Hotaka: Tier IX Japanese Battleship 1921
Hotaka is a Japanese Battleship for an upcoming event and is part of a new group of experimental ships with special gameplay mechanics. Hotaka is a clone of Japanese Battleship IX Adatara.
The ship is named after one of the famous Japanese mountains, located in the Gunma Prefecture of Honshu Island.
The ship is named after one of the famous Japanese mountains, located in the Gunma Prefecture of Honshu Island.

Flip your mobile device to landscape for better viewing.
Ship Info:
Ship Name:
IX Hotaka


Tier: 9
Added for testing: 14.1
Nation:
Japan

Current development status: Work in Progress
Armor
Hit Points: 94,560
Overall: 19-508 mm
Side Plating Fore/Mid/Aft: 32-229/32-305/32-255 mm
Deck Fore/Mid/Aft: 32/32-57/32 mm
Fore Athwartships: 32-305 mm
Aft Athwartships: 70-102 mm
Citadel Fore Athwartships: 70-280 mm
Citadel Aft Athwartships: 70 mm
Superstructure: 19 mm
Armor Belt: 32-305 mm
Citadel Torpedo Bulkhead: 70 mm
Citadel Deck: 48-63 mm
Citadel Armored Deck Slopes: 89-102 mm
Turret Plating: 59-508 mm
Citadel Bottom: 50 mm
Coning Tower: 280-305 mm
Torpedo protection - Damage reduction: 29%
Tonnage: 50.943
Fight or Flight
- Secondary battery firing range: +20%
- Secondary battery reload time: -30%
- Minimum effective Ships Hit Point threshold: 26,350
Main Battery
4x2 410 mm/50 10th Year Type Mod.A in a twin turret:
Firing Range: 21.8 km
Reload Time: 33.0 s
180-Degree Turn Time: 35.0 s
Maximum Dispersion: 278 m
Sigma: 1.70
Shell Types
HE Shells
8x 410 mm HE Type 03
HE Shell Damage: 6,500
Ammo Type: High Explosive
HE Shell Penetration: 68 mm
Shell Air Drag: 0.378
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 410 mm
Shell Krupp: 3.0
Shell Mass: 970.0 kg
HE Initial Velocity: 870 m/s
Fire Chance: 30%
AP Shells
8x 410 mm AP/APC Type 04
AP Shell Damage: 10,800
Ammo Type: Armor Piercing
Shell Air Drag: 0.273
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0 mm
Shell Diameter: 410 mm
Shell Krupp: 2996.0
Shell Mass: 700.0 kg
Shell Ricochet At: 45.0°
AP Initial Velocity: 870 m/s
Burst Fire and Modified Shells (Alternative Fire Mode)

To activate Burst Fire, Press
"F Key"

Increases main battery gun rate of fire by allowing you to shoot a series of quick salvos at short intervals.
Each salvo series is followed by a longer reload time.
Modified shells possess characteristics that differ from those of conventional shells
Each salvo series is followed by a longer reload time.
Modified shells possess characteristics that differ from those of conventional shells
Limited AP Shells (Burst Fire)
Reload time: 55.0 s
Burst interval: 2.2 s
Shots in the series: 2
Number of shells: 64
Firing range: 12.0 km
Maximum dispersion: 180 m
8x 410 mm AP/APC Type 05
AP Shell Damage: 12,600
Ammo Type: Armor Piercing
Shell Air Drag: 0.378
Shell Always Ricochet At: 65.0°
Normalization: 6.0°
Shell Detonator: 0.022
Shell Detonator Threshold: 68.0 mm
Shell Diameter: 410 mm
Shell Krupp: 2600.0
Shell Mass: 970.0 kg
Shell Ricochet At: 45.0°
AP Initial Velocity: 910 m/s
Airstrike (Depth Charge)
Reload Time: 30.0 s
Maximum Bomb Damage: 4,200
Available Flights: 2
Aircraft in Attacking Flight: 1
Maximum Range: 10.0 km
Bombs in Payload: 2x Experimental 45 kg
Fire Chance: 24%
Secondary Armament
12x1 140 mm/50 3rd Year Type on a casemate mount:
Range: 8.0 km
Reload: 9.76 s
HE Damage: 2,400
Alpha Piercing HE: 30.0 mm
Fire Chance: 10%
Initial Velocity: 850 m/s
6x2 100 mm/65 Type 98 on a twin mount:
Range: 8.0 km
Reload: 3.52 s
HE Damage: 1,700
Alpha Piercing HE: 30.0 mm
Fire Chance: 6%
Initial Velocity: 1,000 m/s
Anti Aircraft Defense
Long-Range
6x2 100 mm/65 Type 98 on a twin mount:
Damage per second: 151
Hit Probability: 75%
Action Zone: 5.8 km
Continuous Damage: 263
Flak Bursts:
Damage per explosion: 1,470
Explosions per salvo: 6
Action Zone: 3.5-5.8 km
Mid-Range
12x2 40 mm/60 Type 5 on a twin mount:
Damage per second: 231
Hit Probability: 75%
Action Zone: 3.5 km
Short-Range
10x3 25 mm/60 Type 96 on a triple mount:
15x1 25 mm/60 Type 96 on a single mount:
15x1 25 mm/60 Type 96 on a single mount:
Damage per second: 123
Hit Probability: 85%
Action Zone: 2.5 km
Mobility
Maximum Speed: 30.0 kt
Turning Circle Radius: 880 m
Rudder Shift Time: 16.2 s
Propulsion: 150,000
Detection
Surface Detectability: 15.0 km
Air Detectability: 11.8 km
Detectability After Firing in Smoke: 15.0 km
Available Consumables
Slot 1: Damage Control Party
Duration: 10 s
Reload: 80 s
Charges: Unlimited
Slot 2: Heavy Repair Teams
Duration: 45 s
HP/s: 756.48
Reload: 60 s
Charges: 3
Slot 3: Fighter
Duration: 60 s
Fighters: 4
Radius: 3.0 km
Reload: 90 s
Charges: 3