HMNZS Gambia: Tier VII Commonwealth (New Zealand) Light Cruiser 1938 (Dockyard Ship)

HMNZS Gambia: Tier VII Commonwealth (New Zealand) Light Cruiser 1938

flag shipicon VII HMNZS Gambia: Commonwealth (New Zealand) Light Cruiser 1938

A light cruiser with a tight layout, driven by the goal of maximizing armament within a limited displacement. Essentially, the design was conceived as a smaller, more cost-effective version of the British Town-class cruisers while maintaining comparable firepower.

 
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Gambia Info

Ship Name: commonwealth flag shipicon VII Gambia
Level: 7
WG introduction:  January 2nd, 2025.
Will be Released: During 14.3
How to Obtain: During 14.3 Dockyard Dockyard Phase 8
Base Value: resource 8,200
Nation:  commonwealth flag Commonwealth (New Zealand)
Status: Released 14.3

How to Obtain Blucher and Gambia in the Dockyard

Ships Available:

flag ShipIcon IX Blücher
commonwealth flag shipicon VII Gambia

Blucher Dockyard Details:

  • 20 phases total
  • doubloon2,000 per phase
  • Starter Packs:
    • doubloon7,800 for 6 phases
    • doubloon3,200 for 2 phases
  • 18 phases available to earn for free
  • Excess phases reward Steel250

Ship Acquisition:

flag ShipIcon IX Blücher– The Dockyard Ship!

  • Minimum doubloon3,200 via 2 Phase pack plus combat mission chain completion

commonwealth flag shipicon VII Gambia

  • Available upon completing Phase 8
  • Can be earned for free!

Armor

HMNZS Gambia: Tier VII Commonwealth (New Zealand) Light Cruiser 1938 Armor
Hit points: 31,400
Plating: 9-114 mm
Fires duration: 30 s
Deck Fore/Mid/Aft: 16/19-51/16 mm
Side Plating Fore/Mid/Aft: 16/16-114/16 mm
Turret Plating: 51-102 mm
Superstructure: 10 mm
Citadel Armor Belt: 114 mm
Citadel Side Plating: 16 mm
Citadel Fore Athwartships: 38-51 mm
Citadel Aft Athwartships: 38-51 mm
Citadel Deck: 9-51 mm
Citadel Bottom: 20 mm
Tonnage: 11,086

Main Battery Armament

4x3 152 mm/50 BL Mk.XXIII on a Mk.XXIII mount:
Max Range: 15.3 km
Reload: 8.8 s
180° Turn Time: 22.5 s
Dispersion at Max Range: 139 m
Sigma: 2.00σ
 

Shell Types

HE High Explosive Shells

12x 152 mm HE 6crh Mk V:
Maximum HE shell damage: 2,300
Maximum Damage Per Salvo: 27,600
Maximum Damage Per Minute (DPM): 188,182
Alpha Piercing HE: 25.0 mm
Shell Air Drag: 0.28
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 1.0
Shell Mass: 44.445
Shell Ricochet At: 91.0°
HE Shell initial velocity: 841.0 m/s
Chance of causing fire: 12.0%
 

AP Armor Piercing Shells

12x 152 mm AP 6crh Mk IV
Maximum AP shell damage: 2,850
Maximum Damage Per Salvo: 34,000
Maximum Damage Per Minute (DPM): 233,182
Shell Air Drag: 0.28
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Diametr: 152 mm
Shell Krupp: 2811.0
Shell Mass: 44.45
Shell Ricochet At: 45.0°
AP Shell initial velocity: 841.0 m/s

Secondaries

4×2 102 mm HE 35 lb:
Maximum HE shell damage: 1,500
Range: 5.6 km
Reload: 3.0 s
Air Drag: 0.33
Alpha Piercing HE: 17 mm
HE initial velocity: 811 m/s
Chance Of Fire: 6%

Torpedoes

2x3 533 mm TR Mk IV/Mk X*:
Damage: 17,500 hp
Range: 7.0 km
Speed: 64 kts
Reload: 110 s
180° Turn Time: 7.2 s
Visibility Distance: 1.3 km
Detectability Reaction Time: 7.81 s
Option to fire individual torpedoes or entire launcher

Depth Charge Airstrike: S.25 Sunderland

Aircraft HP: 2000
Max bomb damage: 2,700
Available flights: 3
Attacking flight aircraft: 1
Bombs in payload: 1x 100 lb Bomb Mk VIII
Range: 8.0 km
Reload: 25 s
Chance of fire: 16%

Anti Aircraft Defence

Long Range:

4x2 102 mm/45 QF Mk.XVI on a Mk.XIX mount:
Action Zone: 3.5-5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1260
Continuous Damage Per Second: 81
Number of Explosions Per Salvo: 3
Continuous Damage: 180

Medium Range:

2x4 40 mm/56 OQF Mk.1/2 on an RP Mk.II mount:
2x2 40 mm/56 OQF Mk.XI on a Mk.V mount:
Action Zone: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 109

Short Range:

3x1 20 mm Oerlikon Mk.I on a Mk.IIA mount:
10x2 20 mm Oerlikon Mk.II on a Mk.V mount:
Action Zone: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 165

Mobility

Maximum Speed: 31.5 kts
Turning Circle Radius: 600 m
Rudder Shift Time: 8.6 s
Propulsion: 80,000 hp

Detection

Surface Detectability: 11.8 km
Air Detectability: 6.4 km
Detectability after Firing Main Guns in Smoke: 5.8 km

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s

Slot 2: Hydroacoustic Search
Charges:   3
Action time:   100 s
Reload Time:   120 s
Torpedo detection range: 3.0 km
Ship detection range: 4.0 km

Slot 2: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s

Slot 3: Repair Party:
Charges: 2
Duration 28 s
HP per second 157.0
Reload 80 s

Slot 4: Short Burst Smoke Generator:
Charges: 3
Action time: 102 s
Smoke screen dispersion time: 10 s
Reload time: 160 s
Radius: 0.45 km

Slot 5: Fighter:
Charges: 3
Duration 60 s
Fighters 3
Action radius 3.0 km
Reload 90 s
 
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.
 

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