Repair Party for restoring hit points.
Gameplay
Ambush Predator:
The Almirante Oquendo excels as an ambush predator. Her accurate main battery allows her to strike unsuspecting enemies effectively.
Positioning:
Play behind friendly destroyers to control key areas. Destroyers can spot enemies and provide cover for your cruiser.
Use the Almirante Oquendo’s speed to your advantage. Position yourself in unexpected spots to catch enemy cruisers off guard.
Survivability:
Be cautious during extended engagements. The Almirante Oquendo’s poor survivability means that prolonged battles can be risky.
Enemy battleships pose a significant threat due to their heavy firepower. Avoid exposing your vulnerable citadel to their salvos.
Almirante Oquendo Info
Ship Name:
IX Almirante Oquendo
Class: WG Project Heavy Cruiser
WG introduction: May 9, 2024
Staus during testing
IX Almirante Oquendo
Staus when Final
IX Almirante Oquendo
Estimated release: 13.7
Base Value:
19,000
Nation:
![flag](https://i.imgur.com/O0OT3Oz.png)
Spain
Current development status: WIP
Dockyard Details
The Dockyard itself will be broken into 20 phases. As always, you can complete combat missions that will award you with Dockyard phases. However, you will need to obtain 2 phases outside of these combat missions. The great news is that similar to the Wisconsin Dockyard, players will have the opportunity to complete this Dockyard without buying additional phases! The Tier VI German Cruiser Leipzig will be offered as an intermediate reward, and those captains who were lucky enough to obtain her already will be awarded 2 phases after reaching her assigned phase. Who doesn't love a free ship?!
Additionally, each phase can be purchased for 2,000 Doubloons. There will also be starter packs available for 3,000 Doubloons (which includes 2 phases) and 8,000 Doubloons (which includes 7 phases) for those who want to jumpstart their progression. These packs will only be available until you achieve 5 phases through combat missions, so be warned! Regardless of how you get there, the final reward for this event is the Almirante Oquendo with the special War Paint permanent camouflage and the Almirante Oquendo flag.
This Dockyard event will last until the start of Update 13.10, with combat missions available until the end of Update 13.8. Once 13.9 rolls around, you will only be able to progress the Dockyard by purchasing phases for Doubloons, so make sure you get cracking as soon as the event rolls around!
Armor
Health Points: 48,300 hp
Armour: 16-177 mm
Deck: Fore/Mid/Aft: 25/27/25 mm
Side Plating: Fore/Mid/Aft: 25-50/27-40/25-59 mm
Superstructure: 16 mm
Fore Athwartships: 27 mm
Aft Athwartships: 27 mm
Citadel Fore Athwartships: 27-140 mm
Citadel Aft Athwartships: 27-140 mm
Armor Belt: 27 mm
Citadel Torpedo Bulkhead: 30 mm
Citadel Deck: 80 mm
Citadel Bottom: 40 mm
Turret Plating: 50-152 mm
Torpedo Protection: 16%
Tonnage: 20,570 t
Main Battery Armament
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Conventional Parameters |
![alt shells](https://i.imgur.com/wzh9EXP.png) Press ![Image of the F Key](https://i.imgur.com/j7GzbBN.png) "F Key" for Alternative Parameters
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4x3 203 mm/50 Mk IX on a Mk.III mount:
Max Range: 17.6 km
Reload: 13.0 s
180° Turn Time: 22.5 s
Dispersion at Max Range: 154 m
Sigma: 2.05σ
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4x3 203 mm/50 Mk IX on a Mk.III mount:
Max Range: 17.6 km
Reload: 18.5 s (+ 42.3%)
180° Turn Time: 22.5 s
Dispersion at Max Range: 124 m (- 20%)
Sigma: 2.05σ
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Shell Types
HE Shells
12x 203 mm HE 256 lb:
Alpha Damage: 2850
Max HE Damage per Salvo: 34,200
Max HE Damage per Minute: 171,000
Ammo Type: High Explosive
Alpha Piercing HE: 34.0 mm
Shell Air Drag: 0.2637
Shell Always Ricochet At: 60-91°
Normalization: 8.0
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 560.0
Shell Mass: 116.1 kg
Velocity: 814.0 m/s
Burn Probability: 17%
AP Shells
12x 203 mm AP 256 lb Mk I:
Alpha Damage: 4500
Max AP Damage per Salvo: 54,000
Max AP Damage per Minute: 270,000
Ammo Type: Armor Piercing
Overmatch: 14 mm
Shell Air Drag: 0.2637
Shell Ricochet At: 45-60°
Normalization: 7.0
Shell Detonator: 0.033
Shell Detonator Threshold: 34.0 mm
Shell Diameter: 203 mm
Shell Krupp: 2850.0
Shell Mass: 116.1 kg
Velocity: 814.0 m/s
Torpedoes
2x3 533 mm Triple/Mk VIII ES
Reload: 106 s
180° Turn Time: 7.2 s
Range: 8.0 km
Damage: 16,633 hp
Speed: 62 kts
Chance of Flood: 279%
Visibility Distance: 1.3 km
Secondaries
6x2 90 mm proiettili HE:
Max HE Shell Damage: 1300
Range: 7.0 km
Reload: 4.0 s
Ammo Type: High Explosive
Alpha Piercing HE: 15 mm
Shell Speed: 860 m/s
Burn Probability: 5%
Depth Charge Airstrike
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 7.0 km
Number of Bombs in Payload: 2x 650 lb Depth Bomb
Maximum bomb damage: 4200
Burn Probability: 24%
AA Defence:
Long Range
6x2 90 mm/50 Model 1939 on a twin mount:
Firing range: 4.6 km
Hit Probability: 90 %
Damage by Zone Area AA: 70
Damage Caused by Shell Explosions: 1260
Number of Explosions Per Salvo: 4
Continuous damage: 325
Action zone: 3.5-4.6 km
Mid Range
16x2 37 mm/54 Model 1938 on a Model 1938 mount:
Firing range: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 329
Short Range
20x1 20 mm/65 Model 1939 on a Model 1939 mount:
Firing range: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 98
Priority Sector Reinforcement
Action Time: 10 s
preparation Time: 10 s
Mobility
Maximum Speed: 36.0 kts
Turning Circle Radius: 790 m
Rudder Shift Time: 11.3 s
Propulsion: 170.000 hp
Visibility
Surface Detectability: 14.0 km
Air Detectability: 10.5 km
Detectability after Firing Main Guns in Smoke: 8.7 km
Consumables
Slot 1: Damage Control Party
Charges: Infinite
Action Time: 5 seconds
Reload Time: 60 seconds
Slot 2: Repair Party
Charges: 3
Action Time: 28 seconds
Reload Time: 80 seconds
HP per Second: +241.5 hp/s
Slot 3: Hydroacoustic Search
Charges: 3
Action Time: 100 seconds
Reload Time: 120 seconds
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Slot 3: Defensive AA Fire
Charges: 3
Action Time: 40 seconds
Reload Time: 80 seconds
Average AA Damage: +50%
Shell Explosion Damage: 300%
Slot 4: Fighter
Charges: 3
Action Time: 60 seconds
Reload Time: 90 seconds
Action Radius: 3.0 km
Fighters: 4
Slot 4: Spotter Aircraft
Charges: 4
Action Time: 100 seconds
Reload Time: 240 seconds
Main Battery Firing Range: +20
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.