HMS Barfleur: Tier IX British Premium Destroyer 1944
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HMS Barfleur: Tier IX British Premium Destroyer 1944
HMS Barfleur: Tier IX British Premium Destroyer 1944
A Battle-class destroyer designed with the experience of World War II in mind. The main advantage of these ships over their predecessors was their fully dual-purpose main battery, represented by 113 mm guns. HMS Barfleur was the only Battle-class destroyer to take part in World War II events. In 1945, she joined the British Pacific Fleet and was present in Tokyo Bay at the ceremony of Japan's surrender.
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In battle, Barfleur is the first torpedo-focused British destroyer. She carries her historical forward-only gun armament, meaning her gun-based firepower is limited compared to other destroyers at her tier. Like other British destroyers, she retains the ability to single-launch her torpedoes but, additionally, her torpedo launchers reload sequentially — one after another, coupled with their fast reload in general. This will mean Barfleur will almost always have some torpedoes ready, but it will take quite a while to reload her full 10 tubes. The torpedoes themselves are average in terms of their alpha damage, speed, and range.
Similar to other high-tier Royal Navy destroyers, she carries both a Repair Party and a Smoke screen, but trades the Hydroacoustic Search for an Engine Boost. She also has good concealment, which will be vital for long-term survival, as she lacks the ability to shoot her way out of trouble.
Barfleur might be the ship of choice for those who enjoy torpedo playstyle with good chances to stay safe while taking some risks.
HMS Barfleur Info
Ship Name: IX HMS Barfleur
Level: 9
Ship Rarity: Epic, Requires significant time, effort, or high investment. Typically limited-time and difficult to reobtain.
Class: Battle class destroyer
WG introduction: May 8, 2025
Status During Tests: Special Ship
Base Value: 28,500
Estimated Release: 14.7
Nation: Britain
Current development status: Work in Progress
Armor
Hit Points: 18,400 hp
Overall: 6-20 mm
Hull Fore/Mid/Aft: 19 mm
Deck Fore/Mid/Aft: 19 mm
Superstructure: 13 mm
Turrets: 6 mm
Bottom: 20 mm
Tonnage: 3,290 tn
Main Battery Armament
2x2 113 mm/45 QF Mk.IV on an RP10 Mk.IV*/RP50 Mk.V* mount
Firing Range: 11.6 km
Reload Time: 5.0 s
180-Degree Turn Time: 9.0 s
Maximum Dispersion: 102 m
Sigma: 2.00
Shell Types
HE Shells
4x 113 mm HE 5crh:
Alpha Damage: 1,700
Alpha Piercing HE: 19.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.329
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 113 mm
Shell Krupp: 1.0
Shell Mass: 24.95 kg
Shell Ricochet At: 91.0°
Shell Speed: 746.0 m/s
Burn Probability: 8%
AP Shells
4x 113 mm SAP 55 lb:
Alpha Damage: 2,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.3296
Shell Always Ricochet At: 67.5°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 19.0
Shell Diameter: 113 mm
Shell Krupp: 1600.0
Shell Mass: 25.0 kg
Shell Ricochet At: 60.0°
Shell Speed: 746.0 m/s
Depth Charges
Maximum Damage: 5,000
Charges: 2
Bombs Per Charge: 12
Reload Time: 40 s
Chance of Fire: 20%
Secondary Armament
1x1 102 mm HE 35 lb:
Damage: 1,500 hp
Range: 5.0 km
Reload: 3.0 s
Chance of Fire: 6%
HE Armour Penetration: 17 mm
Shell Velocity: 811 m/s
Torpedoes
Configuration: 1x4 533 mm Mk IX**
Maximum Damage: 16,767
Range: 10.0 km
Speed: 62 knots
Reload Time: 65 s
Launcher 180-Degree Turn Time: 5.1 s
Torpedo Detectability: 1.3 km
Number of Torpedo Tube Loaders: 1
Anti Aircraft Defense
Long Range:
2x2 113 mm: 1x1 102 mm:
Firing Range: 5.8 km
Hit Probability: 100 %
Damage Within an Explosion: 1470
Continuous Damage Per Second: 56
Number of Explosions Per Salvo: 3
Continuous Damage: 183
Action Zone: 3.5-5.8 km
Mid-Range:
4x2 40 mm: 2x1 40 mm:
Continuous Damage Per Second: 200
Hit Probability: 100%
Action Zone: 3.5 km
Short-Range:
1x1 20 mm: 1x1 20 mm:
Continuous Damage Per Second: 18
Hit Probability: 95%
Action Zone: 2.0 km
Mobility
Maximum Speed: 34.0 knots
Turning Circle Radius: 610 m
Rudder Shift Time: 4.2 s
Propulsion: 50,000 hp
Detection
Surface Detectability: 6.9 km
Air Detectability: 3.3 km
Detectability After Firing in Smoke: 2.4 km
Consumables
Slot 1: Damage Control Party
Charges: Infinite
Duration: 5 s
Reload Time: 40 s
Slot 2: Repair Party:
Charges: 2
Action time: 10 s
Reload Time: 80 s
Regeneration: +184 hp/s
Slot 3: Smoke Generator
Charges: 4
Action time: 30 s
Reload time: 100 s
Lifetime: 70 s
Radius: 450 m
Slot 4: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +20%
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.
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