for repairs in March 1945, she was sunk by RAF bombers in April. The ship was partially scrapped, with what remained being buried.

Ship Info

Ship name: flag TT Cruiser VII Admiral Scheer
Level:  7
WG introduction:  June 5th, 2025
Estimated release: 14.8
Status during testing and Early Access: Special Cruiser Admiral Scheer
Nation: flag Germany
Current development status: Work in Progress

Armor

Hit Points: 38,900 hp
Armour: 25 mm
Fires Duration: 60 s
Torpedo Protection, Damage Reduction: 22%

Main Battery Armament

2x3 283 mm/52 SK C/28 on a Drh LC/28 mount:
Range: 16.4 km
Reload: 23.0 s
180° Turn Time: 27.7 s
Dispersion at Max Range: 186 m
Sigma: 2.0σ

Shell Types

HE Shells

6x 283 mm Spr.Gr. L/4.2 Kz.:
Alpha Damage: 3,200
Alpha Piercing HE: 71.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3333
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 283 mm
Shell Krupp: 1.0
Shell Mass: 300.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 910.0 m/s
Burn Probability: 20%

AP Shells

6x 283 mm P.Spr.Gr. L/3.7:
Alpha Damage: 8,400
Ammo Type: Armor Piercing
Shell Air Drag: 0.3333
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 47.0
Shell Diameter: 283 mm
Shell Krupp: 2282.0
Shell Mass: 300.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 910.0 m/s

Secondaries

8x1 150 mm/55 SK C/28 on an MPL/35 mount:
Max HE Shell Damage: 1700
Range: 6.3 km
Reload: 4.7 s
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Speed: 875.0 m/s
Burn Probability: 8%

3x2 105 mm/65 SK C/33 on a Dop. L. C/31 mount:
Alpha Damage: 1,200
Range: 6.3 km
Reload: 2.2 s
Alpha Piercing HE: 26.0 mm
Ammo Type: High Explosive
Shell Speed: 900.0 m/s
Burn Probability: 5%

Depth Charge Airstrike

Plane: Blohm/Voss BV.138C
Plane HP: 2000 hp
Range: 6.0 km
Reload: 25.0 s
Number of Bombs in Payload: 1x SC-150
Maximum bomb damage: 3400
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Chance of causing fire: 19.0%

Torpedoes

2×4 533 mm Vierling/G7 Steinbutt:
Range: 8.0 km
Reload: 100.0 s
Max Damage: 13,700
Speed: 65 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km

AA Defence

Long Range:

3x2 105 mm/65 SK C/33 on a Dop. L. C/31 mount:
Firing range:  5.2 km
Hit Probability:  90%
Damage Within an Explosion:  1330
Damage by long-range AA guns:  67
Number of Explosions Per Salvo:  3
Continuous Damage: soon
Action Zone:  3.5 - 5.2 km

Mid Range:

8x1 40 mm/56 Flak 28 on a single mount:
Firing range:  3.5 km
Damage by mid-range AA guns:  119
Hit Probability:  90%

Short Range:

9x2 20 mm/65 C/38 on a twin mount:
6x4 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount:
Firing range:  2.0 km
Damage by mid-range AA guns:  172
Hit Probability:  85%

Mobility

Maximum speed: 28.3 knots
Turning circle radius: 660 m
Rudder shift time: 9.3 s
Propulsion: 54,000 hp

Detection

Surface Detectability: 13.3 km
Air Detectability: 7.0 km
Detectability by enemy subs: 0-7.0 km
Detectability whilst firing in smoke: 9.9 km

Available Consumables

Slot 1: Fast Damage Control Team:

Charges: 4
Work Time: 10 s
Reload Time: 40 s

Slot 2: Repair Party:

Charges: 3
Action time: 28 s
Reload time: 80 s
HP per Second: 194.5 p/s

Slot 3: Hydroacoustic Search:

Charges: 3
Action time: 110 s
Reload Time: 120 s
Sub spotting range at max depth: 2.0 km
Detection Range Torpedoes: 3.8 km
Detection Range Ships: 5.5 km

Slot 3: Defensive AA:

Charges: 3
Action time: 40 s
Reload Time: 80 s
Average AA Damage: +50%
Damage from medium- and long range Shell Explosions: +300%

Slot 4: Fighter:

Charges: 3
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Fighters: 2

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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