USS Rochester: Tier VIII American Heavy Cruiser 1946

uss rochester header image

flag shipicon USS Rochester: Tier VIII American Heavy Cruiser 1946 

The Oregon City-class heavy cruiser featured more advanced anti-aircraft weaponry and a distinct layout for its AA defenses compared to its direct predecessors, the Baltimore-class ships.
 
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USS Rochester Flag
The cruiser received its name in honor of Rochester, New York, a city renowned as a hub for science, technology, and education within the United States. Adopted in 1934, the city's flag features the coat of arms of Colonel Nathaniel Rochester, the founder of the settlement in the early 1800s.

 

Key Features

  • Main Battery: It has nine 203 mm guns in three triple turrets, with a reload time of 12 seconds and a decent firing range.
  • Armor and Hit Points: The ship is quite durable with a strong armor layout and a good amount of hit points.
  • Anti-Aircraft Defense: It boasts strong anti-aircraft defenses with multiple guns, providing solid protection against aerial threats.
  • Maneuverability: The ship can reach a maximum speed of 33 knots and has a good turning circle radius, making it quite manoeuvrable.
  • Concealment: It has a relatively good surface detectability range for a heavy cruiser.
  • Consumables: Unlike its sister ship Baltimore, Rochester comes with a Smoke Generator consumable, enhancing its survivability and tactical options.
 

Gameplay Tips:

  • Main Battery: Use your nine 203 mm guns to target enemy cruisers and battleships. Aim for the citadel to maximize damage.
  • Durability: Take advantage of your strong armor and good hit points, but always be mindful of your positioning to avoid being focused by multiple enemies.
  • Anti-Aircraft Defense: Your strong AA defenses can protect you and your allies from enemy aircraft. Stay close to your fleet for mutual support.
  • Maneuverability: With a top speed of 33 knots and a decent turning radius, you can reposition quickly. Use this to dodge incoming fire and get into advantageous positions.
  • Concealment and Smoke Generator: Use your Smoke Generator to hide from enemies and break line of sight. This is useful for disengaging or setting up ambushes.
  • Support Role: While you have the firepower to deal damage, you can also play a support role by using your smoke to cover allies and providing AA support.
 

Ship Info

Default Permanent Camouflages
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Ship Name: flag shipicon VIII USS Rochester
Level: 8
Class: Oregon City-Class Heavy Cruiser
WoWs introduction: June 12th, 2021
Base value: doubloon 11,000
Ship Release: 0.10.8
Nation:  flag USA
Current development status: Released

Armor

uss_rochester_armor
Hit points:  41,900
Plating:  16-203 mm
Fires Duration: 30 s
Superstructure: 16 mm
Armor Belt: 27 mm
Fore Athwartships: 27-160 mm
Aft Athwartships: 27 mm
Citadel Armour Belt: 76-152 mm
Citadel Plating: 27 mm
Citadel Fore Athwartships: 27-152 mm
Citadel Aft Athwartships: 27-127 mm
Citadel Torpedo Bulkhead: 26 mm
Citadel Deck: 64 mm
Citadel Bottom: 40 mm
Turret Plating: 38-203 mm
Torpedo protection, damage reduction: 13%

Main Batter Armament

3x3 203 mm/55 Mk.15 on a triple mount:
Firing Range: 15.9 km
Reload Time: 12.0 s
180 Degree Turn Time: 30 s
Maximum Dispersion: 142 m
Sigma Value: 2.0σ

Shell Types

HE Shells:

9 x 203 mm HE/HC Mk25:
Alpha Damage: 2800
Alpha Piercing HE: 34 mm
Ammo Type: HE
Air Drag: 0.333
Always Ricochet at: 60.0°
Normalization: 8.0°
Detonator: 0.001 s
Detonator Threshold: 2.0 mm
Diameter: 0.203 m
Krupp: 630.0
Mass: 118.0 kg
Start Ricochet: 91.0°
Velocity: 823 m/s
Chance of causing fire: 14%
 

AP Shells

9 x 203 mm AP Mk21:
Alpha Damage: 5000
Ammo Type: AP
Air Drag: 0.356
Always Ricochet at: 67.5°
Normalization: 7.0°
Detonator: 0.033 s
Detonator Threshold: 34.0 mm
Krupp: 2919.0
Mass: 152.0 kg
Start Ricochet: 60.0°
Velocity: 762 m/s

Depth Charge Airstrike:

Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 7.0 km
Bombs per payload: 2x 650-Pound Depth Bomb HE
Maximum bomb damage: 4200
Chance of fire: 24%

Secondary Armament

6 x 2 127.0 mm:
Maximum HE shell damage: 1800
Range: 6.6 km
Reload: 6 s
Alpha Piercing HE: 21 mm
HE initial velocity: 792 m/s
COF: 5%
Air Drag: 0.347

Anti Aircraft Defence

Long Range:

6 x 2 127.0 mm:
Firing Range: 5.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 109
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 5
Action Zone: 3.5-5.8 km
 

Mid Range:

10 x 2 76.2 mm:
Firing Range: 4.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 354

Mobility

Maximum speed: 33.0 kt
Turning circle radius: 750 m
Rudder shift time: 10.5 s
Propulsion: 120,000 hp

Detection

Surface Detectability: 11.7 km
Air Detectability: 7.2 km
Detectability after Firing Main Guns in Smoke: 6.8 km

Available Consumables

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
 
Slot 2: Defensive AA Fire:
Charges: 4
Action time: 40 s
Reload time: 80 s
Average AA damage: +50%;
Damage within the explosion radius of shells fired from medium- and long- range AA defenses: 300%
 
Slot 3: Hydroacoustic Search:
Charges: 2
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
 
Slot 4: Smoke Generator:
Charges: 2
Reload time: 160 s
Action time: 30 s
Speed limit: 15 knots
Lifetime: 104 s
Radius:  450 m
 
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.
 

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