Almirante Oquendo: Tier IX Spanish Premium Heavy Cruiser 1947
Almirante Oquendo was a heavy cruiser embodying the "Super Washington" design, with a displacement of 17,500 tons, known as "Proyecto 138." The design was developed in 1938 at the Spanish naval shipyard in Ferrol. Under one of the draft designs, the ship's primary armament comprised twelve 203 mm main guns, but such an ambitious project for Spanish shipbuilding would never come to life because of the state of the country's economy following the devastating civil war.
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Almirante Oquendo Commemorative Flag
Antonio de Oquendo y Zandategui was a prominent Spanish naval commander in the 16th and 17th centuries during the Golden Age of the Armada Española. In 1891, armored cruiser Almirante Oquendo was launched from a shipyard in Vizcaya. On July 3, 1898, the ship was lost in a fierce battle with a U.S. Navy squadron near Santiago de Cuba.
Key Features
Main Battery:
Twelve 203mm guns provide a heavy broadside and good damage per minute.
Alternative firing mode: Guns become more accurate but with a longer reload time.
Speed:
Quite fast for a cruiser, allowing quick repositioning.
Vulnerable Citadel:
Be cautious of enemy battleships and heavy cruisers due to the vulnerable citadel.
Consumables:
Defensive AA Fire and Hydroacoustic Search (shared slot).
Choice between Fighter or Spotting Aircraft.
Repair Party for restoring hit points.
Gameplay
Ambush Predator:
The Almirante Oquendo excels as an ambush predator. Her accurate main battery allows her to strike unsuspecting enemies effectively.
Positioning:
Play behind friendly destroyers to control key areas. Destroyers can spot enemies and provide cover for your cruiser.
Use the Almirante Oquendo’s speed to your advantage. Position yourself in unexpected spots to catch enemy cruisers off guard.
Survivability:
Be cautious during extended engagements. The Almirante Oquendo’s poor survivability means that prolonged battles can be risky.
Enemy battleships pose a significant threat due to their heavy firepower. Avoid exposing your vulnerable citadel to their salvos.
Almirante Oquendo Info
Ship Name:
IX Almirante Oquendo
Class: WG Project Heavy Cruiser
WG introduction: May 9, 2024
Estimated release: 13.7
Base Value:
19,000
Ship release: 13.7
Final Phase Dockyard Ship
Nation:
Spain
Current development status: Released
Dockyard Details
13.7 Almte. Oquendo Dockyard Missions UTC
13.7 Almte. Oquendo Dockyard Starts NA
13.7 Almte. Oquendo Dockyard Ends EU
The Dockyard itself will be broken into 20 phases. As always, you can complete combat missions that will award you with Dockyard phases. However, you will need to obtain 2 phases outside of these combat missions. The great news is that similar to the Wisconsin Dockyard, players will have the opportunity to complete this Dockyard without buying additional phases! VI Leipzig will be offered at phase 11 as an intermediate reward, and those captains who were lucky enough to obtain her already will be awarded 2 phases after reaching her assigned phase. Who doesn't love a free ship?!
Additionally, each phase can be purchased for 2,000 Doubloons. There will also be starter packs available for 3,000 Doubloons (which includes 2 phases) and 8,000 Doubloons (which includes 7 phases) for those who want to jumpstart their progression. These packs will only be available until you achieve 5 phases through combat missions, so be warned! Regardless of how you get there, the final reward for this event is the IX Almirante Oquendo with the special War Paint permanent camouflage and the Almirante Oquendo flag.
This Dockyard event will last until the start of Update 13.10, with combat missions available until the end of Update 13.8. Once 13.9 rolls around, you will only be able to progress the Dockyard by purchasing phases for Doubloons, so make sure you get cracking as soon as the event rolls around!
