HMS Rodney: Tier VII British Premium Battleship 1927

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flag warship HMS Rodney: Tier VII British Premium Battleship 1927

A battleship featuring an unconventional layout, designed within the confines of the Washington Naval Treaty. She's armed with 406 mm main battery guns arranged in three turrets concentrated on her bow. The warship's armor follows an all-or-nothing scheme, providing maximum protection to vital parts of the ship and minimal protection elsewhere.

 
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Key Features

  • Armed with nine 406mm guns, similar to her sister ship Nelson.
  • Slow turret traverse and poor accuracy for main battery guns at long range.
  • Equipped with turning torpedoes, similar to the British battleship line.
    • Short reload, wide launching angles, and high damage for the ship tier.
    • Can launch only one torpedo per side.
  • Consumables:
    • Fast-reloading Repair Party for survivability.
    • Engine Boost to improve her low base speed.

Gameplay

  • Rodney excels at close quarters combat and prefers engaging enemies at short range.
  • Dispersion formula provides improved accuracy at close distances, but performance decreases sharply with range.
  • Engine Boost allows Rodney to get into action quickly.
  • Fast-reloading Repair Party helps her tank significant enemy fire.
  • Rodney can recover an increased portion of both regular and citadel damage.
  • Note that her citadel is vulnerable to enemy battleship fire.

Rodney Info

Default Permanent Camouflages
Camo #1 Camo #2
Click image to enlarge!

Ship Name: flag BB Premium Ship Icon VII HMS Rodney. 
Level: 7
Paper ship: No
Class: Nelson-class Battleship
WG introduction: January 31, 2024
Status when final: BB Premium Ship Icon Premium Ship
Status during tests: shpicon Special Ship
Estimated ship release: 13.4
Base Value: resource 9,500 Doubloons
Nation: flag British
Current development status: Work in Progress
How to obtain: containers D-Day Premium Container 1.0% chance and containers D-Day Standard Containers 0.1% chance during Update 13.4 {getButton} $text={Event Details} $icon={link} $color={red}

Rodney Armor:

Hit Points: 62,900 hp
Plating: 9-406 mm
Hull Plating (fore/mid/aft): 26/32/26 mm
Deck Plating (fore/mid/aft): 26/32/26 mm
Superstructure: 16 mm
Armor Belt: 32-356 mm
Torpedo Bulkhead: 38 mm
Fore Athwartships: 32 mm
Aft Athwartships: 32 mm
Citadel Fore Athwartships: 152-305 mm
Citadel Aft Athwartships: 32-254 mm
Citadel Deck: 95-165 mm
Turret Plating: 129-406 mm
Citadel Bottom: 40 mm
Tonnage: 44,054
Torpedo Protection, Damage Reduction: 19%

Main Battery Armament:

3x3 406 mm/45 Mk.I on a Mk.I mount:
Max Range: 18.0 km
Reload: 30.0 s
Minimum Shell Type Switching Time: 30.0 s
180° Turn Time: 45.0 s
Dispersion at Max Range: 247 m
Sigma: 1.60σ
 

Shell Types

HE Shells 9x 406 mm HE Mk II:

Max HE Shell Damage: 5 950
Max HE Shell Damage Per Minute: 107,100
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3114
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 250.0
Shell Mass: 929.0 kg
Shell Ricochet At: 91°
Shell Velocity: 792.0 m/s
Chance of fire: 45%
 

AP Shells: 406 mm AP Mk IB:

Max AP Shell Damage: 10 800
Max AP Shell Damage Per Minute: 194,400
Ammo Type: Armor Piercing
Shell Air Drag: 0.28
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.015
Shell Detonator Threshold: 68.0
Shell Krupp: 2620.0
Shell Mass: 750.0 kg
Ricochet: 45.0°
Shell Speed: 788.0 m/s

Secondaries:

6x2 152 mm/50 BL Mk.XXII on a Mk.XVIII mount
Range: 5.6 km
Reload: 12.0 s
Max HE Shell Damage: 2 150
Alpha Piercing HE: 25.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.362
Shell Velocity: 884.0 m/s
Burn Probability: 9%
6x1 120 mm/40 QF Mk.VIII on an HA Mk.XII mount
Range: 5.6 km
Reload: 5.0 s
Max HE Shell Damage: 1 700
Alpha Piercing HE: 20.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.384
Shell Velocity: 749.0 m/s
Burn Probability: 8%

Torpedoes:

2×1 450 mm Mk VII/622 mm Mk I:
Alpha Damage: 29,367
Range: 10.0 km
Reload: 40 s
Speed: 67 kts
180 degree turn time: 15.0 s
Torpedo detectability: 1.7 km

Rodney will be equipped with turning torpedoes, as found on the British battleship line. These will have a short reload, very wide launching angles and deal very high damage for the ship tier, but she can launch only one torpedo per side.


Depth Charge Airstrike:

Maximum bomb damage: 3,400
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 9.0 km
Bombs per payload: 1x 100 LB Bomb Mk VIII
Max Depth: 80 m
Reload time: 25 s
Chance of fire: 19%

AA Defence:

Long Range:
120 mm/40 QF Mk.VIII on an HA Mk.XII mount:
Firing range: 5.2 km
Hit Probability: 75 %
Damage by Zone Area AA: 46
Damage Caused by Shell Explosions: 1260
Number of Explosions Per Salvo: 1
Action Zone: 3.5 - 5.2 km
Continuous Damage: 248
Mid Range:
2×8 40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount:
1×4 40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount:
Firing range:  2.5 km
Damage by Zone Area AA:  203
Hit Probability:  75%
Short Range:
5x2 20 mm Oerlikon Mk.II on a Mk.V mount:
14x1 20 mm Oerlikon on a Mk.4 mount:
Firing range:  2.0 km
Damage by Zone Area AA:  522
Hit Probability:  70%

Mobility:

Maximum speed: 23.8 knots
Turning circle radius: 760 m
Rudder shift time: 15.3 s
Propulsion: 45,000 hp

Visibility:

Surface Detectability: 14.8 km
Air Detectability: 9.9 km
Detectability by enemy subs: 0-9.9 km
Detectability whilst firing in smoke: 14.8 km

Consumables:

Slot 1: Damage Control Party:
Charges: Infinite
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 40 s
Regeneration: +314.0 hp/s
Slot 3: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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