Knesebeck: Tier VIII German Heavy Cruiser

Knesebeck: Tier VIII German Heavy Cruiser
Knesebeck: Tier VIII German Heavy Cruiser

Knesebeck: Tier VIII German Heavy Cruiser

A hypothetical version of the P-class design with 305 mm main battery guns, which were considered in the 1930s as a promising armament for new ships.


{tocify} $title={Table of Contents}

Rotate device icon Flip your mobile device to landscape for better viewing.
Basic WG Devs details, full details will be added ~June 18th

Secondaries Instruction

Along with the release of this branch, WG Devs are introducing an often-requested mechanic - manual control of your Secondary Battery. This feature will launch with the new German cruisers—starting from TT Cruiser VIII Knesebeck, TT Cruiser IX Manteuffel and TT Cruiser IX Manteuffel —but that does not mean it will be solely a feature of this line, as other ships in the future may also benefit from this new ability.

Important elements to note when controlling secondary batteries:

  • You will be able to swap between main and secondary battery controls, like you do with other types of armament, for example, between main battery guns and torpedoes.
  • When they are not being manually controlled, they act the same as other secondary batteries.
  • Your main guns will track the crosshair while you are operating the secondary battery.
  • When switching to manual control of your secondaries, their characteristics may change compared to automatic mode.
  • For these cruisers, this results in a small buff to the range of secondary guns.
  • While manual control is active, the secondary mounts that don't have an angle of fire on the crosshair will not automatically target or fire upon enemy ships.
All signals and skills that impact secondaries will continue to function as they currently do.

Ship Info

Ship name: flag TT Cruiser VIII Knesebeck
Level:  8
WG introduction:  June 5th, 2025
Estimated release: 14.7
Status during testing and Early Access: Special Cruiser Knesebeck
Nation: flag Germany
Current development status: Work in Progress

Armor

Hit Points: 49,400 hp
Armour: 27 mm
Fires Duration: 60 s
Torpedo Protection, Damage Reduction: 13%

Main Battery Armament

2x3 305 mm:
Range: 16.8 km
Reload: 23.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 189 m
Sigma: 2.10σ

Shell Types

HE Shells

6x 305 mm:
Alpha Damage: 3,600
Alpha Piercing HE: 76 mm
Ammo Type: High Explosive
Shell Speed: 865 m/s
Burn Probability: 27%

AP Shells

6x 305 mm:
Alpha Damage: 9,400
Ammo Type: Alpha Piercing
Shell Speed: 865 m/s

Secondaries

2x2 150 mm:
Max HE Shell Damage: 1700
Range: 7.6 km
Reload: 4.6 s
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Speed: 875.0 m/s
Burn Probability: 8%

8x2 128 mm:
Max HE Shell Damage: 1500
Range: 7.6 km
Reload: 4.1 s
Alpha Piercing HE: 32.0 mm
Ammo Type: High Explosive
Shell Speed: 900.0 m/s
Burn Probability: 5%

Depth Charge Airstrike

Plane: Fw.200 Condor
Plane HP: 2000 hp
Range: 7.0 km
Reload: 30.0 s
Number of Bombs in Payload: 2x SC-150
Maximum bomb damage: 4200
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Chance of causing fire: 24.0%

Torpedoes

2×4 533 mm:
Range: 9.5 km
Reload: 110.0 s
Max Damage: 14,400
Speed: 65 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km

AA Defence

Long Range:

8x2 128.0 mm:
Firing range:  6.0 km
Hit Probability:  90%
Damage Within an Explosion:  1470
Damage by long-range AA guns:  137
Number of Explosions Per Salvo:  6
Continuous Damage: soon
Action Zone:  3.5 - 6.0 km

Mid Range:

6x2 37.0 mm:
Firing range:  3.5 km
Damage by mid-range AA guns:  112
Hit Probability:  90%

Short Range:

16x4 20.0 mm:
Firing range:  2.0 km
Damage by mid-range AA guns:  207
Hit Probability:  85%

Mobility

Maximum speed: 32.5 knots
Turning circle radius: 760 m
Rudder shift time: 12.4 s
Propulsion: soon hp

Detection

Surface Detectability: 13.9 km
Air Detectability: 7.9 km
Detectability by enemy subs: 0-7.9 km
Detectability whilst firing in smoke: 11.0 km

Available Consumables

Slot 1: Fast Damage Control Team:

Charges: 4
Work Time: 10 s
Reload Time: 40 s

Slot 2: Repair Party:

Charges: 3
Action time: 28 s
Reload time: 80 s
HP per Second: 247.0 p/s

Slot 3: Hydroacoustic Search:

Charges: 3
Action time: 120 s
Reload Time: 120 s
Sub spotting range at max depth: 2.0 km
Detection Range Torpedoes: 4.0 km
Detection Range Ships: 6.0 km

Slot 3: Defensive AA:

Charges: 3
Action time: 40 s
Reload Time: 80 s
Average AA Damage: +50%
Damage from medium- and long range Shell Explosions: +300%

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

😃Thank you for your comment, it will be added asap.✅
If your comment isn't visible, the post may have reached its comment limit, or it could be awaiting admin approval.

Post a Comment (0)
Previous Post Next Post

Share This