Old real-life image of HMNZS Gambia, game image will be added when it becomes available. |
Gambia: Tier VII Commonwealth (New Zealand) Light Cruiser
Gambia, a Fiji-class light cruiser, was commissioned in 1942 and fought during World War II in the Indian and Pacific Oceans and European waters. From 1943 to 1946 she saw service in the Royal New Zealand Navy. On 2 September 1945, HMNZS Gambia represented New Zealand at the Japanese surrender ceremony in Tokyo Bay.
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Gambia Info
Ship Name: VII Gambia
Level: 7
WG introduction: January 2nd, 2025.
During tests WG will use test ship VII Gambra
Estimated Release: 14.3
Base Value: 8,200
Nation: Commonwealth (New Zealand)
Status: Work in Progress
Armor
Hit points: 31,400
Plating: 16 mm
Fires duration: 30 s
Main Battery Armament
4x3 152 mm:
Max Range: 15.3 km
Reload: 8.8 s
180° Turn Time: 22.5 s
Dispersion at Max Range: 139 m
Sigma: 2.00σ
Shell Types
HE High Explosive Shells
12x 152 mm:
Maximum HE shell damage: 2,300
Alpha Piercing HE: 25.0 mm
HE Shell initial velocity: 841.0 m/s
Chance of causing fire: 12.0%
AP Armor Piercing Shells
12x 152 mm
Maximum AP shell damage: 2,850
AP Shell initial velocity: 841.0 m/s
Secondaries
4×2 102 mm:
Maximum HE shell damage: 1,500
Range: 5.6 km
Reload: 3.0 s
Air Drag: 0.33
Alpha Piercing HE: 17 mm
HE initial velocity: 811 m/s
Chance Of Fire: 6%
Torpedoes
2x3 533 mm:
Damage: 17,500 hp
Range: 7.0 km
Speed: 64 kts
Reload: 110 s
180° Turn Time: 7.2 s
Visibility Distance: 1.3 km
Option to fire individual torpedoes or entire launcher
Depth Charge Airstrike
Max bomb damage: 2,700
Available flights: 3
Attacking flight aircraft: 1
Bombs in payload: 1x
Range: 8.0 km
Reload: 25 s
Chance of fire: 19%
Anti Aircraft Defence
Long Range:
4x2 102 mm:
Action Zone: 3.5-5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1260
Continuous Damage Per Second: 81
Number of Explosions Per Salvo: 3
Continuous Damage: soon
Medium Range:
2x4 40.0 mm:
2x2 40.0 mm:
2x2 40.0 mm:
Action Zone: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 109
Short Range:
3x1 20.0 mm:
10x2 20.0 mm:
10x2 20.0 mm:
Action Zone: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 165
Mobility
Maximum Speed: 31.5 kts
Turning Circle Radius: 600 m
Rudder Shift Time: 8.6 s
Propulsion: soon hp
Detection
Surface Detectability: 11.8 km
Air Detectability: 6.4 km
Detectability after Firing Main Guns in Smoke: 5.8 km
Available Consumables
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search
Charges: 3
Action time: 100 s
Reload Time: 120 s
Torpedo detection range: 3.0 km
Ship detection range: 4.0 km
Slot 2: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 4: Repair Party:
Charges: 2
Duration 28 s
HP per second 157.0
Reload 80 s
Slot 4: Short Burst Smoke Generator:
Charges: 3
Action time: 102 s
Smoke screen dispersion time: 10 s
Reload time: 160 s
Radius: 0.45 km
Slot 5: Fighter:
Charges: 3
Duration 60 s
Fighters 3
Action radius 3.0 km
Reload 90 s