Coronel Bolognesi - Tier VII Pan-American Cruiser 1943


flag shipicon Coronel Bolognesi - Tier VII Pan-American Cruiser 1943

A Fiji-class light cruiser (HMS Ceylon) built for the Royal Navy during World War II and transferred to the Peruvian Navy in 1960. The ship differs from the main series of the Fiji class by having enhanced AA armament at the expense of a reduced number of main battery guns.
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Changes to Coronel Bolognesi
  • Combat Instructions parameters changed for the Hull A module:
    • Action time reduced: 60 to 30 s.
    • Amount of the total Combat Instructions meter capacity lost per tick after a period of inactivity increased: 8% per tick to 25% per tick.
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HMS Ceylon was sold to the Peruvian Navy on 9 February 1960, she was then renamed Coronel Bolognesi. Coronel Bolognesi was discarded in May 1982, 3 years later she was scrapped in Taiwan in August 1985.

Coronel Bolognesi Info:

Ship Name:  flag  VII Coronel Bolognesi
Level: 7
Paper ship: No
Class: Fiji-class light cruiser
WG introduction:  December 7, 2022
Status during early access and tests: shipicon Special Ship
Status when final:  Researchable Ship
Estimated release: 0.12.2
Nation:  flag Pan-American (Peru)
Current development status: Work in Progress

Coronel Bolognesi Armor:

Hit Points: 31,400 hp
Fires duration: 30 s
Torpedo protection: 4 %
Armour: 10-114 mm
Turret Plating: 51-102 mm
Superstructure: 10 mm
Armor Belt: 114 mm
Plating: 19 mm
Fore Athwartships: 19 mm
Aft Athwartships: 19 mm
Citadel Fore Athwartships: 38-51 mm
Citadel Aft Athwartships: 38-51 mm
Citadel Deck: 9-51 mm
Citadel Bottom: 30 mm
Tonnage: 11,090

Main Battery Armament:

Main Battery
3 × 3 152 mm/50 BL Mk.XXIII on a Mk.XXIII mount:
Firing range: 15.0 km
Reload time: 8.0 s
180 degree turn time: 25.7 s
Maximum dispersion: 131 m
Sigma: 2.00.
Shell Types
AP Shells: 9x 152 mm AP 6crh Mk IV:
Max AP Shell Damage: 3,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.2884
Shell Always Ricochet At: 75.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Krupp: 2609.0
Shell Mass: 50.8 kg
Ricochet At: 60.0°
Shell Speed: 841.0 m/s

Combat Instructions:

Activation effect:
Consumable preparation and reload time: -75%
Action time: 30s
Activation condition
Fire a salvo from all of your main battery guns at an enemy ship, repeat this action until you can activate the Combat Instructions.
Required hits per salvo: 1
Progress bar adds per action: +2%
If you are inactive, you will start to lose your progress.
Time of inactivity before progress loss: 30.0 s
Interval between progress losses: 5.0 s
Progress loss per interval: -25%


4x2 102 mm/45 QF Mk.XVI on a Mk.XIX mount/HE 35 lb:
Range: 5.6 km
Reload: 3.0 s
Maximum HE shell damage:  1500
HE Shell initial velocity:  811.0 m/s
Chance of causing fire:  6.0%

Depth Charge Airstrike:

Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 6.0 km
Bombs per payload: 1x 350-Pound Depth Bomb
Maximum bomb damage: 3400
Chance of fire: 19%


2x3 533 mm TR Mk IV/Mk IX
Maximum damage: 15867
Range: 8 km
Speed: 61 kt
Reload time: 72 s
Launcher 180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km

AA Defence:

Long Range:
4×2 102 mm/45 QF Mk.XVI on a Mk.XIX mount:
Continuous damage per second: 53
Hit probability: 90 %
Action zone: 5.8 km
Number of explosions in a salvo: 2
Damage within an explosion radius: 1190
Action zone 3.5 - 5.8 km
Mid Range:
8x1 40 mm/56 OQF Mk.III on a Mk.VII mount:
5x2 40 mm/56 OQF Mk.XI on a Mk.V mount:
Continuous damage per second: 249
Hit probability: 90 %
Action zone: 3.5 km


Maximum speed: 31.5 knots
Turning circle radius: 600 m
Rudder shift time: 8.6 s
Propulsion: 72,500 hp


Surface Detectability: 11.2 km
Air Detectability: 6.4 km
Detectability by enemy subs: 0-6.4 km
Detectability whilst firing in smoke: 5.4 km


Slot 1: Damage Control Party:
Charges: infinite
Work Time: 5 s
Reload Time: 60 s
Slot 2:  Specialized Repair Teams:
Charges: 3
Action Time: 20 s
Reload Time: 180 s
HP per Second: +542 hp/s
Slot 3: Short Range Hydroacoustic Search:
Charges: 4
Action time: 100 s
Reload time: 180 s
Torpedo detectability: 3.0 km
Ship detectability: 3.0 km
Submarine Spotting Range at Max Depth: 2.0 km
Slot 3: Defensive AA Fire:
Charges: 4
Action time: 40 s
Reload time: 180 s
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
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