Vyazma: Tier IX Soviet Cruiser 1952

Soviet Cruiser Vyazma Image

flag shipicon Vyazma: Tier IX Soviet Cruiser 1952

A "small battleship" design developed in the early 1950s, with its primary armament comprising several heavy guns concentrated on the bow. Operating in groups, such ships were expected to effectively counter any full-fledged battleship.

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Ship Info:

Ship Name: flag shipicon IX Vyazma
Level: 9
Added for testing: 14.0
Release during: 14.2
Nation:  flag Russia
Current development status: Work in Progress
Vyazma is an event ship and will be removed after the event

How to Obtain:

The 1st set of experimental ships will enter the game in Update 14.2! The details below will explain how to obtain them:

  • Since these ships are primarily meant for seasoned players, first of all you'll need to gain a special access by either completing a special combat mission for Tier IX ships or spending Free XP.
  • After that, you'll be able to work towards unlocking these ships by completing special missions. These missions will bring you a new currency called Action Reports; you'll use these together with Credits to obtain the ships' components.
  • Collecting enough components will allow you to unlock the ships themselves. The specific number of components needed will depend on the ship.
  • The ships have to be unlocked in order, from Tier VIII - X.
  • Once obtained, you'll be able to bring these ships into all battle types.
  • They'll be available for a duration of several Updates, and will be removed with the release of Update 14.7.
  • There will be a special mission chain that can be completed only with Experimental ships and will reward you with Coal.
  • After their removal, commemorative rewards will be given to all players who unlocked all of the ships.
  • Lastly, please be advised that balance changes may be applied to these ships in the future.

Armor:

Hit Points: 64,200 hp
Overall:18-495 mm
Fires Duration: 60 s
Superstructure: 19 mm
Hull Plating fore/mid/aft: 25-100/40-220/25-200 mm
Deck Plating fore/mid/aft: 25/40/25 mm
Casemate Fore Athwartships: 40 mm
Casemate Aft Athwartships: 40-190 mm
Citadel Fore Athwartships: 50-400 mm
Citadel Aft Athwartships: 50-180 mm
Armour Belt: 40 mm
Citadel Armoured belt: 220 mm
Citadel Torpedo Bulkhead: 60 mm
Citadel Deck: 100-120 mm
Citadel Bottom: 50 mm
Turret Plating: 230-495 mm
Torpedo protection damage reduction: 24%

Fight or Flight

Your ship's characteristics gradually improve as she loses hit points, down to the minimum HP threshold.
As you restore the HP, these modifiers become less effective

  • Main battery reload time: -15%
  • Main battery shell dispersion: -17%

  • Your ships begin with a reduced amount of HP

  • Minimum HP threshold: 10625
  • HP when battle starts: 17000

Main Battery:

2x3 406 mm/50 B-37 on an MK-1 mount:
Max Range: 20.9 km
Reload: 33 s
180° Turn Time: 25.7 s
Dispersion at Max Range: 267 m
Sigma: 1.80σ

Shell Types:

HE Shells:

6x 406 mm HE Model 1936:
Alpha Damage: 5,800
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.367
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 406 mm
Shell Krupp: 250.0
Shell Mass: 1108.0
Shell velocity: 830.0 m/s
Chance of fire: 40%

AP Shells:

6x 406 mm AP Model 1936:
Alpha Damage: 13,250
Ammo Type: Armor Piercing
Shell Air Drag: 0.367
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0 mm
Shell Diameter: 406 mm
Shell Krupp: 2530.0
Shell Mass: 1108.0
Shell Ricochet At: 45.0°
Shell velocity: 830.0 m/s

Burst Fire and Modified Shells (Alternative Fire Mode)

Burst Fire
To activate Burst Fire, Press Image of the F Key "F Key"
Increases main battery gun rate of fire by allowing you to shoot a series of quick salvos at short intervals.
Each salvo series is followed by a longer reload time.
Modified shells possess characteristics that differ from those of conventional shells

Reload time: 45.0 s
Burst interval: 1.7 s
Shots in the series: 2
Number of shells: 60
Firing range: 12.5 km
Maximum dispersion: 185 m

Limited AP Shells (Burst Fire):

6x 406 mm AP Model 1940:
Alpha Damage: 13,250
Ammo Type: Armor Piercing
Shell Air Drag: 0.367
Shell Always Ricochet At: 65.0°
Normalization: 12.0°
Shell Detonator: 0.022
Shell Detonator Threshold: 68.0 mm
Shell Diameter: 406 mm
Shell Krupp: 2530.0
Shell Mass: 1108.0
Shell Ricochet At: 55.0°
Shell velocity: 900.0 m/s

Depth Charge Airstrike:

Maximum bomb damage: 4,200
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 7.0 km
Bombs per payload: 2x PLAB-160 
Reload time: 30 s
Chance of Fire: 24%

Secondaries:

2x2 180 mm/HE-32:
Alpha damage: 2500
Alpha piercing HE: 30 mm
Range: 7 km
Shell velocity: 1000 m/s
Reload: 6 s
Chance of fire: 13%

AA Defense:

Long Range:

2x2 180 mm/65 SM-45 on an SM-48 mount:
Action Zone: 0.1-5.8 km
Hit Probability: 75 %
Damage Within an Explosion: 1820
Continuous Damage Per Second: 42
Number of Explosions Per Salvo: 2
Continuous damage: 292
Action Zone: 3.5-5.8 km

Mid Range

12x2 57 mm ZIF-31B mount:
Continuous Damage Per Second: 357
Hit Probability: 75%
Action Radius: 0.1-4.0 km

Short Range

12x4 25 mm 110-PM on a 4Ðœ-120 mount:
Continuous Damage Per Second: 203
Hit Probability: 70%
Action Radius: 0.1-3.1 km

Mobility:

Maximum Speed: 31.6 kt
Turning Circle Radius: 1060 m
Rudder Shift Time: 12.8 s
Propulsion: 210,000

Detection:

Surface detectability: 16.9 km
Air detectability: 11.8 km
Detectability after firing main guns in smoke: 17.0 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s

Slot 2: Specialized Repair Teams:
Charges 5
Action time 20 s
Reload time 60 s
HP per second +642.0 hp

Slot 3: Engine Boost:
Charges: 3
Action Time: 180 s
Reload Time: 120 s
Max Speed: +15%

Slot 4: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: +3.5 km
Ship Detection Range: +5.0 km

Slot 4: Defensive AA Fire:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Average AA Damage: +50%
Damage within the explosion radius of shells fired from medium and long- range AA defenses: 300%

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

3 Comments

😃Thank you for your comment, it will be added asap.✅

  1. 406mm guns on a 'cruiser' while its clearly just a Borodino that got a load of gimmicks and moved to T9. What is WeeGee smoking? I want some

    ReplyDelete
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