Xin Zhong Guo 14: Tier VI Pan-Asian (China) Premium Submarine

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flag shipicon Xin Zhong Guo 14: Tier VI Pan-Asian (China) Premium Submarine

Xin Zhong Guo 14 (“New China №14”) is one of the ex-Soviet submarines of the S-class (ex-S-25) which was transferred to the PRC along with her three sisters in 1954–1955 and became the basis of the country’s submarine forces.

 
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Key Features

  • Torpedo Arsenal: Equipped with six torpedo tubes and a choice between homing and unguided deepwater torpedoes. The deepwater torpedoes are notable for their high damage and low detectability.
  • Surface Speed: The submarine has a good surface speed, allowing for swift positioning and repositioning in battle.
  • Concealment & Battery: It has mediocre concealment and a very slow battery recharge rate, which necessitates primarily surface-level operations.

Gameplay

  • Target Selection: Focus on attacking enemy battleships and cruisers with your deepwater torpedoes for heavy damage.
  • Awareness: Stay vigilant for enemy destroyers and submarines. Your homing torpedoes are less effective against them, and your short Submarine Surveillance range limits underwater combat capabilities.
  • Engagement Strategy: Avoid direct confrontations with destroyers and submarines. Utilize your surface speed to reposition and strike from advantageous angles.
  • Torpedo Usage: Make the most of your alternative deepwater torpedoes. They have high damage and low detectability, making them your primary weapon against larger ships.

More detail will be added as soon as it becomes available
 

Ship Info

Ship Name: flag shipicon VI Xin Zhong Guo 14
Level: 6
Class: Soviet S-class
WG Introduction: June 6, 2024
Status and Name During Testing: SUB Special Ship Icon VI Xin Zhong Guo 14
Status when Final: shipicon VI Xin Zhong Guo 14
Estimated Release: Update 13.8
Base value: resource 4,800
Nation: flag flag Pan-Asia (China)
Current Development Status: Work in Progress

Armor

Hit Points: 11,500 hp
Plating: 16 mm

Main Battery Armament:

1x1 100 mm:
Max Range:  6.0 km
Reload:  5.0 s
180° Turn Time:  18.0 s
Max Dispersion:  36 m
Sigma:  2.00σ
 

Shell Types:

SAP Shells

1x 100 mm:
Max SAP Shell Damage: 2200
Ammo Type: Semi Armor Piercing
Shell Speed: 804.0 m/s

Sonar

Reload:  6.5 s
Duration of a ping effect on a highlighted sector:  once 25 s/ twice 50 s
Ping velocity:  500 m/s
Max Range:  7.0 km

Torpedoes

Torpedo tubes
Loaders: Bow 2 - Stern 1
6x1 533 mm

Homing
Maximum damage: 4,600
Range: 7.0 km
Speed: 75 kt
Reload time: 40 s
Torpedo detectability: 1.7 km

Deep Water (can not hit the destroyers and submarines)
Maximum damage: 14,600
Range: 10.5 km
Speed: 60 kt
Reload time: 40 s
Torpedo detectability: 0.8 km

Dive Capacity

Dive capacity: 210 units
Dive capacity depletion: 1.0 units/s
Dive capacity recharge rate: 0.4 units/s

Mobility

Maximum Surfaced Speed: 31.0 kt.
Maximum Submerged Speed: 15.0 kt.
Turning circle radius: 430 m.
Rudder shift time: 5.2 s.
Propulsion: soon hp

Detection

Surface Detectability: 6.4 km
Air Detectability: 2.3 km
Detectability by depths: 0-2.3 km
Detectability after firing main guns in smoke: 2.0 km.

Available Consumables

Slot 1: Damage Control Party:
Charges: 3
Work time: 15 s
Reload time: 60 s
Slot 2: Hydrophone:
Charges: Infinite
Ship distance: 7 km
Interval between pings: 6 s
Action time: 1 s
Reload time: 60 s
Slot 3: Submarine Surveillance:
Charges: 2
Detection of submarines: 6 km
Consumable preparation time: 330 s
Consumable action time: 60 s
Reload time: 120 s
 
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.
 
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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