Zao CLR: Tier X Japanese Heavy Cruiser 1941

Image of cruiser zao clr

flag Cruiser Special Ship Icon Zao CLR: Tier X Japanese Heavy Cruiser 1941

Eight heavy cruisers were supposed to be built under the Japanese naval building program. They were a further development of the Takao, Tone, and Mogami classes. It was planned to arm these ships with twelve 203 mm guns in four turrets—a traditional arrangement. Their armor was designed to withstand 203 mm HE shell hits. The number of ships was later reduced to four, and their construction was then cancelled altogether.

 
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Zao CLR Info

Ship Name:  flag Cruiser Special Ship Icon X Zao CLR
Level: 10
Class:  WG Project Heavy Cruiser
WG introduction:  July 6, 2024
Staus during testing and Final Cruiser Special Ship Icon Special Ship
Estimated release: 13.7
Base Value: resource 34 650
Nation:  flag Japan
Current development status: Work in Progress

Armor

Health Points: 44,900 hp
Armour: 16-203 mm
Side Plating: Fore/Mid/Aft: 25/30/25 mm
Deck: Fore/Mid/Aft: 25/30/25 mm
Superstructure: 16 mm
Fore Athwartships: 30 mm
Aft Athwartships: 30 mm
Citadel Fore Athwartships: 127-203 mm
Citadel Aft Athwartships: 105-160 mm
Armor Belt: 30 mm
Citadel Armor Belt: 100-152 mm
Citadel Torpedo Bulkhead: 90 mm
Citadel Deck Slopes: 65 mm
Citadel Deck: 55 mm
Citadel Bottom: 40 mm
Turret Plating: 50-127 mm
Torpedo Protection: 19%
Tonnage: 17,958 t

Main Battery Armament

4x3 203 mm/50 3rd Year Type No.2 in a triple turret:
Max Range: 16.2 km
Reload: 13.7 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 137 m
Sigma: 2.05σ
 

Shell Types

HE Shells

12x 203 mm HE Type1:
Alpha Damage: 3,400
Ammo Type: High Explosive
Alpha Piercing HE: 34.0 mm
Shell Air Drag: 0.337
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 560.0
Shell Mass: 155.0 kg
Velocity: 920.0 m/s
Burn Probability: 19%
 

AP Shells

12x 203 mm AP Type92:
Alpha Damage: 5,400
Ammo Type: Armor Piercing
Shell Air Drag: 0.337
Shell Always Ricochet At: 60.0
Normalization: 7.0
Shell Detonator: 0.033
Shell Detonator Threshold: 34.0 mm
Shell Diameter: 203 mm
Shell Krupp: 2468.0
Shell Mass: 155.0 kg
Shell Ricochet At: 45.0
Velocity: 920.0 m/s

Torpedoes

4x5 610 mm Quintuple/Type F3
Reload: 104 s
180° Turn Time:  7.2 s
Range: 8.0 km
Damage: 21,367 hp
Speed: 76 kts
Visibility Distance: 1.8 km

4x5 610 mm Quintuple/Type 93 mod.3
Reload: 171 s
180° Turn Time:  7.2 s
Range: 12.0 km
Damage: 23,367 hp
Speed: 67 kts
Visibility Distance: 1.7 km

Secondaries

6x2 100 mm HE Type98:
Max HE Shell Damage: 1,700
Range: 7.3 km
Reload: 3.0 s
Alpha Piercing HE: 30 mm
Ammo Type: High Explosive
Shell Speed: 1000 m/s
Burn Probability: 6%

Depth Charge Airstrike

Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 8.0 km
Number of Bombs in Payload: 2x Type 1 No. 25 MK 2 Mod. 1
Maximum bomb damage: 4900
Burn Probability: 28%

AA Defence:

Long Range

6×2 100 mm/65 Type 98 on a Model A mount:
Firing range: 5.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 151
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 6
Continuous damage: 285
Action zone: 3.5-5.8 km
 

Mid Range

9×2 40 mm/60 Type 5 on a twin mount:
Firing range: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 172
 

Short Range

20×1 25 mm/60 Type 96 on a single mount:
11×3 25 mm/60 Type 96 on a triple mount:
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 151

Mobility

Maximum Speed: 34.5 kts
Turning Circle Radius: 840 m
Rudder Shift Time: 7.7 s
Propulsion: 159,000 hp

Detection

Surface Detectability: 12.2 km
Air Detectability: 7.5 km
Detectability after Firing Main Guns in Smoke: 7.2 km

Consumables

Slot 1 Damage Control Party:
Charges:  infinite.
Action Time: 5 s.
Reload Time: 60 s.

Slot 2 Repair Party:
Charges: 3.
Action Time: 28 s.
Reload Time: 80 s.
HP per Second: +224 hp/s.

Slot 3: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Fighters: 4

Slot 3: Spotting Aircraft:
Charges: 4
Action time: 100 s
Reload time: 240 s
Firing distance: +20%

Slot 4 Defensive AA Fire:
Charges: 3.
Action Time: 40 s.
Reload Time: 80 s.
Average AA Damage: +50%
Damage within the explosion radius of shells fired from medium and long-range AA defenses: 300%.

Slot 4 Hydroacoutic Search:
Charges: 3.
Action Time: 100 s.
Reload Time: 120 s.
Torpedo Detection: 3.5 km.
Ship Detection: 5 km.

Slot 5: Submarine Surveillance:
Charges: 3
Action time: 20 s
Reload time: 120 s
Sub Detection: 7 km
 

13.7 Updated Colorful Regatta Premium Container

You will receive one item from one of the columns below.
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Each Colorful Regatta Premium container includes (the percentage indicates the drop rate for each group of items):

  • One item from the list below — 100%. Breakdown:
    • 10 Colorful Tokens — 75%
    • 20 Colorful Tokens — 24.5%
    • 200 Colorful Tokens — 0.5%
  • One item from the list below — 100%. Breakdown:
    • 15,000 Doubloons — 0.30%
    • 750,000 Credits — 24.93%
    • 12,500 Free XP — 24.93%
    • 37,500 Elite Commander XP — 24.93%
    • 5,000 Coal — 24.93%
  • One item from the list below — 100%. Breakdown:
    • 5x India Delta — 10%
    • 5x India Yankee — 10%
    • 5x Juliet Charlie — 10%
    • 5x November Foxtrot — 10%
    • 5x Sierra Mike — 10%
    • 5x November Echo Setteseven — 10%
    • 5x Victor Lima — 10%
    • 5x India X-Ray — 10%
    • 5x X-Ray Papa Unaone — 10%
    • 5x Sierra Bravo — 10%
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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