Deutschland: Tier VI German Heavy Cruiser

Deutschland: Tier VI German Heavy Cruiser
Deutschland: Tier VI German Heavy Cruiser

Game image of Deutschland will replace real-life image when it becomes available

Deutschland: Tier VI German Heavy Cruiser

The first member of the famed German 'Pocket Battleships.' An advanced hull design with extensive use of welding, and diesel engines instead of a conventional turbine power plant allowed the Reichsmarine to outthink the restrictions placed on Germany with The Treaty of Versailles and build ships that no other nation had expected them to. Their impressive characteristics—namely, the use of 283mm Battleship grade main guns—made them formidable opponents and triggered a naval arms race, helping to influence the Capital ship designs of the 1930s.


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Basic WG Devs details, full details will be added ~June 18th

More Details

She conducted a raid into the Atlantic Ocean in 1939, with limited success, before being renamed to Lutzow in 1940. She spent most of the war operating in and around Norway, where, during the invasion, she was damaged by the same defenses that sunk Blucher. She and the Heavy cruiser Admiral Hipper took part in the Battle of the Barents Sea in 1942.
Later in the war, she operated in support of German land forces on the Eastern front. She was sunk by RAF bombers in April 1945.

Ship Info

Ship name: flag TT Cruiser VI Deutschland
Level:  6
WG introduction:  June 5th, 2025
Estimated release: 14.7
Status during testing: Special Cruiser Admiral Reinhard (temporary name)
Status during Early Access: Special Cruiser Deutschland
Nation: flag Germany
Current development status: Work in Progress

Armor

Hit Points: 31,400 hp
Armour: 25 mm
Fires Duration: 60 s
Torpedo Protection, Damage Reduction: 22%

Main Battery Armament

2x3 283 mm:
Range: 15.8 km
Reload: 23.0 s
180° Turn Time: 27.7 s
Dispersion at Max Range: 181 m
Sigma: 2.0σ

Shell Types

HE Shells

6x 283 mm:
Alpha Damage: 3,200
Alpha Piercing HE: 71.0 mm
Ammo Type: High Explosive
Shell Speed: 890.0 m/s
Burn Probability: 20%

AP Shells

6x 283 mm:
Alpha Damage: 7,600
Ammo Type: Armor Piercing
Shell Speed: 890.0 m/s

Secondaries

8x1 150 mm:
Max HE Shell Damage: 1700
Range: 5.6 km
Reload: 5.6 s
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Speed: 875.0 m/s
Burn Probability: 8%

3x2 105 mm:
Alpha Damage: 1,200
Range: 5.6 km
Reload: 2.4 s
Alpha Piercing HE: 26.0 mm
Ammo Type: High Explosive
Shell Speed: 900.0 m/s
Burn Probability: 5%

Depth Charge Airstrike

Plane: Blohm/Voss BV.138C
Plane HP: 2000 hp
Range: 6.0 km
Reload: 25.0 s
Number of Bombs in Payload: 1x SC-50
Maximum bomb damage: 2900
Available flights: 1
Number of Aircraft in Attacking Flight: 1
Chance of causing fire: 16.0%

Torpedoes

2×4 533 mm:
Range: 8.0 km
Reload: 90.0 s
Max Damage: 13,700
Speed: 65 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km

AA Defence

Long Range:

3x2 105.0 mm:
Firing range:  5.2 km
Hit Probability:  90%
Damage Within an Explosion:  1260
Damage by long-range AA guns:  77
Number of Explosions Per Salvo:  3
Continuous Damage: soon
Action Zone:  3.5 - 5.2 km

Mid Range:

4x2 37.0 mm:
Firing range:  3.5 km
Damage by mid-range AA guns:  25
Hit Probability:  90%

Short Range:

12x1 20.0 mm
2x4 20.0 mm:
Firing range:  2.0 km
Damage by mid-range AA guns:  127
Hit Probability:  85%

Mobility

Maximum speed: 28.0 knots
Turning circle radius: 680 m
Rudder shift time: 9.8 s
Propulsion: soon hp

Detection

Surface Detectability: 12.8 km
Air Detectability: 6.6 km
Detectability by enemy subs: 0-6.6 km
Detectability whilst firing in smoke: 9.5 km

Available Consumables

Slot 1: Fast Damage Control Team:

Charges: 4
Work Time: 10 s
Reload Time: 40 s

Slot 2: Repair Party:

Charges: 3
Action time: 28 s
Reload time: 80 s
HP per Second: 157.0 p/s

Slot 3: Hydroacoustic Search:

Charges: 3
Action time: 110 s
Reload Time: 120 s
Sub spotting range at max depth: 2.0 km
Detection Range Torpedoes: 3.8 km
Detection Range Ships: 5.5 km

Slot 3: Defensive AA:

Charges: 3
Action time: 40 s
Reload Time: 80 s
Average AA Damage: +50%
Damage from medium- and long range Shell Explosions: +300%

Slot 4: Fighter:

Charges: 3
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Fighters: 2

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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