Svea: Tier X European (Sweden) Light Cruiser 1952
A hypothetical design of a light cruiser armed with dual-purpose automatic 152 mm guns. It is an enlarged version of the Swedish Tre Kronor-class cruisers. The ship's primary purpose is to support destroyers' attacks.
![update](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtN_n7a4_NCVGp0ivxrFtLRvaVWuFvN4A4yaFJxbuWloQo68qUfR7m1h99EUKRUtxAQKD56rhcFlhiL_dXMzMq-evwYu8a-ab3BcJRC-TCtgyQxomFmZbLQKxS7z-mKkncy3rfJNDBQgzN/w67-h61-rw/FLIP+MOBILE.png)
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Key Features
- Main Battery: Svea’s 152mm main battery has seven barrels with a fast reload, good ballistics, and improved dispersion for excellent gunnery.
- Concealment & Torpedoes: The cruiser boasts good concealment, a solid anti-aircraft suite, and long-range, fast-reloading torpedoes.
- Unique Consumables: Svea is equipped with strong consumables including Emergency Engine Power, Repair Party, Surveillance Radar, and a Smoke Generator, all with short action times and quick reloads.
- Balancing Factors: To balance these strengths, Svea has a low HP pool, weak armor, and a limited main battery range.
Gameplay
- Concealment & Support: Utilize Svea’s good concealment to support friendly destroyers at close range and surprise enemy destroyers with Surveillance Radar.
- Avoiding Fire: Employ Emergency Engine Power and Smoke Generator to evade enemy fire.
- Healing: Use Repair Party to recover health between skirmishes and prepare for the next engagement once consumables are recharged.
- Consumable Management: Effective use and timing of Svea’s consumables are crucial for success in battle.
Ship Info
Ship Name:
X Svea
![flag](https://i.imgur.com/QAHQE4x.png)
![shipicon](https://i.imgur.com/8s7bWnm.png)
Level: 10
Class: WG project version of the Swedish Tre Kronor class cruisers
WG Introduction: June 6, 2024
Status and Name During Testing and Final:
X Svea
![shipicon](https://i.imgur.com/8s7bWnm.png)
Estimated Release: Update 13.8
Base value:
34,650
![doubloon](https://i.imgur.com/7V1fI0b.png)
Nation:
Europe (Sweden)
![flag](https://i.imgur.com/QAHQE4x.png)
![flag](https://i.imgur.com/c30GOuW.png)
Current Development Status: Work in Progress
Armor:
Hit Points: 33,600 hp
Armour: 13-70 mm
Fires duration: 30 s
Hull Plating (fore/mid/aft): 25/25-70/25 mm
Deck Plating (fore/mid/aft): 25/30/25 mm
Turret Plating: 20 mm
Superstructure: 13 mm
Fore Athwartships: 38 mm
Aft Athwartships: 38 mm
Citadel Fore Athwartships: 38 mm
Citadel Aft Athwartships: 38-70 mm
Armor Belt: 25-70 mm
Citadel Deck: 30-35 mm
Citadel Bottom: 40 mm
Tonnage: 10,961
Main Battery Armament:
Main Battery:
1x3 152 mm/53 Model 1942 in a turret
2x2 152 mm/53 Model 1942 in a turret:
2x2 152 mm/53 Model 1942 in a turret:
Firing range: 15.2 km
Reload time: 4.5 s
180 degree turn time: 7.2 s
Maximum dispersion: 139 m
Sigma: 2.05.
Shell Types:
HE Shells:
7x 152 mm HE M1942:
Max HE Shell Damage: 2,200
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2841
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Krupp: 1150.0
Shell Mass: 46.0 kg
Shell Ricochet At: 91°
Shell Velocity: 900.0 m/s
Burn Probability: 11%
AP Shells:
7x 152 mm AP M1942:
Max AP Shell Damage: 3,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.2884
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Krupp: 2200.0
Shell Mass: 46.7 kg
Ricochet At: 45.0°
Shell Speed: 900.0 m/s
Depth Charge Airstrike:
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 8.0 km
Bombs per payload: 2x 650 LB Depth Bomb
Maximum bomb damage: 4900
Chance of fire: 28%
Torpedoes
2x4 533 mm Quad/Torped M1947:
Max Damage: 10,700
Range: 13.5 km
Reload: 70 s
Speed: 86 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.8 km
AA Defence:
Long Range:
2x2 152 mm/53 Model 1942 in a turret
1x3 152 mm/53 Model 1942 in a turret:
1x3 152 mm/53 Model 1942 in a turret:
Continuous damage per second: 67
Hit probability: 90 %
Action zone: 6.9 km
Number of explosions in a salvo: 4
Damage within an explosion radius: 1820
Action zone 3.5 - 6.9 km
Continuous damage: 354
Mid Range:
15x1 40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350:
Continuous damage per second: 644
Hit probability: 90 %
Action zone: 3.5 km
Mobility:
Maximum speed: 34.0 knots
Turning circle radius: 720 m
Rudder shift time: 8.6 s
Propulsion: 90,000 hp
Detection:
Surface Detectability: 11.5 km
Air Detectability: 8.7 km
Detectability by enemy subs: 0-8.7 km
Detectability whilst firing in smoke: 5.6 km
Consumables:
Slot 1: Damage Control Party:
Charges: infinite
Work Time: 5 s
Reload Time: 60 s
Slot 2: Repair Party:
Charges: 3
Action Time: 14 s
Reload Time: 80 s
HP per Second: +336 hp/s
Slot 3 Short-Burst Smoke Generator
Charges: 6
Action time: 10 s
Life time: 40 s
Radius: 600.0 m
Reload time: 70 s
Slot 4: Surveillance Radar:
Charges: 4
Action Time: 15 s
Reload Time: 60 s
Detectability Ship distance: 9.0 km
Slot 5: Emergency Engine Power:
Charges: 3
Action Time: 60 s
Reload Time: 120 s
Maximum speed: +30%
that ship is looking to be an awesome addition to my collection, kinda excited to get it
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