Maine - American Super Battleship 1958


flag  Maine - American Super Battleship 1958

In this hypothetical development of the Montana-class battleships, the number of 406 mm guns could be increased to sixteen by replacing the three-gun turrets with four-gun ones. While four-gun turrets were initially proposed for battleships of the North Carolina class, they were, however, equipped with 356 mm guns. If the goal were to enhance the firepower of the Montana-class battleships without utilizing a larger caliber, opting for four-gun turrets would be the most logical choice.

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Key Features

  • Maine is armed with sixteen (16) 406mm main battery guns.
  • Compared to Montana, Maine's guns have a higher salvo weight but a longer reload time and lower accuracy. 
  • She also has decent armor and good AA defenses, but a vulnerable citadel. 
  • The ship has combat instructions which, once activated, increase the damage of her AA defenses and reduce the damage taken from fire and flooding. In order to activate it, the player needs to continuously score hits on an enemy ship. 
  • Maine's main set of consumables are similar to Montana, but she has no Fighter or Spotting Aircraft consumables.

Maine Info:

Maine Paint
Ship Name: flag level Maine
Level: 11
Paper ship: Yes
Class:  Project Battleship 
WG introduction: June 17, 2023
Status when final:  level Researchable ship
Status during tests and early access:  level Special Ship
Estimated Ship release: Unknown
Nation:  flag USA
Current development status: Work in progress

It seems to be the norm now that Superships will first be released in early access as an auction ship, and usually 2 months before before final release as a researchable ship.

How to obtain Maine on final release:

 level Maine, when released as a researchable ship, will cost  57,000,000 Credits.
To obtain  level Maine, you must first have researched  X Montana of the corresponding branch.
Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.

maine armor
Hit Points: 115,100 hp
Armour: 19-541 mm
Side plating fore/mid/aft: 32/32-38/32 mm
Deck plating fore/mid/aft: 32/38/32 mm
Superstructure: 19 mm
Armor Belt: 38 mm
Citadel Armor Belt: 356-432 mm
Torpedo Bulkhead: 165 mm
Fore Athwartships: 32 mm
Aft Athwartships: 32 mm
Citadel Fore Athwartships: 457 mm
Citadel Aft Athwartships: 32-432 mm
Citadel Deck: 170 mm
Turret Plating: 184-505 mm
Conning tower: 406 mm
Citadel Bottom: 50 mm
Tonnage: 88,000
Torpedo Protection, Damage Reduction: 51%

Main Battery Armament:

Main Battery
4x4 406 mm/50 Mk.7 in a turret:
Max Range: 24.2 km
Reload: 35.0 s
Minimum Shell Type Switching Time: 35.0 s
180° Turn Time: 45.0 s
Dispersion at Max Range: 302 m
Sigma: 1.7σ

Shell Types

HE Shells 16x 406 mm HE/HC Mk13:
Max HE Shell Damage: 5,700
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.346
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 250.0
Shell Mass: 862.0 kg
Shell Ricochet At: 91°
Shell Velocity: 820.0 m/s
Burn Probability: 36%
AP Shells: 16x 406 mm AP Mk8:
Max AP Shell Damage: 13,500
Ammo Type: Armor Piercing
Shell Air Drag: 0.352
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0 mm
Shell Krupp: 2520.0
Shell Mass: 1225.0 kg
Ricochet At: 45.0°
Shell Speed: 762.0 m/s


10×2 127-мм HE Mk41
Max HE Shell Damage: 1800
Range: 7.3 km
Reload: 4.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.279
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 445.0
Shell Mass: 31.75 kg
Shell Ricochet At: 91.0°
Shell Speed: 808.0 m/s
Burn Probability: 9%

Combat Instructions:

Activation condition:
Hit enemy ships with your main guns to increase your completion progress with each hit.
If you are inactive, you will start losing your progress.
When your progress reaches 100%, it cannot be lost.
To activate Combat Instructions, Press F

Bonus to continuous AA damage: +25.0 %.
Damage received from fires: -65.0 %.
Damage received from flooding: -65.0 %.
Action Time: 45.0 s.
Progress per main  battery shell hit: 6.0%.
Time of inactivity before progress loss: 50.0 s.
Progress loss per second of inactivity: 5.0 %.

Depth Charge Airstrike:

Maximum bomb damage: 4900
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 11 km
Bombs per payload: 2x 650-lb Depth Bomb (DC)
Reload time: 30 s

AA Defence:

Long Range:
10x2 127 mm:
Firing range:  6.0 km
Hit Probability:  75 %
Damage Within an Explosion:  1820
Damage by long-range AA guns:  382
Number of Explosions Per Salvo:  13
Continuous Damage: 554
Action Zone:  3.5 - 6.0 km
Mid Range:
6x2 76.2 mm:
Firing range:  4.0 km
Damage by mid-range AA guns:  333
Hit Probability:  75%
Short Range:
20x4 20.0 mm:
16x1 20.0 mm:
Firing range:  2.0 km
Damage by short-range AA guns:  431
Hit Probability:  70%


Maximum speed: 30.4 knots
Turning circle radius: 1070 m
Rudder shift time: 20.1 s
Propulsion: 221,000 hp


Surface Detectability: 17.6 km
Air Detectability: 15.5 km
Detectability by enemy subs: 0-15.5 km
Detectability whilst firing in smoke: 17.8 km


Slot 1: Damage Control:
Charges: infinity
Work Time: 20 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 80 s
Regeneration: +759 hp/s
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.


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  1. It's already almost 12.10! Did they really fail with the ship concept so hard, that they can't release it even for 12.9 Auction???

  2. Almost 12.11. It looks like that they can't ballance it, as with combat instructions it appears to be OP, while without them - absulute trash xD

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