Alberico da Barbiano: Tier X Italian Special Destroyer
One of the Alberto di Giussano class cruisers, converted into a fast anti-aircraft ship in accordance with an unreleased project developed in 1938. The main feature of the proposed modernization was replacing the 152 mm main battery with sixteen 90 mm heavy anti-aircraft guns. The project was never carried out and Alberico da Barbiano was sunk in December 1941 during the Battle of Cape Bon in her original configuration as a light cruiser.
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Key Features
Main Armament
Guns: 16 x 90mm
Shell Type: SAP (Semi-Armor Piercing)
Damage Per Minute: Extremely high
Penetration: 26mm standard, 34mm in alternative firing mode
Reload Time: Longer with alternative firing mode
No Torpedoes: Relies solely on gunnery
Survivability
Hitpoints: High for a destroyer
Size: Largest destroyer, making it easier to hit
Maneuverability: Poor, with slow turning and large turning radius
Concealment: Terrible for a destroyer, making stealth difficult
Consumables
Exhaust Smoke Generator: Traditional Italian smoke screen
Engine Boost: Short duration but provides a significant speed boost similar to French destroyers
Tactical Use
Designed for aggressive play, leveraging high DPM and SAP shell effectiveness
Vulnerable to accurate enemy fire due to size and poor concealment
Best used for flanking, ambushing, or providing long-range harassment support
Gameplay Tips
Offensive Play
Alberico is an aggressive gunboat, leveraging her high damage per minute (DPM) to punish enemies from medium range.
Effective against cruisers and battleships by focusing on their superstructure, quickly stripping away hitpoints with SAP shells.
Use her speed to get into advantageous positions where her firepower can be maximized.
Survival Tactics
The Exhaust Smoke Generator allows Alberico to disengage or reposition when under fire, providing a tactical retreat or setup for a new ambush.
Engine Boost should be used to either close the distance quickly or escape from threats, considering the short duration of the boost.
Be vigilant of enemy destroyers since Alberico's size and poor concealment make her an easy target for torpedoes.
Team Coordination
Communication with teammates is crucial; Alberico benefits greatly from teamwork.
Pairing with another destroyer can help cover for her concealment and maneuverability issues, allowing for safer engagements and better control over map areas.
Inform your team about enemy positions, especially stealthy destroyers, to avoid being caught off-guard.
Strategic Considerations
Avoid direct confrontations with enemy destroyers if possible due to her poor concealment and maneuverability.
Use her firepower to support your team's push or to disrupt enemy formations from a distance.
Remember, Alberico's large size and low stealth make her vulnerable, so positioning is key to surviving and thriving in battle.
Alberico da Barbiano Info
Ship Name: X Alberico da Barbiano
Level: 7
WG introduction: January 2nd, 2025.
Estimated release: 14.3
Base Value: 34,650
Nation: Italy
Status: Work in Progress
Armor
Hit Points: 32,100 hp
Plating: 19 mm
Main Battery Armament:
16x1 90 mm:
Max Range: 11.4 km
Reload: 3.8 s
180° Turn Time: 12.9 s
Dispersion at Max Range: 100 m
Sigma: 2.0σ
Shell Types:
SAP Shells:
16x 90 mm:
Max SAP Shell Damage: 2,000
Ammo Type: Semi Armor Piercing
Alpha Piercing CS: 26.0 mm
Shell Velocity: 860.0 m/s
Burst Fire
To activate Burst Fire, Press "F Key"
Reload time: 4.7 s
Burst interval: 1.0 s
Shots in the series: 1
Increase in Alpha Piercing CS: 34.0 mm
Depth Charges:
Maximum damage: 3,200
Charges: 2
Bombs per charge: 10
Reload time: 40 s
Chance of fire: 13%
AA Defense:
Long Range:
16x1 90.0 mm:
Action Zone: 3.5-4.6 km
Hit Probability: 90 %
Damage Within an Explosion: 1330
Continuous Damage Per Second: 207
Number of Explosions Per Salvo: 8
Continuous Damage: soon
Short Range:
10x2 20.0 mm:
Action Zone: 2.0 km
Hit Probability: 85 %
Continuous Damage Per Second: 81
Mobility:
Maximum Speed: 39.6 kts
Turning Circle Radius: 880 m
Rudder Shift Time: 6.0 s
Propulsion: soon hp
Detection:
Surface Detectability: 9.8 km
Air Detectability: 4.6 km
Detectability after Firing Main Guns in Smoke: 3.50 km
Available Consumables
Slot 1: Damage Control Party:
Charges: Infinite
Work Time: 5s
Reload Time: 40 s
Slot 2: Exhaust Smoke Generator:
Charges: 4
Action time: 45 s
Smoke screen lifetime: 10 s
Reload time: 90 s
Smoke Radius: 0.45 km
Slot 3: Engine Boost:
Charges: 5
Action Time: 80 s
Reload Time: 120 s
Maximum speed: +15%