Gambia: Tier VII Commonwealth (New Zealand) Light Cruiser

Cruiser HMNZS Gambia Image
Old real-life image of HMNZS Gambia, game image will be added when it becomes available.

flag shipicon Gambia: Tier VII Commonwealth (New Zealand) Light Cruiser

Gambia, a Fiji-class light cruiser, was commissioned in 1942 and fought during World War II in the Indian and Pacific Oceans and European waters. From 1943 to 1946 she saw service in the Royal New Zealand Navy. On 2 September 1945, HMNZS Gambia represented New Zealand at the Japanese surrender ceremony in Tokyo Bay.

 
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Devs stats, this will be updated when more details become available
 

Gambia Info

Ship Name: commonwealth flag shipicon VII Gambia
Level: 7
WG introduction:  January 2nd, 2025.
During tests WG will use test ship shipicon VII Gambra
Estimated Release: 14.3
Base Value: resource 8,200
Nation:  commonwealth flag Commonwealth (New Zealand)
Status: Work in Progress

Armor

Hit points: 31,400
Plating: 16 mm
Fires duration: 30 s

Main Battery Armament

4x3 152 mm:
Max Range: 15.3 km
Reload: 8.8 s
180° Turn Time: 22.5 s
Dispersion at Max Range: 139 m
Sigma: 2.00σ
 

Shell Types

HE High Explosive Shells

12x 152 mm:
Maximum HE shell damage: 2,300
Alpha Piercing HE: 25.0 mm
HE Shell initial velocity: 841.0 m/s
Chance of causing fire: 12.0%
 

AP Armor Piercing Shells

12x 152 mm
Maximum AP shell damage: 2,850
AP Shell initial velocity: 841.0 m/s

Secondaries

4×2 102 mm:
Maximum HE shell damage: 1,500
Range: 5.6 km
Reload: 3.0 s
Air Drag: 0.33
Alpha Piercing HE: 17 mm
HE initial velocity: 811 m/s
Chance Of Fire: 6%

Torpedoes

2x3 533 mm:
Damage: 17,500 hp
Range: 7.0 km
Speed: 64 kts
Reload: 110 s
180° Turn Time: 7.2 s
Visibility Distance: 1.3 km
Option to fire individual torpedoes or entire launcher

Depth Charge Airstrike

Max bomb damage: 2,700
Available flights: 3
Attacking flight aircraft: 1
Bombs in payload: 1x
Range: 8.0 km
Reload: 25 s
Chance of fire: 19%

Anti Aircraft Defence

Long Range:

4x2 102 mm:
Action Zone: 3.5-5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1260
Continuous Damage Per Second: 81
Number of Explosions Per Salvo: 3
Continuous Damage: soon

Medium Range:

2x4 40.0 mm:
2x2 40.0 mm:
Action Zone: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 109

Short Range:

3x1 20.0 mm:
10x2 20.0 mm:
Action Zone: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 165

Mobility

Maximum Speed: 31.5 kts
Turning Circle Radius: 600 m
Rudder Shift Time: 8.6 s
Propulsion: soon hp

Detection

Surface Detectability: 11.8 km
Air Detectability: 6.4 km
Detectability after Firing Main Guns in Smoke: 5.8 km

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s

Slot 2: Hydroacoustic Search
Charges:   3
Action time:   100 s
Reload Time:   120 s
Torpedo detection range: 3.0 km
Ship detection range: 4.0 km

Slot 2: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s

Slot 4: Repair Party:
Charges: 2
Duration 28 s
HP per second 157.0
Reload 80 s

Slot 4: Short Burst Smoke Generator:
Charges: 3
Action time: 102 s
Smoke screen dispersion time: 10 s
Reload time: 160 s
Radius: 0.45 km

Slot 5: Fighter:
Charges: 3
Duration 60 s
Fighters 3
Action radius 3.0 km
Reload 90 s
 
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.
 
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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