Almirante Cochrane - Tier VI Pan-American Cruiser 1939


flag shipicon Almirante Cochrane - Tier VI Pan-American Cruiser 1939

A large, fast, and well-protected light cruiser for her type with relatively week artillery armament; she was similar to the Italian series of Condottieri-class ships.
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Changes to Tier VI-X Pan-American cruisers
  • Idle time before the Combat Instructions meter begins to deplete has been increased: 6 to 10 s.
  • Rate at which the Combat Instructions meter depletes after a period of inactivity has been decreased: one tick per second to one tick every two seconds.
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Almirante Cochrane Info:

Ship Name:  flag  VI Almirante Cochrane
Level: 6
Paper ship: Yes
Class: Condottieri-class project
WG introduction:  December 7, 2022
Status during early access and tests: shipicon Special Ship
Status when final:  Researchable Ship
Estimated release: 0.12.2
Nation:  flag Pan-American (Chile)
Current development status: Work in Progress

Almirante Cochrane Armor:

Hit Points: 30,700 hp
Fires duration: 30 s
Torpedo protection: 4 %
Armour: 10-130 mm
Turret Plating: 22-70 mm
Superstructure: 10 mm
Armor Belt: 100 mm
Plating: 16-20 mm
Fore Athwartships: 15 mm
Aft Athwartships: 15 mm
Citadel Fore Athwartships: 20-130 mm
Citadel Aft Athwartships: 20-130 mm
Citadel Deck: 40 mm
Citadel Bottom: 30 mm
Tonnage: 11,117

Main Battery Armament:

Main Battery
4 × 2 152 mm/53 OTO Model 1929 on a Model 1929 mount:
Firing range: 14.4 km
Reload time: 8.0 s
180 degree turn time: 30.0 s
Maximum dispersion: 123 m
Sigma: 2.00.
Shell Types
AP Shells: 8x 152 mm proiettili AP 1926:
Max AP Shell Damage: 3,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.3381
Shell Always Ricochet At: 75.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Krupp: 2142.0
Shell Mass: 47.5 kg
Ricochet At: 60.0°
Shell Speed: 850.0 m/s

Combat Instructions:

Activation effect:
Consumable preparation and reload time: -75%
Action time: 30s
Activation condition
Fire a salvo from all of your main battery guns at an enemy ship, repeat this action until you can activate the Combat Instructions.
Required hits per salvo: 1
Progress bar adds per action: +2%
If you are inactive, you will start to lose your progress.
Time of inactivity before progress loss: 10.0 s
Interval between progress losses: 2.0 s
Progress loss per interval: -25%


4x2 100 mm/47 Model 1924/27/28 on a Eugenio Minisini/proiettili HE:
Range: 5.0 km
Reload: 6.0 s
Maximum HE shell damage:  1500
HE Shell initial velocity:  850.0 m/s
Chance of causing fire:  6.0%

Depth Charge Airstrike:

Reload time: 30.0 s
Available flights: 1
Number of Aircraft in Attacking Flight: 1
Maximum range: 6.0 km
Bombs per payload: 1x 350-Pound Depth Bomb
Maximum bomb damage: 3400
Chance of fire: 19%


2x3 533 mm tubo lanciasiluri/Si 270
Maximum damage: 15867
Range: 8 km
Speed: 61 kt
Reload time: 72 s
Launcher 180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km

AA Defence:

Long Range:
4×2 100 mm/47 Model 1924/27/28 on a Eugenio Minisini mount:
Continuous damage per second: 42
Hit probability: 90 %
Action zone: 4.6 km
Number of explosions in a salvo: 1
Damage within an explosion radius: 1050
Action zone 3.5 - 4.6 km
Mid Range:
4x2 37 mm/54 Model 1938 on a Model 1938 mount:
Continuous damage per second: 105
Hit probability: 90 %
Action zone: 3.5 km
Short Range:
6x2 20 mm/65 Breda Model 1935 on a Model 1935 mount:
Continuous damage per second: 56
Hit probability: 85 %
Action zone: 2.0 km


Maximum speed: 34.8 knots
Turning circle radius: 680 m
Rudder shift time: 8.6 s
Propulsion: 101,000 hp


Surface Detectability: 9.9 km
Air Detectability: 6.1 km
Detectability by enemy subs: 0-6.1 km
Detectability whilst firing in smoke: 4.5 km


Slot 1: Damage Control Party:
Charges: infinite
Work Time: 5 s
Reload Time: 60 s
Slot 2:  Specialized Repair Teams:
Charges: 4
Action Time: 20 s
Reload Time: 180 s
HP per Second: +558 hp/s
Slot 3: Short Range Hydroacoustic Search:
Charges: 4
Action time: 100 s
Reload time: 180 s
Torpedo detectability: 3.0 km
Ship detectability: 3.0 km
Submarine Spotting Range at Max Depth: 2.0 km
Slot 5: Fighter:
Charges: 4
Action time: 60 s
Reload time: 180 s
Radius: 3 km
Fighters: 2
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
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