HMS Rodney (Duke of Bronte): British Tier VII Premium Battleship 1927

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flagshipicon HMS Rodney (Duke of Bronte) - British Tier VII Premium Battleship 1927

A battleship featuring an unconventional layout, designed within the confines of the Washington Naval Treaty. She's armed with 406 mm main battery guns arranged in three turrets concentrated on her bow. The warship's armor follows an all-or-nothing scheme, providing maximum protection to vital parts of the ship and minimal protection elsewhere.

 
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The model for flagicon cruiser VII HMS Rodney is still in development, so for testing purposes, WG will be using another ship flagshipicon VII Duke of Bronte with settings identical to Rodney.

More Details

Rodney is a battleship with a unique layout, in which all three main caliber turrets are concentrated in the bow. This sister ship of the battleship Nelson participated in operations in the Atlantic, Arctic, North and Mediterranean during World War II. HMS Rodney played a significant role in the sinking of the battleship Bismarck in May 1941 and contributed to the success of the Allied landings in Normandy in June 1944.

Key Features

Joining her sister ship Nelson, Rodney is similarly armed with nine 406mm guns. However, the turrets will traverse slowly and main battery guns have poor accuracy at long range. Supplementing her main battery, Rodney will be equipped with turning torpedoes, as found on the British battleship line. These will have a short reload, very wide launching angles and deal very high damage for the ship tier, but she can launch only one torpedo per side. For her consumables, Rodney will be equipped with fast-reloading Repair Party, while her low base speed may be improved by her Engine Boost.

 

Gameplay

In combat, Rodney will excel at close quarters combat, preferring to engage her enemies at short range. Similar to Soviet battleships, her dispersion formula will afford improved accuracy at close distances, but will lose performance sharply as the range increases. Thanks to her Engine Boost, Rodney will be able to get into the action fast, while her fast reloading Repair Party allows her to tank significant amounts of enemy fire. It's also worth noting that Rodney will be able to recover an increased portion of both regular and citadel damage. Captains may end up needing this, as her citadel is quite vulnerable to enemy battleship fire.


Rodney Info:

Image of HMS Rodney Hull and Deck
Ship Name: flagicon cruiser VII HMS Rodney. (Test Ship flagshipicon VII Duke of Bronte)
Level: 7
Paper ship: No
Class: Nelson-class Battleship
WG introduction: January 31, 2024
Status when final: icon cruiser Premium Ship
Status during tests: shipicon Special Ship
Estimated ship release: 13.4
Base Value: resource 9,500
Nation: flag British
Current development status: Work in Progress

Rodney Armor:

Hit Points: 62,900 hp
Plating: 9-406 mm
Hull Plating fore/mid/aft: 26/32/26 mm
Deck Plating fore/mid/aft: 26/32/26 mm
Superstructure: 16 mm
Armor Belt: 32-356 mm
Torpedo Bulkhead: 38 mm
Fore Athwartships: 32 mm
Aft Athwartships: 32 mm
Citadel Fore Athwartships: 152-305 mm
Citadel Aft Athwartships: 32-254 mm
Citadel Deck: 95-165 mm
Turret Plating: 129-406 mm
Citadel Bottom: 40 mm
Tonnage: 44 054
Torpedo Protection, Damage Reduction: 19%

Main Battery Armament:

Main Battery
3x3 406 mm/45 Mk.I on a Mk.I mount:
Max Range: 18.0 km
Reload: 30.0 s
Minimum Shell Type Switching Time: 30.0 s
180° Turn Time: 45.0 s
Dispersion at Max Range: 247 m
Sigma: 1.80σ
 

Shell Types

HE Shells 9x 406 mm HE Mk II:
Max HE Shell Damage: 5 950
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3114
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 250.0
Shell Mass: 929.0 kg
Shell Ricochet At: 91°
Shell Velocity: 792.0 m/s
Chance of fire: 45%
 
AP Shells: 406 mm AP Mk IB:
Max AP Shell Damage: 12 000
Ammo Type: Armor Piercing
Shell Air Drag: 0.349
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.015
Shell Detonator Threshold: 68.0
Shell Krupp: 2266.0
Shell Mass: 929.0 kg
Ricochet: 45.0°
Shell Speed: 788.0 m/s

Secondaries:

6x2 152 mm/50 BL Mk.XXII on a Mk.XVIII mount
Range: 5.6 km
Reload: 12.0 s
Max HE Shell Damage: 2 150
Alpha Piercing HE: 25.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.362
Shell Velocity: 884.0 m/s
Burn Probability: 9%
6x1 120 mm/40 QF Mk.VIII on an HA Mk.XII mount
Range: 5.6 km
Reload: 5.0 s
Max HE Shell Damage: 1 700
Alpha Piercing HE: 20.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.384
Shell Velocity: 749.0 m/s
Burn Probability: 8%

Torpedoes:

2×1 450 mm Mk VII/622 mm Mk I:
Alpha Damage: 29 367
Range: 10.0 km
Reload: 40 s
Speed: 67 kts
180 degree turn time: 15.0 s
Torpedo detectability: 1.7 km

Rodney will be equipped with turning torpedoes, as found on the British battleship line. These will have a short reload, very wide launching angles and deal very high damage for the ship tier, but she can launch only one torpedo per side.


Depth Charge Airstrike:

Maximum bomb damage: 3 400
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 9 km
Bombs per payload: 1x 100 LB Bomb Mk VIII
Max Depth: 80 m
Reload time: 25 s
Chance of fire: 19%

AA Defence:

Long Range:
120 mm/40 QF Mk.VIII on an HA Mk.XII mount:
Firing range: 5.2 km
Hit Probability: 75 %
Damage by Zone Area AA: 49
Damage Caused by Shell Explosions: 1260
Number of Explosions Per Salvo: 1
Action Zone: 3.5 - 5.2 km
Continuous Damage: 200
Mid Range:
2×8 40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount:
1×4 40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount:
Firing range:  2.5 km
Damage by Zone Area AA:  102
Hit Probability:  75%
Short Range:
5x2 20 mm Oerlikon Mk.II on a Mk.V mount:
14x1 20 mm Oerlikon on a Mk.4 mount:
Firing range:  2.0 km
Damage by Zone Area AA:  410
Hit Probability:  70%

Mobility:

Maximum speed: 23.8 knots
Turning circle radius: 760 m
Rudder shift time: 15.3 s
Propulsion: 45 000 hp

Visibility:

Surface Detectability: 14.8 km
Air Detectability: 9.9 km
Detectability by enemy subs: 0-9.9 km
Detectability whilst firing in smoke: 14.8 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 40 s
Regeneration: +314.5 hp/s
Slot 3: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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