Blücher: German Tier IX Premium Heavy Cruiser
A heavy cruiser of the Admiral Hipper class, the second ship in the series. Blücher was among the main participants in the German invasion of Norway and Denmark in 1940. As the flagship of the squadron intended to capture Oslo, the cruiser was sunk in a battle with Norwegian coastal fortifications on April 9, 1940.
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Key Features
- Armament: Four twin 203mm guns, similar to her sister ships.
- Main Battery: Features destroyer-level dispersion and highly improved AP shells with better ricochet angles, shorter fuse time, higher penetration, and flatter ballistics.
- Consumables:
- Standard Repair Party
- Choice between Defensive AA Fire and improved Hydroacoustic Search with a 6km range
- Choice of Fighters or Spotting Aircraft
These features make Blücher a dangerous opponent for enemy cruisers, combining powerful armament with versatile consumables.
Gameplay Tips
- Broadside Punishment: Prioritize targets that expose their sides. Use AP shells to quickly eliminate cruisers or heavily punish battleships.
- Adapt with HE: Against angled ships or destroyers, switch to HE to deal consistent damage.
- Kite or Engage at Range: Use Blücher's accuracy and ballistics to engage at medium to long distances where her shells are most effective.
- Team Play: Work alongside your team to avoid overextension and focus on key targets together.
Ship Name: IX Blücher
Level: 9
WG introduction: January 2nd, 2025
Status during testing and/if early access: Special Ship
Estimated Release: During 14.3
Base Value: 19,000
Nation: Germany
Current development status: Work in Progress
Armor
Hit Points: 45,300 hp
Armour: 27 mm
Fires Duration: 30 s
Torpedo Protection, Damage Reduction: 10%
Main Battery Armament
4x2 203:
Max Range: 18.5 km
Reload: 10.0 s
180° Turn Time: 18.0 s
Dispersion at Max Range: 154 m
Sigma: 2.05σ
Shell Types
HE Shells
8x 203 mm:
Maximum HE shell damage: 2,500
Ammo Type: high Explosive
Alpha Piercing HE: 51.0 mm
HE Shell initial velocity: 925.0 m/s
Chance of causing fire: 13.0%
AP Shells
8x 203 mm:
Max AP Shell Damage: 5,900
Ammo Type: Armor Piercing
Shell Speed: 925.0 m/s
Secondaries
6x2 105 mm:
Max HE Shell Damage: 1,200
Range: 8.0 km
Reload: 3.35 s
Alpha Piercing HE: 26 mm
Ammo Type: High Explosive
Shell Speed: 900.0 m/s
Burn Probability: 5%
Depth Charge Airstrike
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 7.0 km
Number of Bombs in Payload: 2x
Maximum bomb damage: 4200
Chance of causing fire: 24.0%
Torpedoes
4×3 533 mm:
Max Damage: 13,700
Range: 8.0 km
Reload: 80 s
Speed: 60 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
AA Defence
Long Range:
6x2 105 mm:
Firing range: 5.2 km
Hit Probability: 90%
Damage Within an Explosion: 1470
Damage by long-range AA guns: 140
Number of Explosions Per Salvo: 6
Continuous Damage: soon
Action Zone: 3.5 - 5.2 km
Mid Range:
6x2 37 mm:
Firing range: 3.5 km
Damage by mid-range AA guns: 32
Hit Probability: 90%
Short Range:
8x1 20 mm:
Firing range: 2.0 km
Damage by mid-range AA guns: 60
Hit Probability: 85%
Mobility
Maximum speed: 32.8 knots
Turning circle radius: 740 m
Rudder shift time: 9.2 s
Propulsion: soon hp
Detection
Surface Detectability: 13.8 km
Air Detectability: 7.2 km
Detectability by enemy subs: 0-7.2 km
Detectability whilst firing in smoke: 8.5 km
Available Consumables
Slot 1: Damage Control Party:
Charges: Infinite
Work Time: 5 s
Reload Time: 60 s
Slot 2: Repair Party:
Charges: 4
Action time: 28 s
Reload time: 80 s
HP per Second: 226.5 p/s
Slot 3: Hydroacoustic Search:
Charges: 3
Action time: 120 s
Reload Time: 120 s
Detection Range Torpedoes: 4.0 km
Detection Range Ships: 6.0 km
Slot 3: Defensive AA:
Charges: 3
Action time: 40 s
Reload Time: 80 s
Average AA Damage: +50%
Damage from medium- and long range Shell Explosions: +300%
Slot 4: Fighter:
Charges: 3
Action time: 60 s
Reload Time: 90 s
Fighters: x4
Slot 4: Spotter:
Charges: 4
Action time: 100 s
Reload time: 240 s
Main battery firing range: +20.0%
Hi, how is this different from the tech tree Hipper ship or Prinz Eugen?
ReplyDeleteLooks like mostly a c/p of a merged Hipper/Eugen (best bits of both ships) with slight buffs to TIX and short fuse AP
DeleteYo, I wasnt here for a while, glad that it still works !
ReplyDeleteWhen will I see the AP shell characteristics ? - pen angles, Krupp, weight, air drag ?
you know what I want - I wanna calculate the pen ASAP :P
Thank you in advance !
Thursday January 16th 😊
Delete