Francesco Ferruccio - Italian Tier VII Premium Cruiser 1939
The project of a "long-range light cruiser" was developed as part of a program that involved the construction of several dozen ships of various types for Italian Navy operations in the Indian Ocean. One of the first sketches of an 8,000-ton cruiser was an unusual-looking ship with 152 mm guns housed in quadruple-gun turrets. Among her other features were a long operational range (above 27,000 km) and 90 mm dual-purpose guns that were designed in 1939.
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RN Francesco Ferruccio Flag.
Francesco Ferruccio, one of the famous Italian commanders of the 16th century, became renowned for fighting for the independence of the Republic of Florence. Stories about him became especially popular during the period of the unification of Italy.
Key Features
- The ship is armed with eight 152mm main battery guns with great firing range and quick turret traverse time, but limited firing angles. The aft-end main battery turret can rotate 360 degrees.
- She has access to HE- and SAP-shells with flat ballistics that allows her to shoot over long distances, however, her damage per minute is not the highest.
- Additionally, she is equipped with two quadruple-tube torpedo launchers – torpedoes have good range, but their speed and damage are low.
- The ship has poor armor and a low HP pool, but high speed and good maneuverability, as well as excellent concealment.
- She has access to Exhaust Smoke Generator and can choose between Fighter or Spotting Aircraft.
Ferruccio Info
Ship name: VII F. Ferruccio
Level: VII (7)
Class: Project Cruiser
WG introduction: September 7, 2023
Ship release: 12.11 > December 13/14, 2023
Base value: 8,500 doubloons
How to obtain: December 13/14, 2023, In the "Salvage for Victory" event and will be your reward at the 16th Stage!
Nation: Italy
Current development status: Work in Progress
Survivability
Hit points: 28,400 hp.
Fires Duration: 30 s.
Overall: 7-100 mm.
Superstructure: 10 mm.
Turret Plating: 50-100 mm.
Torpedo Damage Protection: 10%.
Tonnage: 9,304 tn.
Main Battery Armament
2x4 152 mm/55 Model 1934 in a turret:
Max Range: 17.5 km
Reload: 11.0 s
180° Turn Time: 15.0 s
Sigma: 2.00σ
Dispersion: 154 m
Shell Types:
HE Shells: 8x 152 mm proiettili HE:
Max HE Shell Damage: 2,100
Alpha Piercing HE: 25.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.225
Shell Always Ricochet At: 60.0°/91.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Krupp: 1.0
Shell Mass: 44.3 kg
Shell Velocity: 995.0 m/s
Burn Probability: 7%
SAP Shells 8x 152 mm proiettili CS 1926:
Max SAP Shell Damage: 3,850
Alpha Piercing CS: 42.3 mm
Ammo Type: Semi Armor Piercing
Shell Air Drag: 0.225
Shell Ricochet At: 70.0°/80.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0
Shell Krupp: 3.0
Shell Mass: 44.3 kg
Shell Velocity: 995.0 m/s
Secondary Armament
8x1 90 mm/50 Model 1939 in a turret/proiettili HE:
Max Range: 5.6 km
Reload: 4.0 s
Max HE Shell Damage: 1,300
Alpha Piercing, HE: 15.0 mm
Ammo Type: High Explosive
Shell Velocity: 860.0 m/s
Burn Probability: 5%
Torpedoes:
2x4 533 mm tubo lanciasiluri/Si 270 N:
Alpha Damage: 13,900
Range: 13.5 km
Reload: 120 s
Speed: 56 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.1 km
Depth Charges
Reload: 40 s
Charges: 2
Bombs in each charge: x4
Max Bomb Damage: 3,200
Anti Aircraft Defence
Long Range:
8x1 90 mm/50 Model 1939 in a turret:
Firing range: 4.6 km
Hit Probability: 90 %
Damage by Zone Area AA: 109
Damage Caused by Shell Explosions: 1120
Number of Explosions Per Salvo: 4
Action Zone: 3.5-4.6 km
Continuous Damage: 175
Mid Range:
4x2 37 mm/54 Model 1938 on a Model 1938 mount:
Firing range: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 95
Short Range:
4x2 13.2 mm/76 Breda Model 1931 on a twin mount:
Firing range: 1.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 42
Mobility
Maximum speed: 36.5 knots
Turning circle radius: 620 m
Rudder shift time: 6.6 s
Propulsion: 110,000 hp
Visibility
Surface Detectability: 9.6 km
Air Detectability: 6.5 km
Detectability by depths: 0-6.5 km
Detectability whilst firing in smoke: 4.40 km
Available Consumables
Slot 1: Damage Control Party:
Charges: infinite
Action Time: 5 s
Reload Time: 60 s
Slot 2: Exhaust Smoke Generator:
Charges: 2
Action time: 22 s
Smoke screen lifetime: 10 s
Cooldown time: 180 s
Smoke Radius: 0.51 km
Slot 3: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Fighters: x3
Radius: 3.0 km
Slot 3: Spotting Aircraft:
Charges: 4
Action time: 100 s
Reload time: 240 s
Added Spotting Radius: +20%