
USS Rochester American Tier VIII Heavy Cruiser 1946
An Oregon City-class heavy cruiser with more advanced AA weaponry and a different arrangement for her AA defences as compared to her direct predecessors, the Baltimore-class ships.

USS Rochester Flag
The cruiser was named after the city of Rochester, New York, which was one of the leading centers of science, technology, and education in the United States. The city's flag, which was adopted in 1934, depicts the coat of arms of Colonel Nathaniel Rochester, who founded the settlement in the early 19th century.
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Key Features
> Nine (9) 203-mm guns in Three (3) turrets.
> Powerful AP shells
> Good concealment,
Packed with equipment:
> "Smoke generator", "Hydroacoustic Search" and "Defensive AA Fire"
are available in different slots.{alertInfo}
Ship Name:


Tier: VIII (8)
Paper ship: No
Class: Oregon City-Class Heavy Cruiser
WoWs introduction: June 12th 2021
Status when final:

Base value: 11,000
Doubloons

Ship Release: 0.10.8
Nation:
USA
Current development status: Released
Hit points: 41,900
Plating: 16~203 mm
Fires Duration: 30 s
Superstructure: 16 mm
Armor Belt: 27 mm
Fore Athwartships: 27~160 mm
Aft Athwartships: 27 mm
Citadel Armour Belt: 76~152 mm
Nation:

Current development status: Released
Hull:

Plating: 16~203 mm
Fires Duration: 30 s
Superstructure: 16 mm
Armor Belt: 27 mm
Fore Athwartships: 27~160 mm
Aft Athwartships: 27 mm
Citadel Armour Belt: 76~152 mm
Citadel Plating: 27 mm
Citadel Fore Athwartships: 27~152 mm
Citadel Aft Athwartships: 27~127 mm
Citadel Torpedo Bulkhead: 26 mm
Citadel Deck: 64 mm
Citadel Bottom: 40 mm
Turret Plating: 38~203 mm
Citadel Fore Athwartships: 27~152 mm
Citadel Aft Athwartships: 27~127 mm
Citadel Torpedo Bulkhead: 26 mm
Citadel Deck: 64 mm
Citadel Bottom: 40 mm
Turret Plating: 38~203 mm
Torpedo protection, damage reduction: 13%
Firing Range: 15.9 km
Reload Time: 12.0 s
180 Degree Turn Time: 30 s
Maximum Dispersion: 142 m
Sigma Value: 2.0σ
Shell Types:
HE Shells:
9 x 203 mm HE/HC Mk25:
9 x 203 mm AP Mk21:
Maximum HE shell damage: 1800
Range: 6.6 km
Reload: 6 s
Alpha Piercing HE: 21 mm
HE initial velocity: 792 m/s
COF: 5%
Air Drag: 0.347
6 x 2 127.0 mm:
Firing Range: 5.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 109
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 5
Action Zone: 3.5-5.8 km
Mid Range:
10 x 2 76.2 mm:
Firing Range: 4.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 354
Turning circle radius: 750 m
Rudder shift time: 10.5 s
Propulsion: 120,000 hp
Air Detectability: 7.2 km
Detectability after Firing Main Guns in Smoke: 6.8 km
Main Battery:
3 x 3 203 mm/55 Mk.15 on a triple mount:Firing Range: 15.9 km
Reload Time: 12.0 s
180 Degree Turn Time: 30 s
Maximum Dispersion: 142 m
Sigma Value: 2.0σ
Shell Types:
HE Shells:9 x 203 mm HE/HC Mk25:
Alpha Damage: 2800
Alpha Piercing HE: 34 mm
Ammo Type: HE
Air Drag: 0.333
Always Ricochet at: 60.0°
Normalization: 8.0°
Detonator: 0.001 s
Detonator Threshold: 2.0 mm
Diameter: 0.203 m
Krupp: 630.0
Mass: 118.0 kg
Start Ricochet: 91.0°
Velocity: 823 m/s
Chance of causing fire: 14%
AP Shells:9 x 203 mm AP Mk21:
Alpha Damage: 5000
Ammo Type: AP
Air Drag: 0.356
Always Ricochet at: 67.5°
Normalization: 7.0°
Detonator: 0.033 s
Detonator Threshold: 34.0 mm
Krupp: 2919.0
Mass: 152.0 kg
Start Ricochet: 60.0°
Velocity: 762 m/s
Secondaries:
6 x 2 127.0 mm:Maximum HE shell damage: 1800
Range: 6.6 km
Reload: 6 s
Alpha Piercing HE: 21 mm
HE initial velocity: 792 m/s
COF: 5%
Air Drag: 0.347
AA Defence:
Long Range:6 x 2 127.0 mm:
Firing Range: 5.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 109
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 5
Action Zone: 3.5-5.8 km
Mid Range:
10 x 2 76.2 mm:
Firing Range: 4.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 354
Mobility:
Maximum speed: 33.0 ktTurning circle radius: 750 m
Rudder shift time: 10.5 s
Propulsion: 120,000 hp
Visibility:
Surface Detectability: 11.7 kmAir Detectability: 7.2 km
Detectability after Firing Main Guns in Smoke: 6.8 km
Consumables:
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Defensive AA Fire:
Charges: 4
Action time: 40 s
Reload time: 80 s
Average AA damage: +50%;
Damage within the explosion radius of shells fired from medium- and long- range AA defenses: 300%
Slot 3: Hydroacoustic Search:
Charges: 2
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Slot 4: Smoke Generator:
Charges: 2
Reload time: 160 s
Action time: 30 s
Speed limit: 15 knots
Lifetime: 104 s
Radius: 450 m
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.{alertSuccess}