Ignacio Allende - Tier VIII Pan-American Mexican Cruiser 1950


flag shipiconIgnacio Allende - Tier VIII Pan-American Mexican Cruiser 1950

In 1947, the Inter-American Treaty of Reciprocal Assistance was signed in Rio de Janeiro, whereby Argentina, Brazil, and Chile were to strengthen their fleets by purchasing old U.S. Brooklyn-class cruisers. If those countries had ordered the construction of new cruisers in the United States, then the most modern Worcester-class ships would have been used as the basis for the projects.
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Mexican Navy
The naval ensign of Mexico coincides in design with its national flag and is a three-color panel with the state's coat of arms at its center.
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Ignacio Allende Info:

Ship Name:  flag  VIII Ignacio Allende
Level: VIII (8)
Paper ship: Yes
Class: Worcester class cruiser project
WG introduction:  December 7, 2022
Status:  Researchable Ship
Researchable cost: image 110 000  CREDITS 9 000 000
Nation:  flag Pan-American (Mexico)
Current development status: Released

Ignacio Allende Armor:

Hit Points: 38,600 hp
Fires duration: 30 s
Torpedo protection: 7 %
Armour: 13-178 mm
Turret Plating: 76-178 mm
Superstructure: 13 mm
Armor Belt: 25-102 mm
Plating: 25 mm
Fore Athwartships: 25-49 mm
Aft Athwartships: 25-49 mm
Citadel Fore Athwartships: 25-102 mm
Citadel Aft Athwartships: 25-102 mm
Citadel Deck: 89 mm
Citadel Bottom: 40 mm
Tonnage: 12,782

Main Battery Armament:

Main Battery
4 × 2 152 mm/47 DP Mk.16 in a turret:
Firing range: 15.1 km
Reload time: 7.0 s
180 degree turn time: 7.2 s
Maximum dispersion: 134 m
Sigma: 2.00.
Shell Types
AP Shells: 8x 152 mm AP 130 lb Mk35:
Max AP Shell Damage: 3,400
Ammo Type: Armor Piercing
Shell Air Drag: 0.28
Shell Always Ricochet At: 75.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Krupp: 2692.0
Shell Mass: 59.0 kg
Ricochet At: 60.0°
Shell Speed: 812.0 m/s

Combat Instructions:

Activation effect:
Consumable preparation and reload time: -80%
Action time: 30s
Activation condition
Fire a salvo from all of your main battery guns at an enemy ship, repeat this action until you can activate the Combat Instructions.
Required hits per salvo: 1
Progress bar adds per action: +3.7%
If you are inactive, you will start to lose your progress.
Time of inactivity before progress loss: 15.0 s
Interval between progress losses: 1.0 s
Progress loss per interval: -15%

Depth Charge Airstrike:

Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 7.0 km
Bombs per payload: 2x 650-Pound Depth Bomb
Maximum bomb damage: 4200
Chance of fire: 24%


2x4 533 mm Mk14/Mk 15B
Maximum damage: 16633
Range: 8 km
Speed: 62 kt
Reload time: 96 s
Launcher 180 degree turn time: 7.2 s
Torpedo detectability: 1.1 km

AA Defence:

Long Range:
4×2 152 mm/47 DP Mk.16 in a turret:
Continuous damage per second: 102
Hit probability: 90 %
Action zone: 6.9 km
Number of explosions in a salvo: 5
Damage within an explosion radius: 1680
Action zone 3.5 - 6.9 km
Mid Range:
3x2 76.2 mm/50 Mk.22 on a Mk.33 mount:
Continuous damage per second: 109
Hit probability: 90 %
Action zone: 4.0 km
Short Range:
23x2 20 mm Oerlikon on a Mk.20 mount:
Continuous damage per second: 298
Hit probability: 85 %
Action zone: 2.0 km


Maximum speed: 33.0 knots
Turning circle radius: 660 m
Rudder shift time: 9.9 s
Propulsion: 120,000 hp


Surface Detectability: 12.6 km
Air Detectability: 8.5 km
Detectability by enemy subs: 0-8.5 km
Detectability whilst firing in smoke: 6.5 km


Slot 1: Damage Control Party:
Charges: infinite
Work Time: 5 s
Reload Time: 60 s
Slot 2:  Specialized Repair Teams:
Charges: 3
Action Time: 20 s
Reload Time: 180 s
HP per Second: +463 hp/s
Slot 3: Short Range Hydroacoustic Search:
Charges: 4
Action time: 100 s
Reload time: 180 s
Torpedo detectability: 3.0 km
Ship detectability: 3.0 km
Submarine Spotting Range at Max Depth: 2.0 km
Slot 3: Defensive AA Fire:
Charges: 4
Action time: 40 s
Reload time: 180 s
Slot 4: Surveillance Radar:
Charges:  4
Action Time:  25 s
Reload Time:  180 s
Detectability Ship distance: 9.0 km
Slot 4: Spotting Aircraft:
Charges: 4
Action time: 100 s
Reload time: 240 s
Firing distance: +20%
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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