Svea: Tier X European (Sweden) Light Cruiser 1952

Header Image

flag shipicon Svea: Tier X European (Sweden) Light Cruiser 1952

A hypothetical design of a light cruiser armed with dual-purpose automatic 152 mm guns. It is an enlarged version of the Swedish Tre Kronor-class cruisers. The ship's primary purpose is to support destroyers' attacks.

 
{tocify} $title={Table of Contents}
 
update
Flip your mobile device to landscape for better viewing.

Key Features

  • Main Battery: Svea’s 152mm main battery has seven barrels with a fast reload, good ballistics, and improved dispersion for excellent gunnery.
  • Concealment & Torpedoes: The cruiser boasts good concealment, a solid anti-aircraft suite, and long-range, fast-reloading torpedoes.
  • Unique Consumables: Svea is equipped with strong consumables including Emergency Engine Power, Repair Party, Surveillance Radar, and a Smoke Generator, all with short action times and quick reloads.
  • Balancing Factors: To balance these strengths, Svea has a low HP pool, weak armor, and a limited main battery range.

Gameplay

  • Concealment & Support: Utilize Svea’s good concealment to support friendly destroyers at close range and surprise enemy destroyers with Surveillance Radar.
  • Avoiding Fire: Employ Emergency Engine Power and Smoke Generator to evade enemy fire.
  • Healing: Use Repair Party to recover health between skirmishes and prepare for the next engagement once consumables are recharged.
  • Consumable Management: Effective use and timing of Svea’s consumables are crucial for success in battle.

Ship Info

Default Permanent Camouflage (Click image to enlarge)
Default #1
Ship Name: flag shipicon X Svea
Level: 10
Class: WG project version of the Swedish Tre Kronor class cruisers
WG Introduction: June 6, 2024
Status and Name During Testing and Final: shipicon X Svea
Estimated Release: Update 13.8
Base value: doubloon 34,650
Nation: flag flag Europe (Sweden)
Current Development Status: Work in Progress

Armor:

Hit Points: 33,600 hp
Armour: 13-70 mm
Fires duration: 30 s
Hull Plating (fore/mid/aft): 25/25-70/25 mm
Deck Plating (fore/mid/aft): 25/30/25 mm
Turret Plating: 20 mm
Superstructure: 13 mm
Fore Athwartships: 38 mm
Aft Athwartships: 38 mm
Citadel Fore Athwartships: 38 mm
Citadel Aft Athwartships: 38-70 mm
Armor Belt: 25-70 mm
Citadel Deck: 30-35 mm
Citadel Bottom: 40 mm
Tonnage: 10,961

Main Battery Armament:

Main Battery:

1x3 152 mm/53 Model 1942 in a turret
2x2 152 mm/53 Model 1942 in a turret:
Firing range: 15.2 km
Reload time: 4.5 s
180 degree turn time: 7.2 s
Maximum dispersion: 139 m
Sigma: 2.05.
 

Shell Types:

HE Shells:

7x 152 mm HE M1942:
Max HE Shell Damage: 2,200
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2841
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Krupp: 1150.0
Shell Mass: 46.0 kg
Shell Ricochet At: 91°
Shell Velocity: 900.0 m/s
Burn Probability: 11%
 

AP Shells:

7x 152 mm AP M1942:
Max AP Shell Damage: 3,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.2884
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Krupp: 2200.0
Shell Mass: 46.7 kg
Ricochet At: 45.0°
Shell Speed: 900.0 m/s

Depth Charge Airstrike:

Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 8.0 km
Bombs per payload: 2x 650 LB Depth Bomb
Maximum bomb damage: 4900
Chance of fire: 28%

Torpedoes

2x4 533 mm Quad/Torped M1947:
Max Damage: 10,700
Range: 13.5 km
Reload: 70 s
Speed: 86 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.8 km

AA Defence:

Long Range:

2x2 152 mm/53 Model 1942 in a turret
1x3 152 mm/53 Model 1942 in a turret:
Continuous damage per second: 67
Hit probability: 90 %
Action zone: 6.9 km
Number of explosions in a salvo: 4
Damage within an explosion radius: 1820
Action zone 3.5 - 6.9 km
Continuous damage: 354
 

Mid Range:

15x1 40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350:
Continuous damage per second: 644
Hit probability: 90 %
Action zone: 3.5 km

Mobility:

Maximum speed: 34.0 knots
Turning circle radius: 720 m
Rudder shift time: 8.6 s
Propulsion: 90,000 hp

Detection:

Surface Detectability: 11.5 km
Air Detectability: 8.7 km
Detectability by enemy subs: 0-8.7 km
Detectability whilst firing in smoke: 5.6 km

Consumables:

Slot 1: Damage Control Party:
Charges: infinite
Work Time: 5 s
Reload Time: 60 s
Slot 2: Repair Party:
Charges: 3
Action Time: 14 s
Reload Time: 80 s
HP per Second: +336 hp/s
Slot 3 Short-Burst Smoke Generator
Charges: 6
Action time: 10 s
Life time: 40 s
Radius: 600.0 m
Reload time: 70 s
Slot 4: Surveillance Radar:
Charges: 4
Action Time: 15 s
Reload Time: 60 s
Detectability Ship distance: 9.0 km
Slot 5: Emergency Engine Power:
Charges: 3
Action Time: 60 s
Reload Time: 120 s
Maximum speed: +30%
 
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.
 
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

1 Comments

😃Thank you for your comment, it will be added asap.✅

  1. John DillingerJune 11, 2024 3:56 pm

    that ship is looking to be an awesome addition to my collection, kinda excited to get it

    ReplyDelete
Post a Comment
Previous Post Next Post

Share This

invite code banner
 
eu link button na link button asia link button
Flag Counter