Libertad: Tier X Pan-American (Chile) Battleship 1944
A mighty battleship whose design could have incorporated a number of design solutions specific to the South American dreadnought race. These would include, among other things, the obsolete main battery layout—six two-gun turrets. The ship's air defense would rely on artillery systems, which the battleship could have received during modernization in the United States in the 1940s.
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Key Features
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Recognizable Features:
- 234mm Secondary Turrets: High HE alpha, long range, and improved accuracy.
- Solid Armor Scheme: Capable of shattering most HE shells.
- Sizable Main Battery: Multiple barrels for heavy firepower.
- Improved Repair Party: Fast cooldown and higher damage restoration.
- Combat Instructions: Enhances secondary battery’s damage and range.
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Drawbacks:
- Low AP Alpha: Less damage per armor-piercing shell.
- Limited Main Battery Range: Shorter firing distance.
- Vulnerable Citadel: Exposed when all turrets are in use.
- Poor Secondary Ballistics: Reduced accuracy against small targets like destroyers.
Gameplay
- Aggressive Playstyle: The Combat Instructions feature rewards aggressive tactics by charging up through main battery hits and received potential damage.
- Team Support: Pilots must maintain proximity to allies for support, as these ships are not invincible and are vulnerable to torpedoes.
Libertad Info
Ship Name: X Libertad
Level: 10
Class: Swiftsure-class pre-dreadnought battleship
WG introduction: June 6, 2024
Status when final: Researchable Ship
Status during Early Access: X Libertad
Ship release: 13.8 Early Access
Base Value: 255 000 20 600 000
Nation: Pan-American (Chile)
Current development status: Released on Early Access
How to Obtain
Obtain for doubloons at the end of the sequential bundle
Libertad Armor
Hit Points: 85,500 hp
Plating: 19-419 mm
Torpedo Protection: 31%
Hull Plating (fore/mid/aft): 32/51/32 mm
Deck Plating (fore/mid/aft): 32/51/32 mm
Superstructure: 19 mm
Armor Belt: 51 mm
Citadel Armor Belt: 406 mm
Torpedo Bulkhead: 51 mm
Fore Athwartships: 152 mm
Aft Athwartships: 51 mm
Citadel Fore Athwartships: 305 mm
Citadel Aft Athwartships: 51-305 mm
Citadel Deck: 110 mm
Turret Plating: 184-419 mm
Citadel Bottom: 50 mm
Tonnage: 63,000
Torpedo Protection, Damage Reduction: 19%
Main Battery Armament
6x2 419 mm/45 Mk.I in a turret:
Max Range: 20.5 km
Reload: 33.0 s
Minimum Shell Type Switching Time: 30.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 265 m
Sigma: 1.70σ
Shell Types
HE Shells
12x 419 mm HE Mk Ib:
Max HE Shell Damage: 6,100
Alpha Piercing HE: 70.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.25
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 250.0
Shell Mass: 879.0 kg
Shell Ricochet At: 91°
Shell Velocity: 804 m/s
Chance of fire: 34%
AP Shells
12x 419 mm AP Mk IIb:
Max AP Shell Damage: 11,700
Ammo Type: Armor Piercing
Shell Air Drag: 0.1853
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 70.0
Shell Krupp: 2968.0
Shell Mass: 923.0 kg
Ricochet: 45.0°
Shell Speed: 747 m/s
Combat Instructions:
Direct Control over Secondary Battery Crews
Activation Conditions:
- Fill the Combat Instructions progress bar by completing the conditions below.
- When your progress reaches 100%, it cannot be lost.
- To activate Combat Instructions, Press "F Key"
Progress per Main Battery Shell Hits: +6.5%
Progress per 1,000 Potential Damage: +0.15%
Time of Inactivity Before Progress Loss: 50 s
Progress Loss per Second of Inactivity: -5%
Activation Effect:
Secondary Battery Shell Damage: +30 %.
Secondary Battery Firing Range: +20%.
Added bonus to the secondary battery reload: -20 %.
Duration: 30 s.
Secondaries:
8x1 127 mm/38 Mk.12 on a Mk.30 mod.1 mount HE
Range: 8.3 km
Reload: 5.0 s
Max HE Shell Damage: 1800
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Velocity: 792.0 m/s
Burn Probability: 5%
10x2 234 mm/50 Mk.XI on a Mk.VII mount HE
Range: 8.3 km
Reload: 11.0 s
Max HE Shell Damage: 3850
Alpha Piercing HE: 59.0 mm
Ammo Type: High Explosive
Shell Velocity: 761.0 m/s
Burn Probability: 21%
Depth Charge Airstrike
Maximum bomb damage: 4900
Reload time: 30 s
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 11.0 km
Bombs per payload: 2x 650 lb Depth Bomb
Max Depth: 80 m
Chance of fire: 28%
AA Defence:
Long Range
8x1 127 mm/38 Mk.12 on a Mk.30 mod.1 mount:
Firing range: 5.8 km
Hit Probability: 75 %
Damage by Zone Area AA: 98
Damage Caused by Shell Explosions: 1610
Number of Explosions Per Salvo: 5
Action Zone: 3.5 - 5.8 km
Continuous Damage: 342
Mid Range
4x4 40 mm Bofors on a Mk.2 mount:
16x2 40 mm Bofors on a Mk.1 mount:
16x2 40 mm Bofors on a Mk.1 mount:
Firing range: 3.5 km
Damage by Zone Area AA: 403
Hit Probability: 75%
Short Range
20x2 20 mm Oerlikon on a Mk.20 mount:
16x1 20 mm Oerlikon on a Mk.4 mount:
16x1 20 mm Oerlikon on a Mk.4 mount:
Firing range: 2.0 km
Damage by Zone Area AA: 357
Hit Probability: 70%
Mobility
Maximum speed: 30.0 knots
Turning circle radius: 910 m
Rudder shift time: 13.6 s
Propulsion: 140,000 hp
Visibility
Surface Detectability: 16.0 km
Air Detectability: 15.0 km
Detectability by enemy subs: 0-15.0 km
Detectability whilst firing in smoke: 16.3 km
Consumables
Slot 1: Damage Control Party:
Charges: Infinite
Work Time: 20 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 60 s
Regeneration: +513.0 hp/s