HMS Nelson: Tier VII British Battleship 1927

flag warship HMS Nelson: Tier VII British Battleship 1927

This battleship featured an innovative arrangement designed under the restrictions of the Washington Naval Treaty of 1922. The ship was armed with 406 mm main guns that were concentrated in three turrets in the ship's bow. She was the first battleship in the Royal Navy to be armoured according to the "all or nothing" concept.
 

Commemorative Flag

nelson
HMS Nelson Commemorative Flag

Leave off action? Now, damn me if I do!
 

Key Features

  • Main Battery Guns: Armed with nine 406 mm guns in three turrets, providing formidable firepower.
  • HE Shells: These shells offer increased damageenhanced armor penetration, and a higher chance of causing fire.
  • AP Shells: Feature a reduced fuse delay, minimizing the chances of overpenetration.
  • Specialized Repair Teams: A consumable that allows for the restoration of a significant portion of the ship’s HP quickly.
  • Vulnerabilities: Despite its strengths, the Nelson has mediocre armorpoor torpedo protection, a vulnerable citadel, and low maneuverability and speed.

These features make the HMS Nelson a unique warship with a mix of powerful offensive capabilities and notable defensive weaknesses.

Nelson Info:
Ship Name: flag BB Premium Ship Icon VII HMS Nelson
Level: 7
Paper ship: No 
Class: Battleship
Status: BB Premium Ship Icon Premium Ship
Base value: resource 9,800 Doubloons
Nation: flag Britain
Current development status: Released
 
Ship Armor:
Health Points: 59,400 hp
Armour: 9-406 mm
Fore Athwartships: 32 mm
Aft Athwartships: 32 mm
Citadel Fore Athwartships: 152-305 mm
Citadel Aft Athwartships: 32-254 mm
Citadel Torpedo Bulkhead: 38 mm
Armor Belt: 32-356 mm
Citadel Deck: 95-165 mm
Citadel Bottom: 40 mm
Turret Plating: 129-406 mm
Torpedo protection, damage reduction: 19%
Main Battery Armament:
3 × 3 406 mm/45 Mk.I on a Mk.I mount:
Max Range: 18.2 km
Reload: 30.0 s
180° Turn Time: 45.0 s
Dispersion at Max Range: 242 m
Sigma: 1.90σ
 
Shell Types:
 
HE Shells: 9 x 406 mm HE Mk II:
Max Shell Damage: 6900
Ammo Type: High Explosive
Alpha Piercing HE: 102.0 mm
Shell Air Drag: 0.3144
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 406 mm
Shell Krupp: 1.0
Shell Mass: 929.0 kg
Shell Ricochet At: 91.0°
Velocity: 788.0 m/s
Burn Probability: 46%
 
AP Shells: 9 x 406 mm AP Mk IB:
Max Shell Damage: 12000
Ammo Type: Armor Piercing
Shell Air Drag: 0.349
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.015
Shell Detonator Threshold: 68.0 mm
Shell Diameter: 406 mm
Shell Krupp: 2266.0
Shell Mass: 929.0 kg
Shell Ricochet At: 45.0°
Velocity: 788.0 m/s
Secondary Armament:
6 x 2 152 mm/50 BL Mk.XXII on a Mk.XVIII mount:
Range:  5.6 km.
Reload:  12.0 s.
Max Shell Damage: 2150
Ammo Type: High Explosive
Alpha Piercing HE: 25.0 mm
Velocity: 884.0 m/s
Burn Probability: 9%
6 x 1 120 mm/40 QF Mk.VIII on an HA Mk.XII mount:
Range:  5.6 km.
Reload:  5.0 s.
Max Shell Damage: 1700
Ammo Type: High Explosive
Alpha Piercing HE: 20.0 mm
Velocity: 749.0 m/s
Burn Probability: 8%
Depth Charge Airstrike:
Range:  8.0 km.
Reload:  37 s.
Bomb: 250 LB. BOMB MK VIII
Max Bomb Damage: 2300
Available Flights: 2
Number of Aircraft in Attacking Flight: 1
Number of Bombs in Payload: 2
AA Defence:
Long Range:
6 × 1 120 mm/40 QF Mk.VIII on an HA Mk.XII mount:
Firing range:  5.2 km
Hit Probability:  75 %
Damage by Zone Area AA:  46
Damage Caused by Shell Explosions:  1260
Number of Explosions Per Salvo:  1
Action zone:  3.5-5.2 km
Mid Range:
6 × 8 40 mm/39 Vickers QF Mk.VIII on a Mk.V mount
Firing range:  0.1-2.5 km
Hit Probability:  75 %
Damage by Zone Area AA:  224
Short Range:
39 × 1 20 mm Oerlikon Mk.I on a Mk.IIA mount
Firing range:  0.1-2.0 km
Hit Probability:  70 %
Damage by Zone Area AA:  315
Mobility:
Maximum Speed: 24.0 kts
Turning Circle Radius: 750 m
Rudder Shift Time: 14.9 s
Propulsion: 46,000 horsepower
Visibility:
Surface Detectability:   14.8 km
Detectability by depths:  0-9.9 km
Air Detectability:  9.9 km
Consumables:
Slot 1:  Damage control party
Charges:  infinite.
Action Time:  15 s.
Reload Time:  80 s.
Slot 2  :Repair party
Charges:  3.
Action Time:  20 s.
Reload Time:  80 s.
HP Generated per Second:  +1188 hp/s.
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.{alertSuccess}

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