An Allen M. Sumner-class destroyer commissioned in 1944 that served in several World War II operations, including the Normandy landings and the Battle of Okinawa.
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During the latter, USS Laffey survived major damage from six kamikaze strikes and four bomb hits. She survived the onslaught and was returned to service. She continued in active United States Naval service until 1975, being the last of her class retired from the United States Navy.
In battle, Laffey is a Main Battery focused Destroyer. While her 127mm guns do not have the best ballistics, her toolkit will allow her to stay in the fight. She combines several powerful characteristics including good-for-her-tier concealment, Improved Defensive AA Fire, and an improved Specialized Repair Teams consumable. Crucially, Laffey has a variant of the Burst Fire mechanic—similar to Spanish cruisers—that fires 3 salvoes in a short period of time at the cost of increased reload, thereby allowing her to make quick hard-hitting attacks. Additionally, like the new Tech Tree branch of American destroyers, Laffey also has the Time-Based Smoke Generator Consumable, allowing the deployment of smoke almost on demand if used wisely.
As trade offs, her torpedoes are shorter in range and longer in reload compared to Gearing, and her smoke capacity is not very high. Combining this with low average speed as well as a small Hitpoint pool for a Tier X destroyer, Laffey will have to pick her battles but can survive an extended fight if the situation calls for one.
Laffey will excel in the hands of those players who can maximize the impact of their improved firepower through the use of her Burst Fire and Smoke Generator.
Basic Devs details, full details will be added as soon as they become available.
Laffey Info
Ship Name: X USS Laffey
Level: 10
Class: Allen M. Sumner-class destroyer
WG Introduction: May 8, 2023
Status During Tests: Special Ship
Estimated Released: 14.7
Base value: 34 650
Nation: USA
Current Development Status: Work in Progress
Armor
Hit points: 18,500
Overall Plating: 19 mm
Main Battery Armament:
3x2 127 mm:
Max Range: 12.4 km
Reload: 2.8 s
Minimum Shell Type Switching Time: 2.8 s
180° Turn Time: 7.2 s
Dispersion at Max Range: 108 m
Sigma: 2.0σ
Shell Types
HE Shells
6x 127 mm:
Alpha Damage: 1,800
Max HE Damage per Salvo: 10,800
Max HE Damage per Minute: 231,429
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Speed: 792.0 m/s
Burn Probability: 5%
AP Shells
6x 127 mm:
Alpha Damage: 2,100
Max AP Damage per Salvo: 12,600
Max AP Damage per Minute: 270,000
Ammo Type: Armor Piercing
Shell Speed: 792.0 m/s
Alternative Fire Mode - Burst Fire
To activate Burst Fire, Press "F Key"
Increases main battery gun rate of fire by allowing you to shoot a series of quick salvos at short intervals. Each salvo series is followed by a longer reload time.
Reload time: 25.0 s
Burst interval: 1.0 s
Shots in the series: 3
Depth Charges:
Maximum damage: 5100
Charges: 2
Bombs per charge: 14
Reload time: 40 s
Burn probability: 21%
Torpedoes:
2x5 533 mm:
Max Damage: 17,900
Range: 8.0 km
Reload: 140 s
Speed: 66 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.4 km
Chance of causing flood: 301%
AA Defence:
Long Range:
3x2 127 mm:
Firing range: 5.8 km
Hit Probability: 100 %
Damage by Zone Area AA: 63
Damage Caused by Shell Explosions: 1680
Number of Explosions Per Salvo: 3
Action Zone: 3.5 - 5.8 km
Continuous Damage: Soon
Mid Range:
2x4 40.0 mm: 2x2 40.0 mm:
Firing range: 3.5 km
Hit Probability: 100 %
Damage by Zone Area AA: 109
Short Range:
11x1 20 mm:
Firing range: 2.0 km
Hit Probability: 95 %
Damage by Zone Area AA: 95
Mobility:
Maximum speed: 36.5 knots
Turning circle radius: 620 m
Rudder shift time: 3.1 s
Propulsion: Soon hp
Visibility:
Surface Detectability: 7.2 km
Air Detectability: 3.4 km
Detectability by enemy subs: 0-3.4 km
Detectability whilst firing in smoke: 2.8 km
Consumables:
Slot 1: Damage Control Party:
Charges: infinite
Action Time: 5 s
Reload Time: 40 s
Slot 2: Specialized Repair Teams:
Duration: 20s
HP restored per second: 277.5 s
Reload time: 80 s
Charges: 2
Slot 3: Smoke Generator:
Total Usage Time: 60 s
Minimum Usage Time: 10 s
Cooldown After Use: 30 s
Dispersion Time: 5 s
Slot 4: Defensive AA Fire:
Charges: 4
Action Time: 40 s
Reload Time: 80 s
Average AA Damage: +200%
Damage within the explosion radius of shells fired from medium and long-range AA defenses: 300%
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.