Alberico da Barbiano: Tier X Italian Special Destroyer

Italian Destroyer Barbiano Image

flag shipicon Alberico da Barbiano: Tier X Italian Special Destroyer

One of the Alberto di Giussano class cruisers, converted into a fast anti-aircraft ship in accordance with an unreleased project developed in 1938. The main feature of the proposed modernization was replacing the 152 mm main battery with sixteen 90 mm heavy anti-aircraft guns. The project was never carried out and Alberico da Barbiano was sunk in December 1941 during the Battle of Cape Bon in her original configuration as a light cruiser.
 
 
{tocify} $title={Table of Contents}
 
update
Flip your mobile device to landscape for better viewing.
 
Devs stats, this will be updated when more details become available
 

Key Features

Main Armament

Guns: 16 x 90mm
Shell Type: SAP (Semi-Armor Piercing)
Damage Per Minute: Extremely high
Penetration: 26mm standard, 34mm in alternative firing mode
Reload Time: Longer with alternative firing mode
No Torpedoes: Relies solely on gunnery

Survivability

Hitpoints: High for a destroyer
Size: Largest destroyer, making it easier to hit
Maneuverability: Poor, with slow turning and large turning radius
Concealment: Terrible for a destroyer, making stealth difficult

Consumables

Exhaust Smoke Generator: Traditional Italian smoke screen
Engine Boost: Short duration but provides a significant speed boost similar to French destroyers

Tactical Use

Designed for aggressive play, leveraging high DPM and SAP shell effectiveness
Vulnerable to accurate enemy fire due to size and poor concealment
Best used for flanking, ambushing, or providing long-range harassment support

Gameplay Tips

Offensive Play

Alberico is an aggressive gunboat, leveraging her high damage per minute (DPM) to punish enemies from medium range.
Effective against cruisers and battleships by focusing on their superstructure, quickly stripping away hitpoints with SAP shells.
Use her speed to get into advantageous positions where her firepower can be maximized.

Survival Tactics

The Exhaust Smoke Generator allows Alberico to disengage or reposition when under fire, providing a tactical retreat or setup for a new ambush.
Engine Boost should be used to either close the distance quickly or escape from threats, considering the short duration of the boost.
Be vigilant of enemy destroyers since Alberico's size and poor concealment make her an easy target for torpedoes.

Team Coordination

Communication with teammates is crucial; Alberico benefits greatly from teamwork.
Pairing with another destroyer can help cover for her concealment and maneuverability issues, allowing for safer engagements and better control over map areas.
Inform your team about enemy positions, especially stealthy destroyers, to avoid being caught off-guard.

Strategic Considerations

Avoid direct confrontations with enemy destroyers if possible due to her poor concealment and maneuverability.
Use her firepower to support your team's push or to disrupt enemy formations from a distance.
Remember, Alberico's large size and low stealth make her vulnerable, so positioning is key to surviving and thriving in battle.

Alberico da Barbiano Info

Ship Name: flag shipicon X Alberico da Barbiano
Level: 7
WG introduction:  January 2nd, 2025.
Estimated release: 14.3
Base Value: resource 34,650
Nation:  flag Italy
Status: Work in Progress

Armor

Hit Points: 32,100 hp
Plating: 19 mm

Main Battery Armament:

16x1 90 mm:
Max Range: 11.4 km
Reload: 3.8 s
180° Turn Time: 12.9 s
Dispersion at Max Range: 100 m
Sigma: 2.0σ
 

Shell Types:

SAP Shells:

16x 90 mm:
Max SAP Shell Damage: 2,000
Ammo Type: Semi Armor Piercing
Alpha Piercing CS: 26.0 mm
Shell Velocity: 860.0 m/s

Burst Fire

To activate Burst Fire, Press Image of the F Key "F Key"
Reload time: 4.7 s
Burst interval: 1.0 s
Shots in the series: 1
Increase in Alpha Piercing CS: 34.0 mm

Depth Charges:

Maximum damage: 3,200
Charges: 2
Bombs per charge: 10
Reload time: 40 s
Chance of fire: 13%

AA Defense:

Long Range:

16x1 90.0 mm:
Action Zone: 3.5-4.6 km
Hit Probability: 90 %
Damage Within an Explosion: 1330
Continuous Damage Per Second: 207
Number of Explosions Per Salvo: 8
Continuous Damage: soon
 

Short Range:

10x2 20.0 mm:
Action Zone: 2.0 km
Hit Probability: 85 %
Continuous Damage Per Second: 81

Mobility:

Maximum Speed: 39.6 kts
Turning Circle Radius: 880 m
Rudder Shift Time: 6.0 s
Propulsion: soon hp

Detection:

Surface Detectability: 9.8 km
Air Detectability: 4.6 km
Detectability after Firing Main Guns in Smoke: 3.50 km

Available Consumables

Slot 1: Damage Control Party:

Charges: Infinite
Work Time: 5s
Reload Time: 40 s
 

Slot 2: Exhaust Smoke Generator:

Charges: 4
Action time: 45 s
Smoke screen lifetime: 10 s
Reload time: 90 s
Smoke Radius: 0.45 km
 

Slot 3: Engine Boost:

Charges: 5
Action Time: 80 s
Reload Time: 120 s
Maximum speed: +15%
 
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.
 
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

😃Thank you for your comment, it will be added asap.✅

Post a Comment (0)
Previous Post Next Post

Share This

invite code banner
 
eu link button na link button asia link button
EU = Europe and surrounding nations
NA = United States and surrounding nations.
ASIA = Japan, Thailand, Korea and surrounding nations.
 
You can join any region from any nation.