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Oregon: Tier X American Battleship 1938
A "fast battleship" design that preceded the Iowa-class. The ship's primary armament consisted of 457 mm guns in twin turrets developed in 1938, simultaneously with the design of the ship itself.
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Oregon State Flag Alis Volat Propriis (She flies with her own wings) motto of the state of Oregon, U.S.A.
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Oregon Info:
Ship Name: X Oregon
Level: 10
Added for testing: 14.0
Nation: USA
Current development status: Work in Progress
Oregon is an event ship and will be removed after the event
Oregon Armor:
Hit Points: Start of battle 29,640 hp > Threshold 74,100 hp
Plating: 16-540 mm
Torpedo Protection, Damage Reduction: 26%
Hull Plating fore/mid/aft: 32/32-38/32 mm
Deck Plating fore/mid/aft: 32/38/32 mm
Casemate Fore Athwartships: 16~343 mm.
Casemate Aft Athwartships: 16~343 mm.
Citadel Fore Athwartships: 216 mm.
Citadel Aft Athwartships: 16 mm.
Armor Belt: 38-310 mm
Turret Plating: 184-540 mm
Superstructure: 19 mm
Citadel Torpedo Bulkhead: 58-297 mm
Citadel Deck: 16-25 mm
Citadel Bottom: 50 mm
Tonnage: 53,440
Addressing Concerns of Limited Shells Mechanic
After the initial announcement of the new Limited Shells mechanic, some of you expressed concerns about its purpose and future. WG want to address these concerns:
- Limited Shells is a standalone mechanic and not a testbed for Premium Ammo.
- Limited Shells are tied to specific ships and function similarly to existing gameplay mechanics, such as the Burst Fire mode available on ships like Condé, Edgar, and Zorkiy, which also feature improved shell characteristics.
- Limited Shells will automatically restock after each battle, similar to consumable charges, and cannot be purchased with any currency, except as part of the standard ship servicing costs after each battle.
- The three ships mentioned above are planned to be available only for the duration of the event, after which they will be removed from the game. WG also want to highlight that these ships, like all ships entering the game - including Tech Tree ships, Premiums, and others - will undergo WG's regular live testing process to ensure they fit within the overall game balance.
Fight or Flight
The "Fight or Flight" mechanic enhances main battery reload and accuracy as Hit Points decrease, up to a Minimum effective Hit Points threshold. Going below this threshold does not provide additional bonuses.
Minimum Effective Hit Point Threshold:
- 18,525
Bonuses at the Threshold:
- Main battery reload time: -15%
- Main battery shell dispersion: -27%
Main Battery Armament:
3x2 457 mm/48 Mk.1 in a turret:
Max Range: 20.0 km
Reload: 25.0 s > Theshold 21.25 s
Minimum Shell Type Switching Time: 26.0 s
180° Turn Time: 36.0 s
Dispersion at Max Range: 293 m > Threshold 214 m
Sigma: 1.80σ
Shell Types
HE Shells 6x 457 mm HE Type B:
Max HE Shell Damage: 6,450
Alpha Piercing HE: 77.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.341
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 240.0
Shell Mass: 1230.0 kg
Richochet At: 91.0°
Shell Velocity: 800.0 m/s
Burn Probability: 43%
AP Shells: 6x 457 mm AP Type B:
Max AP Shell Damage: 15,750
Ammo Type: Armor Piercing
Shell Air Drag: 0.341
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 76.0 mm
Shell Krupp: 2390.0
Shell Mass: 1746.0 kg
Ricochet At: 45.0°
Shell Speed: 732.0 m/s
Upgrades Improving Main Battery Accuracy or Firing Range Are Unavailable
Limited AP Shells:
- AP shells with improved ballistics, penetration, reduced possibility of ricochet, shortened shell fuse time.
- Number of shells: 72 (Burst series expends 4 shells per turret)
- Maximum AP shell damage: 13,250
- The angle at which the check for ricochets is made for AP shells: 55 degrees
- The guaranteed ricochet angle: 65 degrees
- Initial Velocity: 832 m/s
Burst Series:
Reload time: 35.0 seconds
Burst interval: 1.7 seconds
Shots in the series: 2
Firing range: -42.6%
Depth Charge Airstrike:
Maximum bomb damage: 4,900
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 11.0 km
Bombs per payload: 2x 650 LB Depth Bomb
Reload time: 30 s
Chance of Fire: soon%
Secondaries:
10 × 2 127 mm HE Mk32
Max HE Shell Damage: 1800
Range: 7.3 km
Reload: 4.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Ricochet At: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 5%
AA Defence:
Long Range:
10x2 127 mm/38 Mk.12 on a Mk.38 mount:
Firing range: 5.8 km
Hit Probability: 75 %
Damage Within an Explosion: 1610
Damage by long-range AA guns: 172
Number of Explosions Per Salvo: 8
Continuous Damage: 384
Action Zone: 3.5 - 5.8 km
Mid Range:
16x4 40 mm/56 Bofors on a Mk.2 mount:
Firing range: 3.5 km
Damage by mid-range AA guns: 413
Hit Probability: 75%
Short Range:
40×1 20 mm Oerlikon on a Mk.4 mount:
Firing range: 2.0 km
Damage by short-range AA guns: 280
Hit Probability: 70%
Mobility:
Maximum speed: 33.0 knots
Turning circle radius: 890 m
Rudder shift time: 16.5 s
Propulsion: 230,000 hp
Visibility:
Surface Detectability: 16.4 km
Air Detectability: 11.3 km
Detectability by enemy subs: 0-11.3 km
Detectability Firing in Smoke Screen: 18.0 km
Consumables:
Slot 1: Damage Control Party:
Charges: infinity
Work Time: 20 s
Reload Time: 80 s
Slot 2: Specialized Repair Teams:
Charges: 5
Action Time: 20 s
Reload Time: 60 s
Regeneration: +1111.5 hp/s
Preparation time at the beginning of the battle 200 s
Slot 3: Engine Boost:
Charges: 3
Action Time: 180 s
Reload Time: 120 s
Max Speed: +15%
Slot 4: Fighter:
Charges: 4
Action Time: 60 s
Reload Time: 90 s
Radius: +3.0 km
Fighters: x4