Velos - Greek (European) Tier IX Premium Destroyer 1943 (Released Heritage of Hellas Event)

velos header image

flagshipicon Velos - Greek (European) Tier IX Premium Destroyer 1943

One of the numerous Fletcher-class destroyers with powerful AA weapons and a high running speed. Transferred to the Hellenic Navy in 1959.
Velos Commemorative Flag
The Fletcher-class destroyer Velos was acquired by Greece from the United States in 1959. Velos means "arrow" in Greek, and the ship's coat of arms bears the corresponding symbol.
event Heritage of Hellas Event

Heritage of Hellas Event

A special themed event, "Heritage of Hellas" begins Friday, October 21st. You'll be able to follow the duty tour of flagshipicon IX Velos, the first Greek ship in World of Warships. The reward will be a temporary resource: greek tokens Greek Tokens. You can spend these Tokens in the Armory to purchase special sequential bundles. flagshipicon IX Velos is the most valuable prize, as well as her Greek Trireme themed permanent camouflage.
velos image
Additional greek tokens Greek Tokens can be purchased in the Armory for resource Doubloons and community tokens Community Tokens, as well as in the Premium Shop in exchange for special coupons for a period of 3 days after the Adventure starts.
While the event is active, flagshipicon IX Velos will be available from sequential bundles. You'll also be able to purchase her in the Armory and Premium Shop after you complete the Adventure. Early next year, the ship will become permanently available in the Armory in exchange for resource Doubloons.

Heritage of Hellas Event Links

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Release date: Friday, October 21, 2022
info Velos Info

Velos Info

velos birdseye
Ship Name: flagshipicon IX Velos
Level: IX
Paper ship:  False
Class:  Fletcher class
WG introduction:  July 7, 2022
Ship release:  0.11.9
Nation:  flag Greece
Game Nation:  flag Europe
Current development status:  Released
armor Survivability


Hit Points: 17,100 hp
Overall: 13-20 mm
Side Plating: 19 mm
Superstructure: 13 mm
Bottom: 20 mm
Turret Plating: 20 mm
Tonnage: 2.924 t
 Main Battery Armament

Main Battery Armament

4 x 1 127 mm/38 Mk.12 on a Mk.30 mod.0 mount
Max Range:  12.1 km
Reload:  2.5 s
180° Turn Time:  5.3 s
Dispersion at Max Range:  106 m
Sigma:  2.00Οƒ
Shell Types:
HE Shells 4 x 127 mm HE Mk32
Max HE Shell Damage: 1800
HE Max Salvo: 7,200
HE Max DPM: 196,363
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Ricochet: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 5%
AP Shells: 4 x 127 mm AP/SC Mk38
Max AP Shell Damage: 2100
AP Max Salvo: 8,400
AP Max DPM: 229,090
Ammo Type: Armor Piercing
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 21.0
Shell Diameter: 127 mm
Shell Krupp: 2598.0
Shell Mass: 25.0 kg
Ricochet: 45.0°
Shell Speed: 792.0 m/s
depthcharge Depth Charges

Depth Charges

Maximum damage: 5100
Charges: 2
Bombs per charge: 12
Reload time: 40 s
torpedoes Torpedoes


1 × 5 533mm Mk16 mod. 1:
Max Damage: 19,033
Range: 10.5 km
Reload: 60 s
Speed: 66 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.4 km
Enemy response time after spotting these torps: 8.16 s
aadefence Anti Aircraft Defence

Anti Aircraft Defence

Long Range:
4 × 1 127 mm/38 Mk.12 on a Mk.30 mod.0 mount:
Firing range:  5.8 km
Hit Probability:  100 %
Damage by Zone Area AA:  60
Damage Caused by Shell Explosions:  1540
Number of Explosions Per Salvo:  3
Action Zone:  3.5 - 6.0 km
Continuous Damage: 463
Mid Range:
3 x 2 76.2 mm/50 Mk.22 on a Mk.33 mount:
Firing range:  4.0 km
Hit Probability:  100 %
Damage by Zone Area AA:  126


Maximum speed: 38.0 knots
Turning circle radius: 620 m
Rudder shift time: 3.9 s
Propulsion: 60,000 hp


Surface Detectability: 7.11 km
Air Detectability: 3.36 km
Detectability by enemy subs: 0-3.36 km
Detectability whilst firing in smoke: 2.7 km
consumables Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Charges: infinite
Action Time: 5 s
Reload Time: 40 s
Slot 3: Smoke Generator:
Charges:  3.
Action Time:  30 s.
Reload Time:  160 s.
Radius:  450 m .
Smoke Dispersion Time:  127 s.
Slot 2: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
Slot 4: Defensive AA Fire:
Charges: 4
Action Time: 40 s
Reload Time: 80 s
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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