Hotaka: Tier IX Japanese Battleship 1921

Hotaka: Tier IX Japanese Battleship

flag shipicon Hotaka: Tier IX Japanese Battleship 1921

Hotaka is a Japanese Battleship for an upcoming event and is part of a new group of experimental ships with special gameplay mechanics. Hotaka is a clone of Japanese Battleship IX Adatara.
The ship is named after one of the famous Japanese mountains, located in the Gunma Prefecture of Honshu Island.
 
 
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Ship Info:

Hotaka: Tier IX Japanese Battleship Paint
Ship Name: flag shipicon IX Hotaka
Tier: 9
Added for testing: 14.1
Nation:  flag Japan
Current development status: Work in Progress

Hotaka is an event ship and will be removed after the event

Armor

Hotaka: Tier IX Japanese Battleship Armor
Hit Points: 94,560
Overall: 19-508 mm
Side Plating Fore/Mid/Aft: 32-229/32-305/32-255 mm
Deck Fore/Mid/Aft: 32/32-57/32 mm
Fore Athwartships: 32-305 mm
Aft Athwartships: 70-102 mm
Citadel Fore Athwartships: 70-280 mm
Citadel Aft Athwartships: 70 mm
Superstructure: 19 mm
Armor Belt: 32-305 mm
Citadel Torpedo Bulkhead: 70 mm
Citadel Deck: 48-63 mm
Citadel Armored Deck Slopes: 89-102 mm
Turret Plating: 59-508 mm
Citadel Bottom: 50 mm
Coning Tower: 280-305 mm
Torpedo protection - Damage reduction: 29%
Tonnage: 50.943

Fight or Flight

  • Secondary battery firing range: +20%
  • Secondary battery reload time: -30%
  • Minimum effective Ships Hit Point threshold: 26,350

Main Battery

4x2 410 mm/50 10th Year Type Mod.A in a twin turret:
Firing Range: 21.8 km
Reload Time: 33.0 s
180-Degree Turn Time: 35.0 s
Maximum Dispersion: 278 m
Sigma: 1.70

Shell Types

HE Shells

8x 410 mm HE Type 03
HE Shell Damage: 6,500
Ammo Type: High Explosive
HE Shell Penetration: 68 mm
Shell Air Drag: 0.378
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 410 mm
Shell Krupp: 3.0
Shell Mass: 970.0 kg
HE Initial Velocity: 870 m/s
Fire Chance: 30%

AP Shells

8x 410 mm AP/APC Type 04
AP Shell Damage: 10,800
Ammo Type: Armor Piercing
Shell Air Drag: 0.273
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0 mm
Shell Diameter: 410 mm
Shell Krupp: 2996.0
Shell Mass: 700.0 kg
Shell Ricochet At: 45.0°
AP Initial Velocity: 870 m/s

Burst Fire and Modified Shells (Alternative Fire Mode)

Burst Fire
To activate Burst Fire, Press Image of the F Key "F Key"
Increases main battery gun rate of fire by allowing you to shoot a series of quick salvos at short intervals.
Each salvo series is followed by a longer reload time.
Modified shells possess characteristics that differ from those of conventional shells

Limited AP Shells (Burst Fire)

Reload time: 55.0 s
Burst interval: 2.2 s
Shots in the series: 2
Number of shells: 64
Firing range: 12.0 km
Maximum dispersion: 180 m

8x 410 mm AP/APC Type 05
AP Shell Damage: 12,600
Ammo Type: Armor Piercing
Shell Air Drag: 0.378
Shell Always Ricochet At: 65.0°
Normalization: 6.0°
Shell Detonator: 0.022
Shell Detonator Threshold: 68.0 mm
Shell Diameter: 410 mm
Shell Krupp: 2600.0
Shell Mass: 970.0 kg
Shell Ricochet At: 45.0°
AP Initial Velocity: 910 m/s

Airstrike (Depth Charge)

Reload Time: 30.0 s
Maximum Bomb Damage: 4,200
Available Flights: 2
Aircraft in Attacking Flight: 1
Maximum Range: 10.0 km
Bombs in Payload: 2x Experimental 45 kg
Fire Chance: 24%

Secondary Armament

12x1 140 mm/50 3rd Year Type on a casemate mount:
Range: 8.0 km
Reload: 9.76 s
HE Damage: 2,400
Alpha Piercing HE: 30.0 mm
Fire Chance: 10%
Initial Velocity: 850 m/s

6x2 100 mm/65 Type 98 on a twin mount:
Range: 8.0 km
Reload: 3.52 s
HE Damage: 1,700
Alpha Piercing HE: 30.0 mm
Fire Chance: 6%
Initial Velocity: 1,000 m/s

Anti Aircraft Defense

Long-Range

6x2 100 mm/65 Type 98 on a twin mount:
Damage per second: 151
Hit Probability: 75%
Action Zone: 5.8 km
Continuous Damage: 263
Flak Bursts:
Damage per explosion: 1,470
Explosions per salvo: 6
Action Zone: 3.5-5.8 km

Mid-Range

12x2 40 mm/60 Type 5 on a twin mount:
Damage per second: 231
Hit Probability: 75%
Action Zone: 3.5 km

Short-Range

10x3 25 mm/60 Type 96 on a triple mount:
15x1 25 mm/60 Type 96 on a single mount:
Damage per second: 123
Hit Probability: 85%
Action Zone: 2.5 km

Mobility

Maximum Speed: 30.0 kt
Turning Circle Radius: 880 m
Rudder Shift Time: 16.2 s
Propulsion: 150,000

Detection

Surface Detectability: 15.0 km
Air Detectability: 11.8 km
Detectability After Firing in Smoke: 15.0 km

Available Consumables

Slot 1: Damage Control Party

Duration: 10 s
Reload: 80 s
Charges: Unlimited

Slot 2: Heavy Repair Teams

Duration: 45 s
HP/s: 756.48
Reload: 60 s
Charges: 3

Slot 3: Fighter

Duration: 60 s
Fighters: 4
Radius: 3.0 km
Reload: 90 s
Charges: 3

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

😃Thank you for your comment, it will be added asap.✅

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