Oregon: Tier X American Battleship 1938 (14.2 Balance Changes)

Oregon: Tier X American Battleship 1938

flag shipicon Oregon: Tier X American Battleship 1938

A "fast battleship" design that preceded the Iowa-class. The ship's primary armament consisted of 457 mm guns in twin turrets developed in 1938, simultaneously with the design of the ship itself.

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Closed test 14.2 Balance Changes

  • Burst Fire mode parameters changed: 
    • Main battery firing range penalty increased: -42.7 to -46.9%
      • In effect, this reduces the main battery firing range from 13.5km to 12.5km while Burst Fire mode is active

Oregon Info:

Ship Name: flag shipicon X Oregon
Level: 10
Added for testing: 14.0
Release during: 14.2
Nation:  flag USA
Current development status: Released
Oregon is an event ship and will be removed after the event

How to Obtain:

The 1st set of experimental ships will enter the game in Update 14.2! The details below will explain how to obtain them:

  • Since these ships are primarily meant for seasoned players, first of all you'll need to gain a special access by either completing a special combat mission for Tier IX ships or spending Free XP.
  • After that, you'll be able to work towards unlocking these ships by completing special missions. These missions will bring you a new currency called Action Reports; you'll use these together with Credits to obtain the ships' components.
  • Collecting enough components will allow you to unlock the ships themselves. The specific number of components needed will depend on the ship.
  • The ships have to be unlocked in order, from Tier VIII - X.
  • Once obtained, you'll be able to bring these ships into all battle types.
  • They'll be available for a duration of several Updates, and will be removed with the release of Update 14.7.
  • There will be a special mission chain that can be completed only with Experimental ships and will reward you with Coal.
  • After their removal, commemorative rewards will be given to all players who unlocked all of the ships.
  • Lastly, please be advised that balance changes may be applied to these ships in the future.

Oregon Armor:

Battleship Oregon Armoe Image
Hit Points: 74,100
Plating: 16-540 mm
Torpedo Protection, Damage Reduction: 26%
Hull Plating fore/mid/aft: 32/32-38/32 mm
Deck Plating fore/mid/aft: 32/38/32 mm
Casemate Fore Athwartships: 16-343 mm.
Casemate Aft Athwartships: 16-343 mm.
Citadel Fore Athwartships: 216 mm.
Citadel Aft Athwartships: 16 mm.
Armor Belt: 38-310 mm
Turret Plating: 184-540 mm
Superstructure: 19 mm
Citadel Torpedo Bulkhead: 58-297 mm
Citadel Deck: 16-25 mm
Citadel Bottom: 50 mm
Tonnage: 53,440

Fight or Flight

Your ship's characteristics gradually improve as she loses hit points, down to the minimum HP threshold.
As you restore the HP, these modifiers become less effective

  • Main battery reload time: -15%
  • Main battery shell dispersion: -23%

  • Your ships begin with a reduced amount of HP

  • Minimum HP threshold: 18,525
  • HP when battle starts: 29,640

Main Battery Armament:

3x2 457 mm/48 Mk.1 in a turret:
Max Range: 20.0 km
Reload: 27.0 s
Minimum Shell Type Switching Time: 26.0 s
180° Turn Time: 36.0 s
Dispersion at Max Range: 293 m
Sigma: 1.80σ

Shell Types

HE Shells

6x 457 mm HE Type C:
Max HE Shell Damage: 6,450
Alpha Piercing HE: 77.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.29
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 240.0
Shell Mass: 1230.0 kg
Shell Velocity: 800.0 m/s
Burn Probability: 43%

AP Shells:

6x 457 mm AP Type C:
Max AP Shell Damage: 15,750
Ammo Type: Armor Piercing
Shell Air Drag: 0.29
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 76.0 mm
Shell Krupp: 2250.0
Shell Mass: 1746.0 kg
Ricochet At: 45.0°
Shell Speed: 732.0 m/s

Burst Fire and Modified Shells (Alternative Fire Mode)

Burst Fire
To activate Burst Fire, Press Image of the F Key "F Key"
Increases main battery gun rate of fire by allowing you to shoot a series of quick salvos at short intervals.
Each salvo series is followed by a longer reload time.
Modified shells possess characteristics that differ from those of conventional shells

Reload time: 38.0 s
Burst interval: 1.7 s
Shots in the series: 2
Number of shells: 75
Firing range: 12.5 km
Maximum dispersion: 190 m

Limited AP Shells (Burst Fire):

6x 457 mm AP Type D:
Max AP Shell Damage: 15,750
Ammo Type: Armor Piercing
Shell Air Drag: 0.29
Shell Always Ricochet At: 65.0°
Normalization: 12.0°
Shell Detonator: 0.022
Shell Detonator Threshold: 76.0 mm
Shell Krupp: 2100.0
Shell Mass: 1746.0 kg
Ricochet At: 55.0°
Shell Speed: 832.0 m/s

Depth Charge Airstrike:

Maximum bomb damage: 4,900
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 11.0 km
Bombs per payload: 2x 650 LB Depth Bomb
Reload time: 30 s
Chance of Fire: soon%

Secondaries:

10 × 2 127 mm HE Mk32
Max HE Shell Damage: 1800
Range: 7.3 km
Reload: 4.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Speed: 792.0 m/s
Burn Probability: 5%

AA Defence:

Long Range:

10x2 127 mm/38 Mk.12 on a Mk.38 mount:
Firing range:  5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1610
Damage by long-range AA guns:  172
Number of Explosions Per Salvo:  8
Continuous Damage: 384
Action Zone:  3.5 - 5.8 km

Mid Range:

16x4 40 mm/56 Bofors on a Mk.2 mount:
Firing range:  3.5 km
Damage by mid-range AA guns:  413
Hit Probability:  75%

Short Range:

40×1 20 mm Oerlikon on a Mk.4 mount:
Firing range:  2.0 km
Damage by short-range AA guns:  280
Hit Probability:  70%

Mobility:

Maximum speed: 33.0 knots
Turning circle radius: 890 m
Rudder shift time: 16.5 s
Propulsion: 230,000 hp

Visibility:

Surface Detectability: 16.4 km
Air Detectability: 11.3 km
Detectability by enemy subs: 0-11.3 km
Detectability Firing in Smoke Screen: 18.0 km

Consumables:

Slot 1: Damage Control Party:
Charges: infinity
Work Time: 20 s
Reload Time: 80 s

Slot 2: Specialized Repair Teams:
Charges: 5
Action Time: 20 s
Reload Time: 60 s
Regeneration: +741 hp/s

Slot 3: Engine Boost:
Charges: 3
Action Time: 180 s
Reload Time: 120 s
Max Speed: +15%

Slot 4: Fighter:
Charges: 4
Action Time: 60 s
Reload Time: 90 s
Radius: +3.0 km
Fighters: x4

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

😃Thank you for your comment, it will be added asap.✅

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