Protector: Tier VIII American Heavy Cruiser 1944

Protector: Tier VIII American Heavy Cruiser

flag shipicon Protector: Tier VIII American Heavy Cruiser 1944

Protector is an American heavy cruiser for an upcoming event as part of a new group of experimental ships with special unique gameplay mechanics. Protector is a clone of American heavy cruiser VIII Congress.
 
 
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Ship Info:

Protector: Tier VIII American Heavy Cruiser Paint
Ship Name: flag shipicon VIII Protector
Tier: 8
Added for testing: 14.2
Nation:  flag USA
Current development status: Work in Progress

Protector will an event ship and will be removed after the event

Armor:

Protector: Tier VIII American Heavy Cruiser Armor
Health:  68,000
Overall: 16-330 mm
Fires duration:: 60 s
Superstructure: 16 mm
Armor Belt: 28-229 mm
Fore Athwartships: 21-66 mm
Aft Athwartships: 21-260 mm
Citadel Fore Athwartships: 51-260 mm
Citadel Aft Athwartships: 51-260 mm
Citadel Torpedo Bulkhead: 26 mm
Citadel Deck: 19 mm
Citadel Bottom: 40 mm
Turret Plating: 127-325 mm
Torpedo Protection (damage reduction) 13%
Tonnage: 34,250 tn.

Fight or Flight

Your ship's characteristics gradually improve as she loses hit points, down to a minimum HP threshold 17,000. As you restore the HP, these modifiers become less effective.
  • Secondary battery firing range: +16%
  • Secondary battery reload time: -30%
  • Minimum effective Ships Hit Point threshold: 17,000

Main Battery Armament:

1 x 3 305 mm/50 Mk.8 in a turret
2 x 2 305 mm/50 Mk.8 in a turret
Firing Range:  17.9 km
Reload Time:  26.0 s
180 Degree Turn Time:  30.0 s
Maximum Dispersion:  239 m
Sigma Value:  1.07σ

Shell Types:

HE Shells:

7 x 305 mm HE Mk17 mod. 1:
Maximum HE shell damage: 4,300
Alpha Piercing HE: 51.0 mm
Shell Air Drag: 0.3433
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 305 mm
Shell Krupp: 1.0
Shell Mass: 462.3
Shell Ricochet At: 91.0°
HE Shell initial velocity: 808.0 m/s
Chance of causing fire: 27.0%

AP Shells:

7 x 305 mm AP Mk18 mod. 2:
Maximum AP Shell Damage: 7,600
Shell Air Drag: 0.3343
Shell Always Ricochet At: 67.5°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 51.0 mm
Shell Diametr: 305 mm
Shell Krupp:  2990.0
Shell Mass: 365.0
Shell Ricochet At: 60.0°
AP Shell initial velocity: 762.0 m/s

Burst Fire and Modified Shells (Alternative Fire Mode)

Burst Fire
To activate Burst Fire, Press Image of the F Key "F Key"
Increases main battery gun rate of fire by allowing you to shoot a series of quick salvos at short intervals.
Each salvo series is followed by a longer reload time.
Modified shells possess characteristics that differ from those of conventional shells

Reload time: 52.0 s
Burst interval: 1.7 s
Shots in the series: 2
Number of shells: 56
Firing range: 11.5 km
Maximum dispersion: 175 m

Limited AP Shells (Burst Fire):

7 x 305 mm AP Mk18 mod. 3:
Maximum AP Shell Damage: 8,900
Shell Air Drag: 0.3343
Shell Always Ricochet At: 67.5°
Normalization: 6.0°
Shell Detonator: 0.022
Shell Detonator Threshold: 51.0 mm
Shell Diameter: 305 mm
Shell Krupp: 2470.0
Shell Mass: 517.0
Shell Ricochet At: 60.0°
AP Shell initial velocity: 762.0 m/s

Secondaries:

6 X 2 127 mm SC Mk39:
Maximum SAP shell damage:  2,500
Range: 7.7 km
Reload: 3.9 s
Ammo Type: Semi Armor Piercing
Alpha Piercing CS: 36.0 mm
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
SAP Shell Velocity: 792.0 m/s

Airstrike Depth Charge

Aircraft HP: 2000
Reload Time: 30.0 s
Available Flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum Range: 7.0 km
Bombs per payload: 2x 650 lb Depth Bomb
Maximum Bomb Damage: 4,200
Chance of Causing Fire: 24%

Anti Aircraft Defense:

Long Range:

6 x 2 127 mm/38 Mk.12 on a Mk.32 mount:
Action Zone:  5.8 km
Hit Probability:  90 %
Continuous Damage Per Second:  109
Damage within an explosion:  1540
Number of explosions in a salvo:  5
Continuous damage: 291
Action zone:  3.5-5.8 km.

Mid Range:

14 x 2 40 mm/56 Bofors on a Mk.1 mount:
Action Zone:  0.1-3.5 km
Hit Probability:  90 %
Continuous Damage Per Second:  273

Short Range:

20 x 1 20 mm Oerlikon on a Mk.4 mount:
Action Zone:  0.1-2.0 km
Hit Probability:  85 %
Continuous Damage Per Second:  151

Mobility:

Maximum Speed:   33.0 kts
Turning Circle Radius:   850 m
Rudder Shift Time:   13.0 s
Propulsion:  180,000

Detection:

Surface Detectability:   15.0 km
Air Detectability:  9.7 km
Detectability by enemy submarines:   0-9.7 km
Detectability after Firing Main Guns in Smoke:   12.1 km

Available Consumables:

Slot 1: Damage Control Party

Duration: 5 s
Reload Time: 60 s
Charges: Unlimited

Slot 2: Heavy Repair Teams

Duration: 45 s
HP per Second: 544.0
Reload Time: 60 s
Charges: 3

Slot 3: Hydroacoustic Search

Duration: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Charges: 3

Slot 3: Defensive AA Fire

Duration: 40 s
Reload Time: 80 s
Average AA Damage: +50%
Flak Burst Damage: +300%
Charges: 4

Slot 4: Fighter

Duration: 60 s
Fighters: 3
Action Radius: 3.0 km
Reload Time: 90 s
Charges: 3
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

😃Thank you for your comment, it will be added asap.✅

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