HMS Royal Sovereign: Tier VII British Premium Battleship
byJoby-
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HMS Royal Sovereign: Tier VII British Premium Battleship
One of the Revenge Class Battleships. Built in the UK in the 1910s, she served all around the world under the ensign of the Royal Navy until 1944. During World War II.
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Royal Sovereign took part in major fleet actions like the Battle of Calabria and later served in the Indian Ocean. In 1944 she was transferred to the Soviet Union, where she served with the Northern Fleet. The last surviving member of her class, she was returned in 1949 and subsequently scrapped.
In battle, Royal Sovereign will serve as a slow Juggernaut, with secondaries boasting a high rate of fire compared to the ship's peers, as well as main battery guns armed with typical Royal Navy improved HE shells that boast a higher fire chance and penetration. This, in combination with her Hydroacoustic Search, Submarine Surveillance, and enhanced Repair Party, let Royal Sovereign move with confidence throughout the battlefield despite her low speed and lower-than-average hitpoints.
Royal Sovereign should appeal to those who enjoy getting up in the face of their enemies, while being better able to avoid torpedo ambushes from Submarines and Destroyers.
Basic Devs details, full details will be added as soon as they become available.
HMS Royal Sovereign Info
Ship Name: VII HMS Royal Sovereign
Level: 7
Class: revenge-class battleship
WG introduction: May 8, 2025
Status During Tests: Special Ship
Base Value: 9,500
Estimated Release: 14.7
Nation: Britain
Current development status: Work in Progress
Armor:
Hit Points (HP): 48,700
Plating (Hull Armor): 26 mm
Torpedo Protection: 16%
Main Battery Armament:
4x2 381 mm guns
Firing Range: 18.6 km
Reload Time: 30.0 s
180-Degree Turn Time: 45.0 s
Maximum Dispersion: 246 m
Sigma: 1.80
Shell Types:
HE Shell:
8x 381 mm
Max Damage: 6,300
Penetration: 95 mm
Fire Chance: 35.0%
Initial Velocity: 732 m/s
AP Shell:
8x 381 mm
Max Damage: 11,350
Initial Velocity: 732 m/s
Airstrike (Depth Charges):
Reload Time: 25.0 s
Available Flights: 2
Aircraft per Flight: 1
Maximum Range: 9.0 km
Bombs per Payload: 1
Max Bomb Damage: 3,400
Secondary Armament:
8x1 152 mm guns:
Range: 5.9 km
Reload: 4.2 s
HE Shell Damage: 2,200
Fire Chance: 12%
HE Penetration: 25 mm
Initial Velocity: 914 m/s
4x2 102 mm guns:
Range: 5.9 km
Reload: 3.0 s
HE Shell Damage: 1,500
Fire Chance: 6%
HE Penetration: 17 mm
Initial Velocity: 811 m/s
Anti-Aircraft Defense:
Short-Range (2.0 km):
16x2 20.0 mm: 14x1 20.0 mm:
DPS: 340
Hit Probability: 70%
Mid-Range (2.5 km):
2x8 40.0 mm: 2x4 40.0 mm:
DPS: 126
Hit Probability: 75%
Long-Range (5.8 km):
4x2 102.0 mm
DPS: 49
Hit Probability: 75%
Flak Bursts:
Explosions per Salvo: 2
Damage per Explosion: 1,190
Action Zone: 3.5-5.8 km
Mobility:
Max Speed: 22.0 knots
Turning Circle Radius: 660 m
Rudder Shift Time: 13.5 s
Detection:
Surface Detectability: 13.4 km
Air Detectability: 7.8 km
Detectability After Firing in Smoke: 12.7 km
Available Consumables:
Slot 1:Damage Control Party
Duration: 15 s
Reload: 80 s
Unlimited Charges
Slot 2:Repair Party
Duration: 28 s
HP/sec: 292.2
Reload: 60 s
Charges: 4
Slot 3:Short-Range Hydroacoustic Search
Duration: 180 s
Torpedo Detection: 3.0 km
Ship Detection: 3.0 km
Reload: 120 s
Charges: 3
Slot 4:Submarine Surveillance
Duration: 20 s
Sub Spotting Range (Max Depth): 6.0 km
Reload: 120 s
Charges: 3
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.