Blücher: German Tier IX Premium Heavy Cruiser

Heavy German Cruiser Blucher Image

flag shipicon Blücher: German Tier IX Premium Heavy Cruiser

A heavy cruiser of the Admiral Hipper class, the second ship in the series. Blücher was among the main participants in the German invasion of Norway and Denmark in 1940. As the flagship of the squadron intended to capture Oslo, the cruiser was sunk in a battle with Norwegian coastal fortifications on April 9, 1940.

 
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Devs stats, this will be updated when more details become available
 

Key Features

  • Armament: Four twin 203mm guns, similar to her sister ships.
  • Main Battery: Features destroyer-level dispersion and highly improved AP shells with better ricochet angles, shorter fuse time, higher penetration, and flatter ballistics.
  • Consumables:
    • Standard Repair Party
    • Choice between Defensive AA Fire and improved Hydroacoustic Search with a 6km range
    • Choice of Fighters or Spotting Aircraft

These features make Blücher a dangerous opponent for enemy cruisers, combining powerful armament with versatile consumables.

 

Gameplay Tips

  • Broadside Punishment: Prioritize targets that expose their sides. Use AP shells to quickly eliminate cruisers or heavily punish battleships.
  • Adapt with HE: Against angled ships or destroyers, switch to HE to deal consistent damage.
  • Kite or Engage at Range: Use Blücher's accuracy and ballistics to engage at medium to long distances where her shells are most effective.
  • Team Play: Work alongside your team to avoid overextension and focus on key targets together.

Ship Name: flag ShipIcon IX Blücher
Level:  9
WG introduction:  January 2nd, 2025
Status during testing and/if early access: shipcon Special Ship
Estimated Release: During 14.3
Base Value: resource 19,000
Nation: flag Germany
Current development status: Work in Progress

Armor

Hit Points: 45,300 hp
Armour: 27 mm
Fires Duration: 30 s
Torpedo Protection, Damage Reduction: 10%

Main Battery Armament

4x2 203:
Max Range: 18.5 km
Reload: 10.0 s
180° Turn Time: 18.0 s
Dispersion at Max Range: 154 m
Sigma: 2.05σ
 

Shell Types

HE Shells

8x 203 mm:
Maximum HE shell damage: 2,500
Ammo Type: high Explosive
Alpha Piercing HE: 51.0 mm
HE Shell initial velocity: 925.0 m/s
Chance of causing fire: 13.0%
 

AP Shells

8x 203 mm:
Max AP Shell Damage: 5,900
Ammo Type: Armor Piercing
Shell Speed: 925.0 m/s

Secondaries

6x2 105 mm:
Max HE Shell Damage: 1,200
Range: 8.0 km
Reload: 3.35 s
Alpha Piercing HE: 26 mm
Ammo Type: High Explosive
Shell Speed: 900.0 m/s
Burn Probability: 5%

Depth Charge Airstrike

Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 7.0 km
Number of Bombs in Payload: 2x
Maximum bomb damage: 4200
Chance of causing fire: 24.0%

Torpedoes

4×3 533 mm:
Max Damage: 13,700
Range: 8.0 km
Reload: 80 s
Speed: 60 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km

AA Defence

Long Range:

6x2 105 mm:
Firing range:  5.2 km
Hit Probability:  90%
Damage Within an Explosion:  1470
Damage by long-range AA guns:  140
Number of Explosions Per Salvo:  6
Continuous Damage: soon
Action Zone:  3.5 - 5.2 km
 

Mid Range:

6x2 37 mm:
Firing range:  3.5 km
Damage by mid-range AA guns:  32
Hit Probability:  90%
 

Short Range:

8x1 20 mm:
Firing range:  2.0 km
Damage by mid-range AA guns:  60
Hit Probability:  85%

Mobility

Maximum speed: 32.8 knots
Turning circle radius: 740 m
Rudder shift time: 9.2 s
Propulsion: soon hp

Detection

Surface Detectability: 13.8 km
Air Detectability: 7.2 km
Detectability by enemy subs: 0-7.2 km
Detectability whilst firing in smoke: 8.5 km

Available Consumables

Slot 1: Damage Control Party:

Charges: Infinite
Work Time: 5 s
Reload Time: 60 s
 

Slot 2: Repair Party:

Charges: 4
Action time: 28 s
Reload time: 80 s
HP per Second: 226.5 p/s
 

Slot 3: Hydroacoustic Search:

Charges: 3
Action time: 120 s
Reload Time: 120 s
Detection Range Torpedoes: 4.0 km
Detection Range Ships: 6.0 km
 

Slot 3: Defensive AA:

Charges: 3
Action time: 40 s
Reload Time: 80 s
Average AA Damage: +50%
Damage from medium- and long range Shell Explosions: +300%
 

Slot 4: Fighter:

Charges: 3
Action time: 60 s
Reload Time: 90 s
Fighters: x4
 

Slot 4: Spotter:

Charges: 4
Action time: 100 s
Reload time: 240 s
Main battery firing range: +20.0%
 
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.

Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

4 Comments

😃Thank you for your comment, it will be added asap.✅

  1. Hi, how is this different from the tech tree Hipper ship or Prinz Eugen?

    ReplyDelete
    Replies
    1. Looks like mostly a c/p of a merged Hipper/Eugen (best bits of both ships) with slight buffs to TIX and short fuse AP

      Delete
  2. Yo, I wasnt here for a while, glad that it still works !
    When will I see the AP shell characteristics ? - pen angles, Krupp, weight, air drag ?
    you know what I want - I wanna calculate the pen ASAP :P
    Thank you in advance !

    ReplyDelete
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