Protector: Tier VIII American Heavy Cruiser 1944
Protector is an American heavy cruiser for an upcoming event as part of a new group of experimental ships with special unique gameplay mechanics. Protector is a clone of American heavy cruiser VIII Congress.

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Ship Info:
Ship Name:
VIII Protector


Tier: 8
Added for testing: 14.2
Nation:
USA

Current development status: Work in Progress
Armor:
Health: 68,000
Overall: 16-330 mm
Fires duration:: 60 s
Superstructure: 16 mm
Armor Belt: 28-229 mm
Fore Athwartships: 21-66 mm
Aft Athwartships: 21-260 mm
Citadel Fore Athwartships: 51-260 mm
Citadel Aft Athwartships: 51-260 mm
Citadel Torpedo Bulkhead: 26 mm
Citadel Deck: 19 mm
Citadel Bottom: 40 mm
Turret Plating: 127-325 mm
Torpedo Protection (damage reduction) 13%
Tonnage: 34,250 tn.
Fight or Flight
Your ship's characteristics gradually improve as she loses hit points, down to a minimum HP threshold 17,000. As you restore the HP, these modifiers become less effective.
- Secondary battery firing range: +16%
- Secondary battery reload time: -30%
- Minimum effective Ships Hit Point threshold: 17,000
Main Battery Armament:
1 x 3 305 mm/50 Mk.8 in a turret
2 x 2 305 mm/50 Mk.8 in a turret
2 x 2 305 mm/50 Mk.8 in a turret
Firing Range: 17.9 km
Reload Time: 26.0 s
180 Degree Turn Time: 30.0 s
Maximum Dispersion: 239 m
Sigma Value: 1.07σ
Shell Types:
HE Shells:
7 x 305 mm HE Mk17 mod. 1:
Maximum HE shell damage: 4,300
Alpha Piercing HE: 51.0 mm
Shell Air Drag: 0.3433
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 305 mm
Shell Krupp: 1.0
Shell Mass: 462.3
Shell Ricochet At: 91.0°
HE Shell initial velocity: 808.0 m/s
Chance of causing fire: 27.0%
AP Shells:
7 x 305 mm AP Mk18 mod. 2:
Maximum AP Shell Damage: 7,600
Shell Air Drag: 0.3343
Shell Always Ricochet At: 67.5°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 51.0 mm
Shell Diametr: 305 mm
Shell Krupp: 2990.0
Shell Mass: 365.0
Shell Ricochet At: 60.0°
AP Shell initial velocity: 762.0 m/s
Burst Fire and Modified Shells (Alternative Fire Mode)

To activate Burst Fire, Press
"F Key"

Increases main battery gun rate of fire by allowing you to shoot a series of quick salvos at short intervals.
Each salvo series is followed by a longer reload time.
Modified shells possess characteristics that differ from those of conventional shells
Each salvo series is followed by a longer reload time.
Modified shells possess characteristics that differ from those of conventional shells
Reload time: 52.0 s
Burst interval: 1.7 s
Shots in the series: 2
Number of shells: 56
Firing range: 11.5 km
Maximum dispersion: 175 m
Limited AP Shells (Burst Fire):
7 x 305 mm AP Mk18 mod. 3:
Maximum AP Shell Damage: 8,900
Shell Air Drag: 0.3343
Shell Always Ricochet At: 67.5°
Normalization: 6.0°
Shell Detonator: 0.022
Shell Detonator Threshold: 51.0 mm
Shell Diameter: 305 mm
Shell Krupp: 2470.0
Shell Mass: 517.0
Shell Ricochet At: 60.0°
AP Shell initial velocity: 762.0 m/s
Secondaries:
6 X 2 127 mm SC Mk39:
Maximum SAP shell damage: 2,500
Range: 7.7 km
Reload: 3.9 s
Ammo Type: Semi Armor Piercing
Alpha Piercing CS: 36.0 mm
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
SAP Shell Velocity: 792.0 m/s
Airstrike Depth Charge
Aircraft HP: 2000
Reload Time: 30.0 s
Available Flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum Range: 7.0 km
Bombs per payload: 2x 650 lb Depth Bomb
Maximum Bomb Damage: 4,200
Chance of Causing Fire: 24%
Anti Aircraft Defense:
Long Range:
6 x 2 127 mm/38 Mk.12 on a Mk.32 mount:
Action Zone: 5.8 km
Hit Probability: 90 %
Continuous Damage Per Second: 109
Damage within an explosion: 1540
Number of explosions in a salvo: 5
Continuous damage: 291
Action zone: 3.5-5.8 km.
Mid Range:
14 x 2 40 mm/56 Bofors on a Mk.1 mount:
Action Zone: 0.1-3.5 km
Hit Probability: 90 %
Continuous Damage Per Second: 273
Short Range:
20 x 1 20 mm Oerlikon on a Mk.4 mount:
Action Zone: 0.1-2.0 km
Hit Probability: 85 %
Continuous Damage Per Second: 151
Mobility:
Maximum Speed: 33.0 kts
Turning Circle Radius: 850 m
Rudder Shift Time: 13.0 s
Propulsion: 180,000
Detection:
Surface Detectability: 15.0 km
Air Detectability: 9.7 km
Detectability by enemy submarines: 0-9.7 km
Detectability after Firing Main Guns in Smoke: 12.1 km
Available Consumables:
Slot 1: Damage Control Party
Duration: 5 s
Reload Time: 60 s
Charges: Unlimited
Slot 2: Heavy Repair Teams
Duration: 45 s
HP per Second: 544.0
Reload Time: 60 s
Charges: 3
Slot 3: Hydroacoustic Search
Duration: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Charges: 3
Slot 3: Defensive AA Fire
Duration: 40 s
Reload Time: 80 s
Average AA Damage: +50%
Flak Burst Damage: +300%
Charges: 4
Slot 4: Fighter
Duration: 60 s
Fighters: 3
Action Radius: 3.0 km
Reload Time: 90 s
Charges: 3