Ipiranga - Tier VIII Pan-American (Brazilian) Battleship 1944

Ipiranga - Tier VIII Pan-American (Brazilian) Battleship 1944

Ipiranga - Tier VIII Pan-American (Brazilian) Battleship 1944

A hypothetical design for a Brazilian Navy battleship developed based on British shipbuilding advancements of the 1920s and 1930s. The ship would feature dual-purpose and anti-aircraft armament of American origin, likely received during modernization in the United States in the 1940s.


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Ipiranga Info

ipiranga_paint
Ship Name: flag Battleship TT VIII Ipiranga
Level: 8
WG introduction: July 5, 2024
Ship release: 13.8 Early Access
Cost when final: shipxp 135 000 - credits 11 000 000
Nation: flag flag Pan-American (Brazil)
Current development status: Released

Ipiranga Armor

Hit Points: 66,300 hp
Bow and Stern Plating: 32 mm
Torpedo Protection: 31%
Hull Plating (fore/mid/aft): 32/32-356/32 mm
Deck Plating (fore/mid/aft): 32/51/32 mm
Superstructure: 19 mm
Armor Belt: 51-356 mm
Torpedo Bulkhead: 51-83 mm
Fore Athwartships: 32-152 mm
Aft Athwartships: 32-152 mm
Citadel Fore Athwartships: 51-152 mm
Citadel Aft Athwartships: 32-152mm
Citadel Deck: 90 mm
Citadel Armored Deck Slopes: 51 mm
Turret Plating: 152-330 mm
Citadel Bottom: 50 mm
Torpedo Protection, Damage Reduction: 31%
Tonnage: 47,000

Main Battery Armament

6x2 356 mm/45 Mk.VII on a Mk.II/Mk.III mount:
Max Range: 18.7 km
Reload: 33.0 s
Minimum Shell Type Switching Time: 30.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 247 m
Sigma: 1.70σ
 

Shell Types

HE Shells

12x 356 mm HE Mk VIIb:
Max HE Shell Damage: 5,000
Alpha Piercing HE: 59.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3194
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 385.0
Shell Mass: 721.0 kg
Shell Ricochet At: 91°
Shell Velocity: 747 m/s
Chance of fire: 31%
 

AP Shells

12x 356 mm AP Mk VIIb:
Max AP Shell Damage: 9,800
Ammo Type: Armor Piercing
Shell Air Drag: 0.3194
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 59.0
Shell Krupp: 2295.0
Shell Mass: 721.0 kg
Ricochet: 45.0°
Shell Velocity: 757 m/s
 

Direct Control Over Secondary Battery Crews

Combat Instructions:

 To activate Combat Instructions, Press Image of the F Key "F Key"
 
smoke curtain

 Activation Conditions:

Fill the Combat Instructions progress bar by completing the conditions below.
 If you are inactive, you will start losing your progress.
  • Receive 1000 HP of potential damage: +0.15%
  • Hit enemy ships with main battery shells: +6.5%
Effect when Conditions not met:
After some time, you will start to lose progress
  • Time of Inactivity Before Progress Loss: 50 s
  • Progress Loss per Second of Inactivity: -5%
Activation Effect:
  • Secondary Battery Firing Range: +20%.
  • Secondary Battery Shell Damage: +25 %.
  • Added bonus to the secondary battery reload: -15 %.
  • Duration: 30 s.

Secondaries:

8x1 127 mm HE Mk32
Range: 7.6 km
Reload: 5.0 s
Max HE Shell Damage: 1800
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Velocity: 792.0 m/s
Burn Probability: 5%
8x2 152 mm HE Mk V
Range: 7.6 km
Reload: 8.0 s
Max HE Shell Damage: 2600
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Velocity: 884.0 m/s
Burn Probability: 9%

Depth Charge Airstrike

Maximum bomb damage: 4200
Reload time: 30 s
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 10.0 km
Bombs per payload: 2x 650 lb Depth Bomb
Max Depth: 80 m
Reload time: 30 s
Chance of fire: 24%

AA Defence:

Long Range

6x1 127 mm/38 Mk.12 on a Mk.24 mount:
Firing range: 5.8 km
Hit Probability: 75 %
Damage by Zone Area AA: 60
Damage Caused by Shell Explosions: 1400
Number of Explosions Per Salvo: 3
Action Zone: 3.5 - 5.8 km
Continuous Damage: 233
 

Mid Range

12x2 40 mm Bofors on a Mk.1 mount:
Firing range:  3.5 km
Damage by Zone Area AA:  242
Hit Probability:  75%
 

Short Range

20x1 20 mm Oerlikon on a Mk.4 mount:
10x2 20 mm Oerlikon on a Mk.20 mount:
Firing range:  2.0 km
Damage by Zone Area AA:  284
Hit Probability:  70%

Mobility

Maximum speed: 29.0 knots
Turning circle radius: 820 m
Rudder shift time: 11.1 s
Propulsion: 150,200 hp

Visibility

Surface Detectability: 15.2 km
Air Detectability: 12.4 km
Detectability by enemy subs: 0-12.4 km
Detectability whilst firing in smoke: 13.6 km

Consumables

Slot 1: Damage Control Party:
Charges: Infinite
Work Time: 20 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 60 s
Regeneration: +397.8 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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