Chikuma II Golden: Tier IX Japanese Premium Hybrid Cruiser 1939
A Tone-class heavy cruiser, this warship represents an advancement from the Mogami class. Notably, all four main battery turrets are situated on the ship's bow, a distinctive feature of this series. Designed for extended-range reconnaissance, escort duties, and supporting aircraft carrier formations, this warship boasts an augmented cruising range and carries an onboard air group. Throughout World War II, the cruiser took part in most major operations conducted by the Japanese Navy. In October 1944, Chikuma was sunk during the Battle of Leyte Gulf.
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Key Features:
- Her main battery is represented by eight 203mm guns in four twin turrets with slow traverse speed and limited firing angles, resulting in rather low damage per minute.
- In comparison to her sister ship, Chikuma II’s torpedo bombers will reload more quickly, have more damage potential, and can be stored as up to two charges.
- Additionally, her ship-mounted torpedoes will have long range, high damage, and improved launch angles due to the torpedoes’ ability to turn after hitting the water.
- Excellent concealment and access to the Smoke Generator consumable will be valuable tools, but her small HP pool and weak AA means captains should take care when detected.
- Chikuma II also has access to Hydroacoustic Search and Defensive AA Fire in the same slot.
Gameplay:
Chikuma II heavily relies on her squadrons and will be most effectively played by using her stealth to take advantageous fights. Enemy targets may be softened up by using her torpedo bombers and high-damage torpedoes, then followed up with main battery salvos from the cover of smoke. In direct confrontations, Chikuma II will fare poorly against her peers, so captains will want to avoid engagements in open water against enemy cruisers and battleships.
Chikuma II Golden Info:
Default Permanent Camouflages (Click image to enlarge) |
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Ship Name:
IX Chikuma II Golden
Level: 9
Class: Tone-class hybrid cruiser
WG introduction: January 8, 2024
Status:
Premium Ship
Released: 13.3
How to obtain: Santas
Golden Containers via Santa
Gift and Santa
Mega Containers in Update 13:11
Nation:
Japan
Current development status: Released
How to Obtain:
In World of Warships Update 13.11, the Japanese Premium Hybrid Cruiser Chikuma II Golden can be obtained through "Golden" Santa Crates. Here’s how it works:
- Initial Drop Rate: The chance of receiving one of the Golden ships (including Prins Van Oranje Golden, Georg Hoffman Golden, or Chikuma II Golden) is extremely low at 0.001% initially.
- Increased Odds: Once you acquire the standard versions of these three ships (Prins Van Oranje, Georg Hoffman, and Chikuma II), the chance of obtaining a Golden ship increases significantly to 10%.
- Alternative Rewards: If you already own all three Golden ships, you’ll receive 1,250 Steel instead.
The "Golden" Santa Crates also include other premium rewards such as Research Points, Steel, and various economic bonuses, ensuring value even if you don’t get a ship right away.
For further details, you can visit WoWs Gamer Blog a special pages on Santa Rewards and containers.
Armor:
Hit Points: 38,900 hp
Overall: 16-175 mm
Fires Duration: 30 s
Superstructure: 16 mm
Citadel Fore Athwartships: 19-175 mm.
Citadel Aft Athwartships: 19-105 mm.
Citadel Armor Belt: 100-145 mm.
Citadel Armoured deck slopes: 67 mm.
Citadel Torpedo Bulkhead: 40-65 mm.
Citadel Deck: 31-56 mm.
Citadel Bottom: 40 mm.
Turret Plating: 25 mm.
Torpedo protection damage reduction: 13%.
