Libertad: Tier X Pan-American (Chile) Battleship 1944

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flag BB Elite Ship Icon Libertad: Tier X Pan-American (Chile) Battleship 1944

A mighty battleship whose design could have incorporated a number of design solutions specific to the South American dreadnought race. These would include, among other things, the obsolete main battery layout—six two-gun turrets. The ship's air defense would rely on artillery systems, which the battleship could have received during modernization in the United States in the 1940s.

 
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Key Features

  • Recognizable Features:
    • 234mm Secondary Turrets: High HE alpha, long range, and improved accuracy.
    • Solid Armor Scheme: Capable of shattering most HE shells.
    • Sizable Main Battery: Multiple barrels for heavy firepower.
    • Improved Repair Party: Fast cooldown and higher damage restoration.
    • Combat Instructions: Enhances secondary battery’s damage and range.
  • Drawbacks:
    • Low AP Alpha: Less damage per armor-piercing shell.
    • Limited Main Battery Range: Shorter firing distance.
    • Vulnerable Citadel: Exposed when all turrets are in use.
    • Poor Secondary Ballistics: Reduced accuracy against small targets like destroyers.

Gameplay

  • Aggressive Playstyle: The Combat Instructions feature rewards aggressive tactics by charging up through main battery hits and received potential damage.
  • Team Support: Pilots must maintain proximity to allies for support, as these ships are not invincible and are vulnerable to torpedoes.
  • Focus Fire Resilience: They can withstand significant focus fire, but caution is advised to avoid overextending without backup.

Libertad Info

Libertad_Visual
Ship Name: flag BB Elite Ship Icon X Libertad 
Level: 10
Class: Swiftsure-class pre-dreadnought battleship
WG introduction: June 6, 2024
Status when final: BB Elite Ship Icon Researchable Ship
Status during tests and early access: shpicon X Libertad
Estimated ship release: 13.8
Base Value: image 255 000  credits 21 000 000
Nation: flag flag Pan-American (Chile)
Current development status: Work in Progress

Libertad Armor

Hit Points: 85,500 hp
Plating: 19-419 mm
Torpedo Protection: 31%
Hull Plating (fore/mid/aft): 32/51/32 mm
Deck Plating (fore/mid/aft): 32/51/32 mm
Superstructure: 19 mm
Armor Belt: 51 mm
Citadel Armor Belt: 406 mm
Torpedo Bulkhead: 51 mm
Fore Athwartships: 51 mm
Aft Athwartships: 51 mm
Citadel Fore Athwartships: 51-102 mm
Citadel Aft Athwartships: 51-102 mm
Citadel Deck: 110 mm
Turret Plating: 184-419 mm
Citadel Bottom: 50 mm
Tonnage: 63,000
Torpedo Protection, Damage Reduction: 19%

Main Battery Armament

6x2 419 mm/45 Mk.I in a turret:
Max Range: 20.5 km
Reload: 30.0 s
Minimum Shell Type Switching Time: 30.0 s
180° Turn Time: 36.0 s
Dispersion at Max Range: 265 m
Sigma: 1.70σ
 

Shell Types

HE Shells

12x 419 mm HE Mk Ib:
Max HE Shell Damage: 6,100
Alpha Piercing HE: 70.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.25
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 250.0
Shell Mass: 879.0 kg
Shell Ricochet At: 91°
Shell Velocity: 804 m/s
Chance of fire: 34%
 

AP Shells

12x 419 mm AP Mk IIb:
Max AP Shell Damage: 11,700
Ammo Type: Armor Piercing
Shell Air Drag: 0.1853
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 70.0
Shell Krupp: 2968.0
Shell Mass: 923.0 kg
Ricochet: 45.0°
Shell Speed: 747 m/s

Combat Instructions:

Direct Control over Secondary Battery Crews

smoke curtain

 Activation Conditions:

  •  Fill the Combat Instructions progress bar by completing the conditions below.
  •  When your progress reaches 100%, it cannot be lost.
  •  To activate Combat Instructions, Press Image of the F Key "F Key"
 
Progress per Main Battery Shell Hits: +4%
Progress per 1,000 Potential Damage: +0.15%
Time of Inactivity Before Progress Loss: 50 s
Progress Loss per Second of Inactivity: -5%
 

Activation Effect:

Secondary Battery Shell Damage: +30 %.
Secondary Battery Firing Range: +10%.
Duration: 45 s.

Secondaries:

8x1 127 mm/38 Mk.12 on a Mk.30 mod.1 mount HE
Range: 8.3 km
Reload: 5.0 s
Max HE Shell Damage: 1800
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Velocity: 792.0 m/s
Burn Probability: 5%
10x2 234 mm/50 Mk.XI on a Mk.VII mount HE
Range: 8.3 km
Reload: 11.0 s
Max HE Shell Damage: 3850
Alpha Piercing HE: 59.0 mm
Ammo Type: High Explosive
Shell Velocity: 761.0 m/s
Burn Probability: 21%

Depth Charge Airstrike

Maximum bomb damage: 4900
Reload time: 30 s
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 11.0 km
Bombs per payload: 2x 650 lb Depth Bomb
Max Depth: 80 m
Chance of fire: 28%

AA Defence:

Long Range

8x1 127 mm/38 Mk.12 on a Mk.30 mod.1 mount:
Firing range: 5.8 km
Hit Probability: 75 %
Damage by Zone Area AA: 98
Damage Caused by Shell Explosions: 1610
Number of Explosions Per Salvo: 5
Action Zone: 3.5 - 5.8 km
Continuous Damage: 342
 

Mid Range

4x4 40 mm Bofors on a Mk.2 mount:
16x2 40 mm Bofors on a Mk.1 mount:
Firing range:  3.5 km
Damage by Zone Area AA:  403
Hit Probability:  75%
 

Short Range

20x2 20 mm Oerlikon on a Mk.20 mount:
16x1 20 mm Oerlikon on a Mk.4 mount:
Firing range:  2.0 km
Damage by Zone Area AA:  357
Hit Probability:  70%

Mobility

Maximum speed: 30.0 knots
Turning circle radius: 1020 m
Rudder shift time: 17.6 s
Propulsion: 140,000 hp

Visibility

Surface Detectability: 16.0 km
Air Detectability: 15.0 km
Detectability by enemy subs: 0-15.0 km
Detectability whilst firing in smoke: 16.3 km

Consumables

Slot 1: Damage Control Party:
Charges: Infinite
Work Time: 20 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 60 s
Regeneration: +513.0 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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