La Argentina - Tier V Pan-American Cruiser 1939


flag shipicon La Argentina - Tier V Pan-American Cruiser 1939

A new-generation light cruiser that was designed to combine the functions a warship and training ship. The ship was built in the U.K. for Argentina and adopted a number of features that were typical of the layout of British cruisers of the 1930s.
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Updated CT 12.0 Changes to Consumables - AP Shells
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ARA La Argentina was a light cruiser, designed for training naval cadets, built for the Argentine navy. The ship was authorised in 1934, and the contract was put out to tender in 1935, being won by the British company Vickers-Armstrongs at a cost of 6 million pesos.
La Argentina was built in Barrow in Furness, England. She was laid down on 11 January 1936, launched 16 March 1937 and not completed until 31 January 1939, being delayed by the British re-armament programme. She was decommissioned in 1972 and scrapped.

The ship is represented in the game as of 1939 based on the original blueprints from the British archives.

La Argentina Info:

Ship Name:  flag  V La Argentina
Level: 5
Paper ship: No
Class: Based on Arethusa class with larger dimensions
WG introduction:  December 7, 2022
Status during early access and tests: shipicon Special Ship
Status when final:  Researchable Ship
Estimated release: 0.12.2
Nation:  flag Pan-American (Argentina)
Current development status: Work in Progress

La Argentina Armor:

Hit Points: 23,900 hp
Fires duration: 30 s
Torpedo protection: 4 %
Armour: 6-69 mm
Turret Plating: 25-51 mm
Superstructure: 10 mm
Armor Belt: 69 mm
Plating: 16 mm
Fore Athwartships: 6 mm
Aft Athwartships: 6 mm
Citadel Fore Athwartships: 25-38 mm
Citadel Aft Athwartships: 25-34 mm
Citadel Deck: 6-25 mm
Citadel Bottom: 30 mm
Tonnage: 7,500

Main Battery Armament:

Main Battery
3 × 3 152 mm/50 QF Mk.W in a turret:
Firing range: 14.4 km
Reload time: 9.5 s
180 degree turn time: 18.0 s
Maximum dispersion: 133 m
Sigma: 2.00.
Shell Types
AP Shells: 9x 152 mm AP 6crh Mk IV:
Max AP Shell Damage: 3,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.2884
Shell Always Ricochet At: 75.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0 mm
Shell Krupp: 2609.0
Shell Mass: 50.8 kg
Ricochet At: 60.0°
Shell Speed: 841.0 m/s


4x1 102 mm/45 QF Mk.XVI on a Mk.XIX mount/HE 35 lb:
Range: 4.3 km
Reload: 3.0 s
Maximum HE shell damage:  1500
HE Shell initial velocity:  811.0 m/s
Chance of causing fire:  6.0%


2x3 533 mm TR Mk IV/Mk IX
Maximum damage: 15867
Range: 8 km
Speed: 61 kt
Reload time: 72 s
Launcher 180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km

AA Defence:

Long Range:
4×1 102 mm/50 QF Vickers-Armstrong Mk.P on a single mount:
Continuous damage per second: 46
Hit probability: 90 %
Action zone: 5.8 km
Number of explosions in a salvo: 1
Damage within an explosion radius: 980
Action zone 3.5 - 5.8 km
Short Range:
6x2 25 mm/70 Vickers-Armstrong on a twin mount:
12x1 7.9 mm Maxim Mk.I:
Continuous damage per second: 140
Hit probability: 85 %
Action zone: 2.5 km


Maximum speed: 30.0 knots
Turning circle radius: 610 m
Rudder shift time: 6.8 s
Propulsion: 54,000 hp


Surface Detectability: 9.5 km
Air Detectability: 6.4 km
Detectability by enemy subs: 0-6.4 km
Detectability whilst firing in smoke: 4.3 km


Slot 1: Damage Control Party:
Charges: infinite
Work Time: 5 s
Reload Time: 60 s
Slot 2:  Repair Party:
Charges: 4
Action Time: 20 s
Reload Time: 80 s
HP per Second: +111 hp/s
Slot 3: Short Range Hydroacoustic Search:
Charges: 4
Action time: 100 s
Reload time: 180 s
Torpedo detectability: 3.0 km
Ship detectability: 3.0 km
Submarine Spotting Range at Max Depth: 2.0 km
Slot 5: Fighter:
Charges: 4
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Fighters: 2
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
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