
Hotaka: Tier IX Japanese Battleship 1921
Hotaka is a Japanese Battleship for an upcoming event and is part of a new group of experimental ships with special gameplay mechanics. Hotaka is a clone of Japanese Battleship IX Adatara.
The ship is named after one of the famous Japanese mountains, located in the Gunma Prefecture of Honshu Island.

14.4 Balance Changes
- HP reduced: 94,650 to 71,100
- Heavy Repair Teams parameters changed:
- Restoration of hit points after receiving damage to parts of the hull increased: 35 to 60%
- Number of charges reduced: 3 to 2
- Cooldown increased: 60 to 120s
- Amount of HP restored per second reduced: 756 to 711
Ship Info:
Ship Name:
IX Hotaka


Tier: 9
Added for testing: 14.1
How to Obtain: Experimental Ship - accessed by playing 10 battles on a Tier IX or higher ship or for Free XP; then earned with 6 components at 1.5m credits and 100 Action Reports each - or can be immediately acquired for 6000 dbl
Nation:
Japan

Current development status: Released
How to Obtain:
The 2nd set of experimental ships will enter the game in Update 14.5! The details below will explain how to obtain them:
- Since these ships are primarily meant for seasoned players, first of all you'll need to gain a special access by either completing a special combat mission for Tier IX ships or spending Free XP.
- After that, you'll be able to work towards unlocking these ships by completing special missions. These missions will bring you a new currency called Action Reports; you'll use these together with Credits to obtain the ships' components.
- Collecting enough components will allow you to unlock the ships themselves. The specific number of components needed will depend on the ship.
- The ships have to be unlocked in order, from Tier VIII - X.
- Once obtained, you'll be able to bring these ships into all battle types.
- They'll be available for a duration of several Updates, and will be removed with the release of Update 14.7.
- There will be a special mission chain that can be completed only with Experimental ships and will reward you with Coal.
- After their removal, commemorative rewards will be given to all players who unlocked all of the ships.
- Lastly, please be advised that balance changes may be applied to these ships in the future.
Armor
Hit Points: 71,100
Overall: 19-508 mm
Side Plating Fore/Mid/Aft: 32-229/32-305/32-255 mm
Deck Fore/Mid/Aft: 32/32-57/32 mm
Fore Athwartships: 32-305 mm
Aft Athwartships: 70-102 mm
Citadel Fore Athwartships: 70-280 mm
Citadel Aft Athwartships: 70 mm
Superstructure: 19 mm
Armor Belt: 32-305 mm
Citadel Torpedo Bulkhead: 70 mm
Citadel Deck: 48-63 mm
Citadel Armored Deck Slopes: 89-102 mm
Turret Plating: 59-508 mm
Citadel Bottom: 50 mm
Coning Tower: 280-305 mm
Torpedo protection - Damage reduction: 29%
Tonnage: 50.943
Fight or Flight
- Secondary battery firing range: +20%
- Secondary battery reload time: -30%
- Minimum effective Ships Hit Point threshold: 26,350
Main Battery
4x2 410 mm/50 10th Year Type Mod.A in a twin turret:
Firing Range: 21.8 km
Reload Time: 28.0 s
180-Degree Turn Time: 35.0 s
Maximum Dispersion: 278 m
Sigma: 1.90
Shell Types
HE Shells
8x 410 mm HE Type 03
HE Shell Damage: 6,500
Ammo Type: High Explosive
HE Shell Penetration: 68 mm
Shell Air Drag: 0.378
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 410 mm
Shell Krupp: 3.0
Shell Mass: 970.0 kg
HE Initial Velocity: 870 m/s
Fire Chance: 30%
AP Shells
8x 410 mm AP/APC Type 04
AP Shell Damage: 10,800
Ammo Type: Armor Piercing
Shell Air Drag: 0.273
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0 mm
Shell Diameter: 410 mm
Shell Krupp: 2996.0
Shell Mass: 700.0 kg
Shell Ricochet At: 45.0°
AP Initial Velocity: 870 m/s
Airstrike (Depth Charge)
Reload Time: 30.0 s
Maximum Bomb Damage: 4,200
Available Flights: 2
Aircraft in Attacking Flight: 1
Maximum Range: 10.0 km
Bombs in Payload: 2x Experimental 45 kg
Fire Chance: 24%
Secondary Armament
12x1 140 mm/50 3rd Year Type on a casemate mount:
Range: 8.0 km
Reload: 9.76 s
HE Damage: 2,400
Alpha Piercing HE: 30.0 mm
Fire Chance: 10%
Initial Velocity: 850 m/s
6x2 100 mm/65 Type 98 on a twin mount:
Range: 8.0 km
Reload: 3.52 s
HE Damage: 1,700
Alpha Piercing HE: 30.0 mm
Fire Chance: 6%
Initial Velocity: 1,000 m/s
Anti Aircraft Defense
Long-Range
6x2 100 mm/65 Type 98 on a twin mount:
Damage per second: 151
Hit Probability: 75%
Action Zone: 5.8 km
Continuous Damage: 263
Flak Bursts:
Damage per explosion: 1,470
Explosions per salvo: 6
Action Zone: 3.5-5.8 km
Mid-Range
12x2 40 mm/60 Type 5 on a twin mount:
Damage per second: 231
Hit Probability: 75%
Action Zone: 3.5 km
Short-Range
10x3 25 mm/60 Type 96 on a triple mount:
15x1 25 mm/60 Type 96 on a single mount:
15x1 25 mm/60 Type 96 on a single mount:
Damage per second: 123
Hit Probability: 85%
Action Zone: 2.5 km
Mobility
Maximum Speed: 30.0 kt
Turning Circle Radius: 880 m
Rudder Shift Time: 16.2 s
Propulsion: 150,000
Detection
Surface Detectability: 15.0 km
Air Detectability: 11.8 km
Detectability After Firing in Smoke: 15.0 km
Available Consumables
Slot 1: Damage Control Party
Duration: 10 s
Reload: 80 s
Charges: Unlimited
Slot 2: Heavy Repair Teams
Duration: 45 s
HP/s: 711.00
Reload: 120 s
Charges: 2
Slot 3: Fighter
Duration: 60 s
Fighters: 4
Radius: 3.0 km
Reload: 90 s
Charges: 3