Ipiranga: Tier VIII Pan-American (Brazil) Battleship

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flag warship Ipiranga: Tier VIII Pan-American (Brazil) Battleship

A hypothetical design for a Brazilian Navy battleship developed based on the achievements of British shipbuilding in the 1920s and 1930s, and modernized in the USA in the 1940s.

 
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Ipiranga Info

Ship Name: flag  VIII Ipiranga
Level: 8
Class: WG Project
WG introduction: July 5, 2024
Status when final:  VIII Ipiranga
Status during tests and early access: shpicon VIII Ipiranga
Estimated ship release: 13.8
Base Value: image 140 000  CREDITS 11 000 000
Nation: flag flag Pan-American (Brazil)
Current development status: Work in Progress

Ipiranga Armor

Hit Points: 66,300 hp
Bow and Stern Plating: 32 mm

Main Battery Armament

6x2 356 mm:
Max Range: 18.7 km
Reload: 30.0 s
Minimum Shell Type Switching Time: 30.0 s
180° Turn Time: 45.0 s
Dispersion at Max Range: 247 m
Sigma: 1.70σ
 

Shell Types

HE Shells

12x 356 mm:
Max HE Shell Damage: 5,000
Alpha Piercing HE: 59.0 mm
Shell Velocity: 747 m/s
Chance of fire: 31%
 

AP Shells

12x 356 mm:
Max AP Shell Damage: 9,800
Shell Velocity: 757 m/s

Combat Instructions:

smoke curtain

 Activation Conditions:

  •  Hit enemy ships with your main guns to increase your completion progress with each hit.
  •  If you are inactive, you will start losing your progress.
  •  When your progress reaches 100%, it cannot be lost.
  •  To activate Combat Instructions, Press Image of the F Key "F Key"
 
Progress per Main Battery Shell Hit:: +4%
Progress per 1,000 Potential Damage: +0.15%
Time of Inactivity Before Progress Loss: 50 s
Progress Loss per Second of Inactivity: -5%
 
Activation Effect:
Secondary Battery Shell Damage: +25 %.
Secondary Battery Firing Range: +10%.
Duration: 45 s.

Secondaries:

8x1 127.0 mm HE
Range: 7.6 km
Reload: 6.0 s
Max HE Shell Damage: 1800
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Velocity: 792.0 m/s
Burn Probability: 5%
8x2 152.0 mm HE
Range: 7.6 km
Reload: 12.0 s
Max HE Shell Damage: 2600
Alpha Piercing HE: 25.0 mm
Ammo Type: High Explosive
Shell Velocity: 884.0 m/s
Burn Probability: 9%

Depth Charge Airstrike

Maximum bomb damage: 4200
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 10.0 km
Bombs per payload: 2x
Max Depth: 80 m
Reload time: 30 s
Chance of fire: 24%

AA Defence:

Long Range

6x1 127.0 mm:
Firing range: 5.8 km
Hit Probability: 75 %
Damage by Zone Area AA: 60
Damage Caused by Shell Explosions: 1400
Number of Explosions Per Salvo: 3
Action Zone: 3.5 - 5.8 km
Continuous Damage: soon
 

Mid Range

12x2 40.0 mm:
Firing range:  3.5 km
Damage by Zone Area AA:  238
Hit Probability:  75%
 

Short Range

16x1 20.0 mm:
14x2 20.0 mm:
Firing range:  2.0 km
Damage by Zone Area AA:  305
Hit Probability:  70%

Mobility

Maximum speed: 29.0 knots
Turning circle radius: 920 m
Rudder shift time: 15.7 s
Propulsion: soon hp

Visibility

Surface Detectability: 15.2 km
Air Detectability: 12.4 km
Detectability by enemy subs: 0-12.4 km
Detectability whilst firing in smoke: 13.6 km

Consumables

Slot 1: Damage Control Party:
Charges: Infinite
Work Time: 20 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 60 s
Regeneration: +397.8 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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