British Battleship HMS Royal Sovereign, was provided to the Soviet Union in lieu of the Italian battleship Giuilo Cesare while the war was ongoing. She served as the flagship of the Soviet Northern Fleet. Once Giuilo Cesare was delivered to the Soviet Navy, Royal Sovereign was returned to the UK.
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More Details
In battle, Arkhangelsk, is the very opposite of Royal Sovereign—she is best used for punishing enemies at medium to long range. She combines good AP shell characteristics with a better-than-average rate of fire and good accuracy.
However, she pays for this impressive firepower with her low speed, lower than average HP, and weaker bow and stern plating compared to other Tier VII Battleships. She additionally carries the typical Battleship consumables for her tier.
Overall, she will serve as effective supporting Battleship to more forward-positioned teammates.
Basic Devs details, full details will be added as soon as they become available.
Arkhangelsk Info
Ship Name: VII Arkhangelsk
Level: 7
Class: revenge-class battleship
WG introduction: May 8, 2025
Status During Tests: Special Ship
Base Value: 9,500
Estimated Release: 14.7
Nation: Russia
Current development status: Work in Progress
Armor:
Hit Points (HP): 48,700
Plating (Hull Armor): 16 mm
Torpedo Protection: 16%
Main Battery Armament:
4x2 381 mm guns
Firing Range: 20.1 km
Reload Time: 27.0 s
180-Degree Turn Time: 54.5 s
Maximum Dispersion: 217 m
Sigma: 1.90
Shell Types:
HE Shell:
8x 381 mm
Max Damage: 5,300
Penetration: 64 mm
Fire Chance: 34.0%
Initial Velocity: 804 m/s
AP Shell:
8x 381 mm
Max Damage: 11,750
Initial Velocity: 804 m/s
Airstrike (Depth Charges):
Reload Time: 25.0 s
Available Flights: 2
Aircraft per Flight: 1
Maximum Range: 9.0 km
Bombs per Payload: 1
Max Bomb Damage: 3,400
Secondary Armament:
8x1 152 mm guns:
Range: 5.6 km
Reload: 8.6 s
HE Shell Damage: 2,200
Fire Chance: 12%
HE Penetration: 25 mm
Initial Velocity: 914 m/s
4x2 102 mm guns:
Range: 5.6 km
Reload: 3.0 s
HE Shell Damage: 1,500
Fire Chance: 6%
HE Penetration: 17 mm
Initial Velocity: 811 m/s
Anti-Aircraft Defense:
Short-Range (2.0 km):
16x2 20.0 mm: 14x1 20.0 mm:
DPS: 340
Hit Probability: 70%
Mid-Range (2.5 km):
2x8 40.0 mm: 2x4 40.0 mm:
DPS: 126
Hit Probability: 75%
Long-Range (5.8 km):
4x2 102.0 mm
DPS: 49
Hit Probability: 75%
Flak Bursts:
Explosions per Salvo: 2
Damage per Explosion: 1,190
Action Zone: 3.5-5.8 km
Mobility:
Max Speed: 22.0 knots
Turning Circle Radius: 650 m
Rudder Shift Time: 13.5 s
Detection:
Surface Detectability: 14.8 km
Air Detectability: 8.7 km
Detectability After Firing in Smoke: 14.0 km
Available Consumables:
Slot 1:Damage Control Party
Duration: 15 s
Reload: 80 s
Unlimited Charges
Slot 2:Repair Party
Duration: 28 s
HP/sec: 243.5
Reload: 80 s
Charges: 4
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.