Main Battery:
4 x 2 203 mm/50 3rd Year Type No.2 in a Model E turret:
Max Range: 15.7 km
Reload: 16.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 133 m
Sigma: 2.05σ
Shell Types:
HE Shells:
8x 203 mm HE Type0:
Alpha Damage: 3,300
Max HE Shell Damage Per Minute: 99,000
Alpha Piercing HE: 34 mm
Air Drag Coefficient: 0.337
Always Ricochet at: 60.0°
Normalization: 8°
Fusetime: 0.001 s
Detonator Threshold: 2.0 mm
Shell Diameter: 0.203 m
Krupp: 560.0
Mass: 125.85 kg
Start Ricochet: 91.0°
Muzzle Velocity: 840 m/s
Burn Probability: 17%
AP Shells:
8x 203 mm AP Type91:
Alpha Damage: 4,700
Max AP Shell Damage Per Minute: 141,000
Ammo Type: AP
Air Drag Coefficient: 0.337
Always Ricochet at: 60.0°
Normalization: 7.0°
Fusetime: 0.033 s
Detonator Threshold: 34.0 mm
Shell Diameter: 0.203 m
Krupp: 2468.0
Mass: 125.85 kg
Start Ricochet: 45.0°
Muzzle Velocity: 840 m/s
Air Wing - Torpedo Bombers:
Plane Stats: Aichi M6A2 Seiran
Plane Health: 1950 hp
Cruising Speed: 135 kts
Max Speed: 155 kts
Engine boost time: 15 s.
Engine boost reload time: 30 s.
Attacking Flight Size: 2
Squadron Flight Amount: 2
Detectability range: 7.5 km
Aircraft on Deck: 4
Plane Restoration: 120 s
Torpedo Stats: 1x Type 91 Mod. 4
Torpedoes in Payload: 1
Max Torpedo Damage: 8318
Aerial Torpedo Speed: 53 kts
Torpedo Range: 6.0 km
Torpedo Arming Distance: 705 m
Secondaries:
4 x 2 127 mm/40 Type 89 on a Model A1 Mod.1 mount:
Range: 5.5 km
Damage: 2,100 hp
Chance of Fire: 8%
Reload: 7.5 s
HE Armour Penetration: 21 mm
Shell Velocity: 725 m/s
Depth Charges Airstrike:
Aircraft HP: 2000
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs Type: 2x Experimental 45 kg
Bombs in Payload: 2
Max Bomb Damage: 4200
Max Range: 7 km
Reload: 30 s
Torpedo Armament:
4x3 610 mm:
Reload: 105 s
180° Turn Time: 7.2 s
Range: 15 km
Damage: 23,767
Speed: 60 kts
Visibility Distance: 1.7 km
Anti Air Defence:
Long Range:
4x2 127 mm/40 Type 89 on a Model A1 Mod.1 mount:
Action Zone: 3.5-5.8 km
Hit Probability: 90 %
Damage Caused by Shell Explosions: 1540
Continuous Damage Per Second: 60
Number of Explosions Per Salvo: 3
Short Range:
8x3 25 mm/60 Type 96 on a triple mount:
4x2 25 mm/60 Type 96 on a twin mount:
23x1 25 mm/60 Type 96 on a single mount:
Action Zone: 2.5 km
Hit Probability: 85 %
Continuous Damage Per Second: 196
Mobility:
Maximum Speed: 35.5 kts
Turning Circle Radius: 780 m
Rudder Shift Time: 10.0 s
Propulsion: 152,000 hp
Visibility:
Surface Detectability: 11.7 km
Air Detectability: 7.2 km
Detectability after Firing Main Guns in Smoke: 6.2 km
Consumables:
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search:
Charges: 3.
Action time: 100 s.
Reload time: 120 s.
Torpedo detection range: 3.0 km.
Ship detection range: 4.0 km.
Slot 2: Defensive AA:
Charges: 3
Action Time: 40 s
Reload Time: 80 s
Slot 3: Smoke Generator:
Charges: 3.
Action time: 20 s.
Duration time: 160 s.
Reload time: 180 s.
Radius: 0.450 km.
Slot 4: Repair Party:
Charges: 4
Action time: 28 s
Reload Time: 80 s
HP Per sec: +194.5 hp/s
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.