Metz: Tier VIII French Heavy Cruiser 1926
After the signing of the Washington Naval Treaty, France had the right to build new battleships to replace their old ones. In the 1920s, the design of a new ship class began. These ships could have been classified as battlecruisers or "large" cruisers in terms of their characteristics. The first project for a ship of this type was a cruiser with a displacement of 17,500 tons, armed with eight 305 mm guns in two quadruple-gun turrets.
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Metz Info:
Ship Name:
VIII Metz


Level: 8
Added for testing: 14.0
Release during: 14.2
Nation:
France

Current development status: Work in Progress
Metz is an event ship and will be removed after the event
How to Obtain:
The 1st set of experimental ships will enter the game in Update 14.2! The details below will explain how to obtain them:
- Since these ships are primarily meant for seasoned players, first of all you'll need to gain a special access by either completing a special combat mission for Tier IX ships or spending Free XP.
- After that, you'll be able to work towards unlocking these ships by completing special missions. These missions will bring you a new currency called Action Reports; you'll use these together with Credits to obtain the ships' components.
- Collecting enough components will allow you to unlock the ships themselves. The specific number of components needed will depend on the ship.
- The ships have to be unlocked in order, from Tier VIII - X.
- Once obtained, you'll be able to bring these ships into all battle types.
- They'll be available for a duration of several Updates, and will be removed with the release of Update 14.7.
- There will be a special mission chain that can be completed only with Experimental ships and will reward you with Coal.
- After their removal, commemorative rewards will be given to all players who unlocked all of the ships.
- Lastly, please be advised that balance changes may be applied to these ships in the future.
Ship Armor:
Health Points: 42,500 hp
Armour: 13-305 mm
Turret plating: 150-305 mm
Superstructure: 13 mm
Armor Belt: 27-170 mm
Fore Athwartships: 27-160 mm
Aft Athwartships: 25-160 mm
Citadel Fore Athwartships: 27-160 mm
Citadel Aft Athwartships: 50-80 mm
Citadel Armored Deck Slopes: 25 mm
Citadel Torpedo Bulkhead: 60 mm
Citadel Deck: 30 mm
Citadel Bottom: 30 mm
Torpedo Protection: 25%
Fight or Flight
- Main battery reload time: -15%
- Main battery shell dispersion: -17%
- HP when Battle Starts: 17,000
- Minimum HP threshold: 10,625
Your ships begin with a reduced amount of HP
Main Battery Armament:
2x4 305 mm/45 Mle 1910 in a turret:
Max Range: 18.8 km
Main Battery Reload: 30.0 s
180° Turn Time: 25.7 s
Dispersion at Max Range: 245 m
Sigma: 1.80σ
Shell Types:
HE Shells
8x 305 mm HE OEA Mle 1933:
Alpha Damage: 4,050
Ammo Type: High Explosive
Alpha Piercing HE: 51.0 mm
Shell Air Drag: 0.233
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 305 mm
Shell Krupp: 1.0
Shell Mass: 308.0 kg
Velocity: 905.0 m/s
Burn Probability: 17%
AP Shells:
8x 305 mm AP OPf Mle 1933:
Alpha Damage: 8,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.255
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 51.0 mm
Shell Diameter: 305 mm
Shell Krupp: 2630.0
Shell Mass: 395.0 kg
Shell Ricochet At: 45.0°
Velocity: 850.0 m/s
Burst Fire and Modified Shells (Alternative Fire Mode)

To activate Burst Fire, Press
"F Key"

Increases main battery gun rate of fire by allowing you to shoot a series of quick salvos at short intervals.
Each salvo series is followed by a longer reload time.
Modified shells possess characteristics that differ from those of conventional shells
Each salvo series is followed by a longer reload time.
Modified shells possess characteristics that differ from those of conventional shells
Reload time: 40.0 s
Burst interval: 1.7 s
Shots in the series: 2
Number of shells: 80
Firing range: 12.5 km
Maximum dispersion: 180 m
Limited AP Shells (Burst Fire):
8x 305 mm AP OPf Mle 1935:
Alpha Damage: 8,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.255
Shell Always Ricochet At: 65.0°
Normalization: 12.0°
Shell Detonator: 0.022
Shell Detonator Threshold: 51.0 mm
Shell Diameter: 305 mm
Shell Krupp: 2550.0
Shell Mass: 395.0 kg
Shell Ricochet At: 55.0°
Velocity: 940.0 m/s
Depth Charge Airstrike:
Maximum bomb damage: 4,200
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 7.0 km
Bombs per payload: 2x 100 lb Bomb Mk VIII
Reload time: 30 s
Chance of Fire: 19%
Secondaries:
2x3 155 mm/50 Mle 1920 on an Mle 1927 mount:
Range: 7.6 km
Reload: 9 s
Alpha Damage: 2200
Ammo Type: HE
Velocity: 870 m/s
Chance of causing a fire: 11%
6x2 100 mm/45 Mle 1930 on an Mle 1931 mount:
Range: 7.6 km
Reload: 4 s
Alpha Damage: 1400
Ammo Type: HE
Velocity: 780 m/s
Chance of causing a fire: 6%
AA Defence:
Long Range:
6x2 100 mm/45 Mle 1930 on an Mle 1931 mount
Firing range: 5.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 56
Damage Caused by Shell Explosions: 1190
Number of Explosions Per Salvo: 3
Continuous damage: soon
Action zone: 3.5-5.8 km
Mid Range:
8x2 37 mm/50 CAIL Mle 1933 on a CAD Mle 1933 mount
Firing range: 3.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 35
Short Range:
18x2 25 mm Hotchkiss Mle 1939 on a CAD Mle 1939
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 238
Mobility:
Maximum Speed: 30.0 kts
Turning Circle Radius: 710 m
Rudder Shift Time: 11.5 s
Propulsion: 147 000 hp
Visibility:
Surface Detectability: 13.7 km
Detectability by depths: 0~9.6 km
Air Detectability: 9.6 km
Detectability after Firing Main Guns in Smoke: 10.9 km
Available Consumables:
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Specialized Repair Teams:
Charges: 5
Action Time: 20 s
Reload Time: 60 s
Regeneration: +425 hp/s
Slot 3: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 90 s
Boost: +15%
Slot 4: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Slot 4: Defensive AA Fire:
Charges: 3
Action time: 40 s
Reload time: 80 s
Average AA Damage: +50%
Damage within the explosion radius of shells fired from medium and long- range AA defenses: 300%
Slot 5: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Fighters: x3