Kiberpankov: Tier VIII Soviet Cruiser 1954

Kiberpankov: Tier VIII Soviet Cruiser

Kiberpankov: Tier VIII Soviet Cruiser 1954

Kiberpankov's look is inspired by futuristic cyberpunk aesthetics—ready to sail the neon-lit seas.


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Key Features:

The ship is armed with twelve 152mm main battery guns which use only AP shells with improved ricochet angles and flat ballistics. The Cruiser is also armed with torpedoes with very short range. The ship deals high damage per minute and also has quick rudder shift time. The cruiser also has bad concealment.


Ship Info:

Kiberpankov: Tier VIII Soviet Cruiser Paint
Ship Name:  flag Premium Cruiser VIII Kiberpankov (Dmitry Pozharsky)
Tier: 8
Rarity Level: Rare Ship. Requires dedicated or focused effort via challenging events or long-term commitment.
WG introduction: June 5th, 2025
Base value: resource 13,000
Nation:  flag Russia
Current development status: Work in Progress

Armor:

Hit Points: 40,700 hp
Armour: 25-120 mm
Armor Belt: 25-100 mm
Turret Plating: 60-175 mm
Superstructure: 13 mm
Plating: 25 mm
Citadel Deck: 50 mm
Citadel Bottom: 40 mm
Tonnage: 16,340
Fires duration: 30 s

Main Battery Armament:

4x3 152 mm/57 B-38 on an MK-5-bis mount:
Max Range: 18.1 km
Reload: 6.8 s
180° Turn Time: 25.0 s
Dispersion at Max Range: 158 m
Sigma: 2.00σ

Shell Types

AP Shells: 12x 152 mm B-36:
Max AP Shell Damage: 3,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.235
Shell Always Ricochet At: 65.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Krupp: 2400.0
Shell Mass: 55.0 kg
Ricochet At: 50.0°
Shell Speed: 950.0 m/s

Depth Charge Airstrike:

Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 7.0 km
Number of Bombs in Payload: 2x PLAB-160
Maximum bomb damage: 4200

Torpedoes:

2×5 533 mm PTA-53-30/53-38:
Max Damage: 14,400
Range: 4.0 km
Reload: 131 s
Speed: 65 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km

Secondaries:

6x2 100 mm/70 on an SM-5-1s mount/HE-55:
Max HE Shell Damage: 1,400
Range: 6.6 km
Reload: 4 s
Alpha Piercing HE: 17 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2954
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 6.0
Shell Mass: 15.6 kg
Shell Ricochet At: 91.0°
Shell Speed: 1000.0 m/s
Burn Probability: 6%

AA Defence:

Long Range:

6x2 100 mm/70 on an SM-5-1s mount:
Firing range:  5.8 km
Hit Probability:  90%
Damage Within an Explosion:  1400
Damage by long-range AA guns:  144
Number of Explosions Per Salvo:  6
Action Zone:  3.5 - 5.8 km

Mid Range:

16x2 37 mm V-11 mount:
Firing range:  3.5 km
Damage by mid-range AA guns:  259
Hit Probability:  90%

Mobility:

Maximum speed: 33.0 knots
Turning circle radius: 760 m
Rudder shift time: 6.5 s
Propulsion: soon hp

Visibility:

Surface Detectability: 14.0 km
Air Detectability: 8.5 km
Detectability by enemy subs: 0-8.5 km
Detectability whilst firing in smoke: 7.7 km

Consumables:

Slot 1: Damage Control Party

Work Time: 5 s
Reload Time: 60 s

Slot 2: Hydroacoustic Search

Charges: 3
Action time: 100 s
Reload Time: 120 s
Detection Range Torpedoes: 3.5 km
Detection Range Ships: 5.0 km

Slot 2: Defensive AA

Charges: 4
Action time: 40 s
Reload Time: 80 s
Continuous Damage: +50%
Damage from Shell Explosions: +300%

Slot 3: Short-Burst Smoke Generator

Charges: 4
Action time: 15 s
Life time: 40 s
Radius: 600 m
Reload time: 70 s

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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