Willem de Eerste: Tier X Dutch Battleship 1921
A battlecruiser—a further development of the G3 design—that could hypothetically have been built in Britain in the 1920s and later modernized in the late 1930s. The ship could have been transferred to the allied Netherlands during World War II to strengthen the nation's navy.

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Key Features
- Main Battery: Nine 419mm guns with good accuracy and decent range, though relatively light for Tier X.
- Unique Armament: First battleship with a long-range HE bomb airstrike, offering good damage and penetration.
- Mobility: Good speed and decent maneuverability for a battleship, enhanced by a standard Engine Boost consumable.
- Concealment: Small detectability range, aiding in positioning.
- Consumables:
- Standard Damage Control Party.
- Repair Party to mitigate weak armor, small HP pool, and vulnerable citadel.
- Standard Engine Boost for improved speed advantage.
- Weaknesses: Light armament for Tier X, weak armor scheme, small HP pool, and vulnerable citadel.
Willem de Eerste Info
Ship Name:
X Willem de Eerste


Lever: 10
Testing Phase; 14.2
Estimated Release: 14.5
Base value:
34,650

Nation:
Netherlands

Current development status: Work in Progress
Ship Specifications
Armor
Hit Points: 75,300 hp
Armour: 10-419 mm
Fore/Mid/Aft Hull: 32/32/32 mm
Fore/Mid/Aft Deck: 32/32/32 mm
Superstructure: 19 mm
Fore Athwartships: 20 mm
Aft Athwartships: 20 mm
Citadel Fore Athwartships: 25-305 mm
Citadel Aft Athwartships: 25-254 mm
Citadel Torpedo Bulkhead: 44 mm
Casemate Armor Belt: 32 mm
Citadel Armor Belt: 305-356 mm
Citadel Deck: 102-203 mm
Citadel Bottom: 50 mm
Turret Plating: 184-419 mm
Torpedo Protection: 23%
Tonnage: 54,390
Main Battery
3x3 419 mm/45 Mk.I on a Mk.I mount:
Max Range: 22.2 km
Reload: 28.0 s
Switching Time: 28.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 282 m
Sigma: 1.90σ
HE Shells:
9x 419 mmHE Mk Ia:
Max HE Shell Damage: 6150
Alpha Piercing HE: 70.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.31
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 419 mm
Shell Krupp: 250.0
Shell Mass: 995.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 47%
AP Shells:
9x 419 mmAP Mk IIa:
Max AP Shell Damage: 13,050
Ammo Type: Armor Piercing
Shell Air Drag: 0.2353
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.015
Shell Detonator Threshold: 70.0
Shell Diameter: 419 mm
Shell Krupp: 2548.0
Shell Mass: 1157.0 kg
Ricochet At: 45.0°
Shell Speed: 747.0 m/s
ASW Airstrike
Reload: 120 s
Available Flights: 2
No of Aircraft in Attacking Flight: 12
Aircraft HP: 2200
Max Range: 15 km
Bombs in Payload: 6x HE P.u.W. 160 kg
Max Bomb Damage: 6,800
Armor Penetration Capacity: 37 mm
Chance of Causing Fire: 39%
Depth Charges
Maximum damage: 4,000
Charges: 2
Bombs per charge: 24
Reload time: 40 s
Chance of Fire: 11%
Secondaries:
6×2 133 mm HE Mk IC:
Max HE Shell Damage: 1,900
Range: 7.3 km
Reload: 6.7 s
Alpha Piercing HE: 22.0 mm
Ammo Type: High Explosive
Shell Speed: 792.0 m/s
Burn Probability: 8%
8×2 113 mm HE 5crh:
Max HE Shell Damage: 1700
Range: 7.3 km
Reload: 5.0 s
Alpha Piercing HE: 19.0 mm
Ammo Type: High Explosive
Shell Speed: 746.0 m/s
Burn Probability: 8%
AA Defense
Long Range:
6x2 133 mm/50 QF Mk.I on an RP10 Mk.I mount
8x2 113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount:
8x2 113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount:
Continuous Damage per Second: 137
Hit Probability: 75%
Action Zone: 6.0 km
Number of Explosions in a Salvo: 7
Damage within an Explosion: 1,540
Continuous Damage: 409
Action Zone: 3.5 - 6.0 km
Mid Range
16x1 40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350 mount:
Continuous Damage per Second: 700
Hit Probability: 75%
Action Zone: 3.5 km
Mobility
Maximum speed: 32.0 knots
Turning circle radius: 910 m
Rudder shift time: 16.6 s
Propulsion: 160,000 hp
Detectability
Surface Detectability: 15. km
Air Detectability: 11.7 km
Detectability by enemy subs: 0-11.7 km
Detectability whilst firing in smoke: 15.3 km
Available Consumables
Slot 1: Damage Control Party
Duration Time: 15 s
Reload Time: 80 s
Equipment: Unlimited
Slot 2: Repair Party
Duration Time: 28 s
HP per Second: 375 hp p/s
Reload Time: 80 s
Charges: 4
Slot 3: Engine Boost
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%