Varese: Tier X Italian Heavy Cruiser 1934
Varese, a clone of the Michelangelo, is an Italian Heavy Cruiser featured in an upcoming event. This ship is part of a new group of experimental ships with special gameplay mechanics.

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Ship Info:
Ship Name:
X Varese
X Varese


Level: 10
Added for Testing: 14.1
Nation:
Italy

Current development status: Work in Progress
Survivability
Hit Points: 102,540
Overall: 16-255 mm
Fires Duration: 60 s.
Torpedo Damage Protection: 22%.
Armor Belt: 100-200 mm
Side Plating: 30 mm
Fore Athwartships: 100-200 mm
Aft Athwartships: 70-200 mm
Citadel Deck: 110 mm
Citadel Bottom: 40 mm
Torpedo Bulkhead: 60 mm
Superstructure: 16 mm.
Turret Plating: 100-250 mm.
Tonnage: 38,000 tn.
Fight or Flight
Your ship's characteristics gradually improve as she loses hit points, down to the minimum HP threshold.
As you restore the HP, these modifiers become less effective
- Secondary battery firing range: +16%
- Secondary battery reload time: -30%
- Minimum effective Ships Hit Point threshold: 25,638
Main Battery
2x4 320 mm/44 Model 1934 on an OTO Model 1935 mount
Firing Range: 18.4 km
Reload Time: 25.0 seconds
180-Degree Turn Time: 30.0 seconds
Maximum Dispersion: ~195 m
Sigma: 1.95
Shell Types
SAP Shells
8x 320 mm proiettili CS:
Maximum SAP Shell Damage: 8,950
Ammo Type: Semi Armor Piercing
SAP Shell Armor Penetration: 83 mm
Shell Air Drag: 0.3786
Shell Always Ricochet At: 80.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0
Shell Krupp: 3.0
Shell Mass: 485.0 kg
Shell Ricochet: 70.0°
SAP Initial Velocity: 830 m/s
AP Shells
8x 320 mm proiettili AP mod.1:
Maximum AP Shell Damage: 8,300
Ammo Type: Armor Piercing
Shell Air Drag: 0.326
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 53.0
Shell Krupp: 2988.0
Shell Mass: 416.0 kg
Ricochet: 45.0°
AP Initial Velocity: 830 m/s
Airstrike (Depth Charge)
Reload Time: 30.0 seconds
Maximum Bomb Damage: 4,900
Available Flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum Range: 8.0 km
Number of Bombs in Payload: 2× CS 300 kg
Fire Chance: 28%
Secondary Armament
10x2 90 mm proiettili CS mod.3:
Range: 8.3 km
Reload: 4.8 seconds
Maximum SAP Shell Damage: 1,900
Alpha Piercing CS: 26.0 mm
SAP Initial Velocity: 860 m/s
3x4 152 mm proiettili CS 1926 mod.2:
Range: 8.3 km
Reload: 11.08 seconds
Maximum SAP Shell Damage: 3,650
Alpha Piercing CS: 42.3 mm
SAP Initial Velocity: 950 m/s
Torpedo Tubes
2x3 533 mm tubo lanciasiluri/533 mm Si 270:
Maximum Damage: 20,433
Range: 8.0 km
Speed: 72 knots
Reload Time: 120 seconds
Launcher 180-Degree Turn Time: 7.2 seconds
Torpedo Detectability: 1.7 km
AA Defense
Long-Range:
10x2 90 mm/50 Model 1939 on a twin mount
Damage per second: 165
Hit probability: 90%
Action zone: 4.6 km
Flak Bursts:
Damage within an explosion: 1,330
Continuous Damage: 355
Number of Explosions in a Salvo: 7
Action zone: 3.5 - 4.6 km
Mid-Range:
12x2 37 mm/54 Model 1938 on a Model 1938 mount
Continuous damage per second: 245
Hit probability: 90%
Action zone: 3.5 km
Short-Range:
8x6 20 mm/70 Scotti Model 1941 on a sextuple mount
Continuous damage per second: 105
Hit probability: 85%
Action zone: 2.0 km
Mobility
Maximum Speed: 33.0 knots
Turning Circle Radius: 830 m
Rudder Shift Time: 14.4 seconds
Propulsion: 200,000
Detection
Surface Detectability: 13.5 km
Air Detectability: 10.9 km
Detectability After Firing Main Guns in Smoke: 11.1 km
Available Consumables
Slot 1: Damage Control Party:
Duration time: 5 seconds
Reload time: 60 seconds
Charges: unlimited
Slot 2: Heavy Repair Teams:
Duration time: 45 seconds
HP per second: 820.32
Reload time: 60 seconds
Charges: 3
Slot 3: Hydroacoustic Search:
Duration time 100 s
Reload time 120 s
Torpedo detection range 3.5 km
Ship detection range 5.0 km
Charges 3
Slot 3: Defensive AA Fire:
Duration time 40 s
Reload time 80 s
Average AA damage +50%
Damage within the explosion radius of shells fired from medium- and long- range AA defenses 300%
Charges 3