Almirante Cochrane - Tier VI Pan-American Chilean Cruiser 1939


flag shipiconAlmirante Cochrane - Tier VI Pan-American Chilean Cruiser 1939

In 1937, the Chilean government planned to order the construction of a cruiser at British or Italian shipyards. At that time, the most modern Italian ships of a suitable type were cruisers belonging to the Duca degli Abruzzi class. If a ship had been ordered from Italy, the Chilean Navy would have received a ship identical or close to cruisers of this class.
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Chilean Navy
The design of the national and naval flags of Chile, la Estrella Solitaria (Spanish for "lonely star") was developed in 1817 and has been used with minor refinements until the present day.
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Almirante Cochrane Info:

Ship Name:  flag  VI Almirante Cochrane
Level: VI (6)
Paper ship: Yes
Class: Condottieri-class project
WG introduction:  December 7, 2022
Status:  Researchable Ship
Released: 0.12.2
Resource cost: image 36 600  CREDITS 3 000 000
Nation:  flag Pan-American (Chile)
Current development status: Released

Almirante Cochrane Armor:

Hit Points: 30,700 hp
Fires duration: 30 s
Torpedo protection: 4 %
Armour: 10-130 mm
Turret Plating: 22-70 mm
Superstructure: 10 mm
Armor Belt: 100 mm
Plating: 16-20 mm
Fore Athwartships: 15 mm
Aft Athwartships: 15 mm
Citadel Fore Athwartships: 20-130 mm
Citadel Aft Athwartships: 20-130 mm
Citadel Deck: 40 mm
Citadel Bottom: 30 mm
Tonnage: 11,117

Main Battery Armament:

Main Battery
4 × 2 152 mm/53 OTO Model 1929 on a Model 1929 mount:
Firing range: 14.4 km
Reload time: 8.0 s
180 degree turn time: 20.0 s
Maximum dispersion: 123 m
Sigma: 2.00.
Shell Types
AP Shells: 8x 152 mm proiettili AP 1926:
Max AP Shell Damage: 3,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.3381
Shell Always Ricochet At: 75.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Krupp: 2142.0
Shell Mass: 47.5 kg
Ricochet At: 60.0°
Shell Speed: 850.0 m/s

Combat Instructions:

Activation effect:
Consumable preparation and reload time: -75%
Action time: 30s
Activation condition
Fire a salvo from all of your main battery guns at an enemy ship, repeat this action until you can activate the Combat Instructions.
Required hits per salvo: 1
Progress bar adds per action: +3.7%
If you are inactive, you will start to lose your progress.
Time of inactivity before progress loss: 15.0 s
Interval between progress losses: 2.0 s
Progress loss per interval: -25%


4x2 100 mm/47 Model 1924/27/28 on a Eugenio Minisini/proiettili HE:
Range: 5.0 km
Reload: 6.0 s
Maximum HE shell damage:  1500
HE Shell initial velocity:  850.0 m/s
Chance of causing fire:  6.0%

Depth Charge Airstrike:

Reload time: 30.0 s
Available flights: 1
Number of Aircraft in Attacking Flight: 1
Maximum range: 6.0 km
Bombs per payload: 1x 350-Pound Depth Bomb
Maximum bomb damage: 3400
Chance of fire: 19%


2x3 533 mm tubo lanciasiluri/Si 270
Maximum damage: 15867
Range: 8 km
Speed: 61 kt
Reload time: 72 s
Launcher 180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km

AA Defence:

Long Range:
4×2 100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount:
Continuous damage per second: 42
Hit probability: 90 %
Action zone: 4.6 km
Number of explosions in a salvo: 1
Damage within an explosion radius: 1050
Action zone 3.5 - 4.6 km
Mid Range:
4x2 37 mm/54 Model 1938 on a Model 1938 mount:
Continuous damage per second: 105
Hit probability: 90 %
Action zone: 3.5 km
Short Range:
6x2 20 mm/65 Breda Model 1935 on a Model 1935 mount:
Continuous damage per second: 56
Hit probability: 85 %
Action zone: 2.0 km


Maximum speed: 34.8 knots
Turning circle radius: 680 m
Rudder shift time: 8.6 s
Propulsion: 101,000 hp


Surface Detectability: 9.9 km
Air Detectability: 6.1 km
Detectability by enemy subs: 0-6.1 km
Detectability whilst firing in smoke: 4.5 km


Slot 1: Damage Control Party:
Charges: infinite
Work Time: 5 s
Reload Time: 60 s
Slot 2:  Specialized Repair Teams:
Charges: 4
Action Time: 20 s
Reload Time: 180 s
HP per Second: +368 hp/s
Slot 3: Short Range Hydroacoustic Search:
Charges: 4
Action time: 100 s
Reload time: 180 s
Torpedo detectability: 3.0 km
Ship detectability: 3.0 km
Submarine Spotting Range at Max Depth: 2.0 km
Slot 5: Fighter:
Charges: 4
Action time: 60 s
Reload time: 180 s
Radius: 3 km
Fighters: 2
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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