Oregon: Tier X American Battleship 1938
A "fast battleship" design that preceded the Iowa-class. The ship's primary armament consisted of 457 mm guns in twin turrets developed in 1938, simultaneously with the design of the ship itself.
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Closed test 14.2 Balance Changes
- Burst Fire mode parameters changed:
- Main battery firing range penalty increased: -42.7 to -46.9%
- In effect, this reduces the main battery firing range from 13.5km to 12.5km while Burst Fire mode is active
- Main battery firing range penalty increased: -42.7 to -46.9%
Oregon Info:
Ship Name:
X Oregon


Level: 10
Added for testing: 14.0
Release during: 14.2
Nation:
USA

Current development status: Released
Oregon is an event ship and will be removed after the event
How to Obtain:
The 1st set of experimental ships will enter the game in Update 14.2! The details below will explain how to obtain them:
- Since these ships are primarily meant for seasoned players, first of all you'll need to gain a special access by either completing a special combat mission for Tier IX ships or spending Free XP.
- After that, you'll be able to work towards unlocking these ships by completing special missions. These missions will bring you a new currency called Action Reports; you'll use these together with Credits to obtain the ships' components.
- Collecting enough components will allow you to unlock the ships themselves. The specific number of components needed will depend on the ship.
- The ships have to be unlocked in order, from Tier VIII - X.
- Once obtained, you'll be able to bring these ships into all battle types.
- They'll be available for a duration of several Updates, and will be removed with the release of Update 14.7.
- There will be a special mission chain that can be completed only with Experimental ships and will reward you with Coal.
- After their removal, commemorative rewards will be given to all players who unlocked all of the ships.
- Lastly, please be advised that balance changes may be applied to these ships in the future.
Oregon Armor:
Hit Points: 74,100
Plating: 16-540 mm
Torpedo Protection, Damage Reduction: 26%
Hull Plating fore/mid/aft: 32/32-38/32 mm
Deck Plating fore/mid/aft: 32/38/32 mm
Casemate Fore Athwartships: 16-343 mm.
Casemate Aft Athwartships: 16-343 mm.
Citadel Fore Athwartships: 216 mm.
Citadel Aft Athwartships: 16 mm.
Armor Belt: 38-310 mm
Turret Plating: 184-540 mm
Superstructure: 19 mm
Citadel Torpedo Bulkhead: 58-297 mm
Citadel Deck: 16-25 mm
Citadel Bottom: 50 mm
Tonnage: 53,440
Fight or Flight
Your ship's characteristics gradually improve as she loses hit points, down to the minimum HP threshold.
As you restore the HP, these modifiers become less effective
- Main battery reload time: -15%
- Main battery shell dispersion: -23%
- Minimum HP threshold: 18,525
- HP when battle starts: 29,640
Your ships begin with a reduced amount of HP
Main Battery Armament:
3x2 457 mm/48 Mk.1 in a turret:
Max Range: 20.0 km
Reload: 27.0 s
Minimum Shell Type Switching Time: 26.0 s
180° Turn Time: 36.0 s
Dispersion at Max Range: 293 m
Sigma: 1.80σ
Shell Types
HE Shells
6x 457 mm HE Type C:
Max HE Shell Damage: 6,450
Alpha Piercing HE: 77.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.29
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 240.0
Shell Mass: 1230.0 kg
Shell Velocity: 800.0 m/s
Burn Probability: 43%
AP Shells:
6x 457 mm AP Type C:
Max AP Shell Damage: 15,750
Ammo Type: Armor Piercing
Shell Air Drag: 0.29
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 76.0 mm
Shell Krupp: 2250.0
Shell Mass: 1746.0 kg
Ricochet At: 45.0°
Shell Speed: 732.0 m/s
Burst Fire and Modified Shells (Alternative Fire Mode)

To activate Burst Fire, Press
"F Key"

Increases main battery gun rate of fire by allowing you to shoot a series of quick salvos at short intervals.
Each salvo series is followed by a longer reload time.
Modified shells possess characteristics that differ from those of conventional shells
Each salvo series is followed by a longer reload time.
Modified shells possess characteristics that differ from those of conventional shells
Reload time: 38.0 s
Burst interval: 1.7 s
Shots in the series: 2
Number of shells: 75
Firing range: 12.5 km
Maximum dispersion: 190 m
Limited AP Shells (Burst Fire):
6x 457 mm AP Type D:
Max AP Shell Damage: 15,750
Ammo Type: Armor Piercing
Shell Air Drag: 0.29
Shell Always Ricochet At: 65.0°
Normalization: 12.0°
Shell Detonator: 0.022
Shell Detonator Threshold: 76.0 mm
Shell Krupp: 2100.0
Shell Mass: 1746.0 kg
Ricochet At: 55.0°
Shell Speed: 832.0 m/s
Depth Charge Airstrike:
Maximum bomb damage: 4,900
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 11.0 km
Bombs per payload: 2x 650 LB Depth Bomb
Reload time: 30 s
Chance of Fire: soon%
Secondaries:
10 × 2 127 mm HE Mk32
Max HE Shell Damage: 1800
Range: 7.3 km
Reload: 4.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Speed: 792.0 m/s
Burn Probability: 5%
AA Defence:
Long Range:
10x2 127 mm/38 Mk.12 on a Mk.38 mount:
Firing range: 5.8 km
Hit Probability: 75 %
Damage Within an Explosion: 1610
Damage by long-range AA guns: 172
Number of Explosions Per Salvo: 8
Continuous Damage: 384
Action Zone: 3.5 - 5.8 km
Mid Range:
16x4 40 mm/56 Bofors on a Mk.2 mount:
Firing range: 3.5 km
Damage by mid-range AA guns: 413
Hit Probability: 75%
Short Range:
40×1 20 mm Oerlikon on a Mk.4 mount:
Firing range: 2.0 km
Damage by short-range AA guns: 280
Hit Probability: 70%
Mobility:
Maximum speed: 33.0 knots
Turning circle radius: 890 m
Rudder shift time: 16.5 s
Propulsion: 230,000 hp
Visibility:
Surface Detectability: 16.4 km
Air Detectability: 11.3 km
Detectability by enemy subs: 0-11.3 km
Detectability Firing in Smoke Screen: 18.0 km
Consumables:
Slot 1: Damage Control Party:
Charges: infinity
Work Time: 20 s
Reload Time: 80 s
Slot 2: Specialized Repair Teams:
Charges: 5
Action Time: 20 s
Reload Time: 60 s
Regeneration: +741 hp/s
Slot 3: Engine Boost:
Charges: 3
Action Time: 180 s
Reload Time: 120 s
Max Speed: +15%
Slot 4: Fighter:
Charges: 4
Action Time: 60 s
Reload Time: 90 s
Radius: +3.0 km
Fighters: x4