Armor:
Health Points: 48,300 hp
Armour: 16-177 mm
Deck: Fore/Mid/Aft: 25/27/25 mm
Side Plating: Fore/Mid/Aft: 25-50/27-40/25-59 mm
Superstructure: 16 mm
Fore Athwartships: 27 mm
Aft Athwartships: 27 mm
Citadel Fore Athwartships: 27-140 mm
Citadel Aft Athwartships: 27-140 mm
Armor Belt: 27 mm
Citadel Torpedo Bulkhead: 30 mm
Citadel Deck: 80 mm
Citadel Bottom: 40 mm
Turret Plating: 50-152 mm
Torpedo Protection: 16%
Tonnage: 20,570 t
Main Battery Armament:
Main Battery:
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Conventional Parameters |
Press "F Key" for Alternative Parameters
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4x3 203 mm/50 Mk IX on a Mk.III mount:
Max Range: 17.6 km
Reload: 13.0 s
180° Turn Time: 22.5 s
Dispersion at Max Range: 154 m
Sigma: 2.05σ
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4x3 203 mm/50 Mk IX on a Mk.III mount:
Max Range: 17.6 km
Reload: 18.5 s (+ 42.3%)
180° Turn Time: 22.5 s
Dispersion at Max Range: 124 m (- 20%)
Sigma: 2.05σ
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Shell Types
HE Shells
12x 203 mm HE 256 lb:
Alpha Damage: 2850
Max HE Damage per Salvo: 34,200
Max HE Damage per Minute: 171,000
Ammo Type: High Explosive
Alpha Piercing HE: 34.0 mm
Shell Air Drag: 0.2637
Shell Always Ricochet At: 60-91°
Normalization: 8.0
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 560.0
Shell Mass: 116.1 kg
Velocity: 814.0 m/s
Burn Probability: 17%
AP Shells
12x 203 mm AP 256 lb Mk I:
Alpha Damage: 4500
Max AP Damage per Salvo: 54,000
Max AP Damage per Minute: 270,000
Ammo Type: Armor Piercing
Overmatch: 14 mm
Shell Air Drag: 0.2637
Shell Ricochet At: 45-60°
Normalization: 7.0
Shell Detonator: 0.033
Shell Detonator Threshold: 34.0 mm
Shell Diameter: 203 mm
Shell Krupp: 2850.0
Shell Mass: 116.1 kg
Velocity: 814.0 m/s
Torpedoes:
2x3 533 mm Triple/Mk VIII ES
Reload: 106 s
180° Turn Time: 7.2 s
Range: 8.0 km
Damage: 16,633 hp
Speed: 62 kts
Chance of Flood: 279%
Visibility Distance: 1.3 km
Depth Charge Airstrike:
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 7.0 km
Number of Bombs in Payload: 2x 650 lb Depth Bomb
Maximum bomb damage: 4200
Burn Probability: 24%
Secondary Armament:
6x2 90 mm proiettili HE:
Max HE Shell Damage: 1300
Range: 7.0 km
Reload: 4.0 s
Ammo Type: High Explosive
Alpha Piercing HE: 15 mm
Shell Speed: 860 m/s
Burn Probability: 5%
AA Defence:
Long Range
6x2 90 mm/50 Model 1939 on a twin mount:
Firing range: 4.6 km
Hit Probability: 90 %
Damage by Zone Area AA: 70
Damage Caused by Shell Explosions: 1260
Number of Explosions Per Salvo: 4
Continuous damage: 325
Action zone: 3.5-4.6 km
Mid Range
16x2 37 mm/54 Model 1938 on a Model 1938 mount:
Firing range: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 329
Short Range
20x1 20 mm/65 Model 1939 on a Model 1939 mount:
Firing range: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 98
Priority Sector Reinforcement
Action Time: 10 s
preparation Time: 10 s
Mobility:
Maximum Speed: 36.0 kts
Turning Circle Radius: 790 m
Rudder Shift Time: 11.3 s
Propulsion: 170.000 hp
Detection:
Surface Detectability: 14.0 km
Air Detectability: 10.5 km
Detectability after Firing Main Guns in Smoke: 8.7 km
Consumables:
Slot 1: Damage Control Party
Charges: Infinite
Action Time: 5 seconds
Reload Time: 60 seconds
Slot 2: Repair Party
Charges: 3
Action Time: 28 seconds
Reload Time: 80 seconds
HP per Second: +241.5 hp/s
Slot 3: Hydroacoustic Search
Charges: 3
Action Time: 100 seconds
Reload Time: 120 seconds
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Slot 3: Defensive AA Fire
Charges: 3
Action Time: 40 seconds
Reload Time: 80 seconds
Average AA Damage: +50%
Shell Explosion Damage: 300%
Slot 4: Fighter
Charges: 3
Action Time: 60 seconds
Reload Time: 90 seconds
Action Radius: 3.0 km
Fighters: 4
Slot 4: Spotter Aircraft
Charges: 4
Action Time: 100 seconds
Reload Time: 240 seconds
Main Battery Firing Range: +20
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.