
Protector: Tier VIII American Heavy Cruiser 1944
Protector is an American heavy cruiser for an upcoming event as part of a new group of experimental ships with special unique gameplay mechanics. Protector is a clone of American heavy cruiser VIII Congress.

Ship Info:
Ship Name:
VIII Protector


Tier: 8
Added for testing: 14.2
How to Obtain: Experimental Ship - accessed by playing 10 battles on a Tier IX or higher ship or for Free XP; then earned with 5 components at 1m credits and 50 Action Reports each - or can be immediately acquired for 3500 dbl
Nation:
USA

Current development status: Released
How to Obtain:
The 2nd set of experimental ships will enter the game in Update 14.5! The details below will explain how to obtain them:
- Since these ships are primarily meant for seasoned players, first of all you'll need to gain a special access by either completing a special combat mission for Tier IX ships or spending Free XP.
- After that, you'll be able to work towards unlocking these ships by completing special missions. These missions will bring you a new currency called Action Reports; you'll use these together with Credits to obtain the ships' components.
- Collecting enough components will allow you to unlock the ships themselves. The specific number of components needed will depend on the ship.
- The ships have to be unlocked in order, from Tier VIII - X.
- Once obtained, you'll be able to bring these ships into all battle types.
- They'll be available for a duration of several Updates, and will be removed with the release of Update 14.7.
- There will be a special mission chain that can be completed only with Experimental ships and will reward you with Coal.
- After their removal, commemorative rewards will be given to all players who unlocked all of the ships.
- Lastly, please be advised that balance changes may be applied to these ships in the future.
Armor:
Health: 51,150
Overall: 16-330 mm
Fires duration:: 60 s
Superstructure: 16 mm
Armor Belt: 28-229 mm
Fore Athwartships: 21-66 mm
Aft Athwartships: 21-260 mm
Citadel Fore Athwartships: 51-260 mm
Citadel Aft Athwartships: 51-260 mm
Citadel Torpedo Bulkhead: 26 mm
Citadel Deck: 19 mm
Citadel Bottom: 40 mm
Turret Plating: 127-325 mm
Torpedo Protection (damage reduction) 13%
Tonnage: 34,250 tn.
Fight or Flight
Your ship's characteristics gradually improve as she loses hit points, down to a minimum HP threshold 17,000. As you restore the HP, these modifiers become less effective.
- Secondary battery firing range: +16%
- Secondary battery reload time: -30%
- Minimum effective Ships Hit Point threshold: 17,000
Main Battery Armament:
1 x 3 305 mm/50 Mk.8 in a turret
2 x 2 305 mm/50 Mk.8 in a turret
2 x 2 305 mm/50 Mk.8 in a turret
Firing Range: 17.9 km
Reload Time: 24.0 s
180 Degree Turn Time: 24.0 s
Maximum Dispersion: 195 m
Sigma Value: 2.05σ
Shell Types:
HE Shells:
7 x 305 mm HE Mk17 mod. 1:
Maximum HE shell damage: 4,300
Alpha Piercing HE: 51.0 mm
Shell Air Drag: 0.3433
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 305 mm
Shell Krupp: 1.0
Shell Mass: 462.3
Shell Ricochet At: 91.0°
HE Shell initial velocity: 808.0 m/s
Chance of causing fire: 27.0%
AP Shells:
7 x 305 mm AP Mk18 mod. 2:
Maximum AP Shell Damage: 7,600
Shell Air Drag: 0.3343
Shell Always Ricochet At: 67.5°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 51.0 mm
Shell Diametr: 305 mm
Shell Krupp: 2990.0
Shell Mass: 365.0
Shell Ricochet At: 60.0°
AP Shell initial velocity: 762.0 m/s
Secondaries:
6 X 2 127 mm:
Maximum HE shell damage: 1,800
Range: 7.7 km
Reload: 2.65 s
Ammo Type: High Explosive
Alpha Piercing HE: 21.0 mm
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
SAP Shell Velocity: 792.0 m/s
Chance of causing fire: 5.0%
Airstrike Depth Charge
Aircraft HP: 2000
Reload Time: 30.0 s
Available Flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum Range: 7.0 km
Bombs per payload: 2x 650 lb Depth Bomb
Maximum Bomb Damage: 4,200
Chance of Causing Fire: 24%
Anti Aircraft Defense:
Long Range:
6 x 2 127 mm/38 Mk.12 on a Mk.32 mount:
Action Zone: 5.8 km
Hit Probability: 90 %
Continuous Damage Per Second: 109
Damage within an explosion: 1540
Number of explosions in a salvo: 5
Continuous damage: 291
Action zone: 3.5-5.8 km.
Mid Range:
14 x 2 40 mm/56 Bofors on a Mk.1 mount:
Action Zone: 0.1-3.5 km
Hit Probability: 90 %
Continuous Damage Per Second: 273
Short Range:
20 x 1 20 mm Oerlikon on a Mk.4 mount:
Action Zone: 0.1-2.0 km
Hit Probability: 85 %
Continuous Damage Per Second: 151
Mobility:
Maximum Speed: 33.0 kts
Turning Circle Radius: 850 m
Rudder Shift Time: 11.2 s
Propulsion: 180,000
Detection:
Surface Detectability: 15.0 km
Air Detectability: 9.7 km
Detectability by enemy submarines: 0-9.7 km
Detectability after Firing Main Guns in Smoke: 12.1 km
Available Consumables:
Slot 1: Damage Control Party
Duration: 5 s
Reload Time: 60 s
Charges: Unlimited
Slot 2: Heavy Repair Teams
Duration: 45 s
HP per Second: 511.0
Reload Time: 120 s
Charges: 3
Slot 3: Hydroacoustic Search
Duration: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Charges: 3
Slot 3: Defensive AA Fire
Duration: 40 s
Reload Time: 80 s
Average AA Damage: +50%
Flak Burst Damage: +300%
Charges: 4
Slot 4: Fighter
Duration: 60 s
Fighters: 3
Action Radius: 3.0 km
Reload Time: 90 s
Charges: 3