Belfast '43: Tier VIII British Premium Light Cruiser 1939
Commissioned in 1939, HMS Belfast, the second of the Edinburgh class, encountered a German mine early in World War II and underwent repairs until 1942. In 1943, she escorted Arctic convoys and played a role in the destruction of the Scharnhorst during the Battle of the North Cape. The following year, she supported the Allied landings in Normandy. From 1950 to 1952, the cruiser saw action in the Korean War. Since 1971, she has been moored on the river Thames as a museum ship.
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Commemorative Flag
Belfast '43 Commemorative Flag
The coat of arms of the light cruiser Belfast features a seahorse, which is also an element of the larger coat of arms of North of Ireland's capital city, Belfast.
Key Features
- Hit Points: A robust 38,400, allowing it to withstand significant damage.
- Main Battery: The 152 mm/50 BL Mk.XXIII guns provide a formidable offensive capability.
- Unique Consumables: Equipped with Short Burst Smoke Generator, Surveillance Radar, and Hydroacoustic Search, offering tactical advantages in various situations.
Economic Benefits:
- The cruiser earns more credits per battle compared to other ships.
Gameplay
- Utilize the good maneuverability to dodge incoming fire and reposition quickly.
- The 114mm armor belt offers protection, so angle your ship to reduce the impact of enemy shells.
- Employ the Smoke generator to conceal your movements or create safe zones for your team.
- The Surveillance radar is a powerful tool for detecting enemy ships, especially in smoke or behind islands.
- Your twelve 152 mm guns are effective against various targets; use them to apply consistent pressure on the enemy.
- The dual-purpose artillery can defend against aircraft and harass smaller ships.
- Use the torpedo armament opportunistically, as it can catch enemies off guard in close quarters.
- Lastly, the aircraft-handling equipment can provide reconnaissance and spot torpedoes.
Belfast '43 Info
Ship Name: VIII Belfast '43
Level: 8
Paper ship: No
Class: Town-class light Cruiser
WG introduction: July 30th, 2020
Base value: 11,300 Doubloons
Nation: British
Current development status: Released
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Armor
Hit Points - 38,400 hp.
Armour - 6-114 mm.
Athwartships: Fore - 63 mm, Aft - 63 mm.
Plating: 16 mm.
Armor Belt: 114 mm.
Deck: 6-76 mm.
Bottom: 40 mm.
Turret Plating: 51-102 mm.
Torpedo Damage Protection: 4%.
Tonnage: 10,890 t
Main Battery Armament
4x3 152 mm/50 BL Mk.XXIII on a Mk.XXIII mount:
Max Range: 15.4 km.
Reload: 10.5 s.
180° Turn Time: 25.7 s.
Dispersion at Max Range: 139 m.
Sigma: 2.0σ.
Shell Types
HE Shells
12x 152 mm HE 6crh Mk IV mod.1:
Max Damage per shell: 2,450
HE Penetration: 30 mm
Ammo Type: HE
Air Drag Coefficient: 0.33
Always Ricochet: 60.0°
Normalisation: 8°
Fusetime: 0.01 s
Arming Threshold: 2.0 mm
Shell Diameter: 152 mm
Krupp: 1.0
Mass: 50.8 kg
Start Ricochet: 91.0°
Muzzle Velocity 841 m/s
Burn Probability: 9%
AP Shells
12x 152 mm AP 6crh Mk IV:
Max Damage per shell: 3,100
Ammo Type: AP
Air Drag Coefficient: 0.33
Always Ricochet: 60.0°
Normalisation: 8.5°
Fusetime: 0.025 s
Arming Threshold: 0.025
Shell Diameter: 152 mm
Krupp: 2609.0
Mass: 50.8 kg
Start Ricochet: 45.0°
Muzzle Velocity: 841 m/s
Secondaries
6x2 102 mm HE 35 lb:
Max Shell Damage: 1500.
Range: 6.6 km.
Reload: 3.0 s.
Damage: 1500.
Chance of Fire: 6%.
HE Armour Penetration: 17 mm.
Shell Velocity: 811 m/s.
Torpedoes
2x3 533 mm Mk IX*:
Reload: 72 s.
180° Turn Time: 7.2 s.
Range: 8.0 km.
Damage: 15,867.
Speed: 61 kts.
Visibility Distance: 1.3 km.
Depth Charges
Maximum damage: 3600
Charges: 2
Bombs per charge: 3
Reload time: 40 s
Chance of fire: 20%
Anti Aircraft Defence:
Long Range:
6x2 102 mm/45 QF Mk.XVII on a Mk.XIX mount:
Action Zone: 5.8 km.
Hit Probability: 90 %.
Damage Within an Explosion: 1260.
Continuous Damage Per Second: 81.
Continuous Damage: 147.
Number of Explosions Per Salvo: 4.
Medium Range:
2x8 40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount:
Action Zone: 2.5 km.
Hit Probability: 90 %.
Continuous Damage Per Second: 81.
Short Range:
5x2 20 mm Oerlikon Mk.II on a Mk.V mount:
8x1 20 mm Oerlikon Mk.I on a Mk.IIA mount:
Action Zone: 2.0 km.
Hit Probability: 85 %.
Continuous Damage Per Second: 144
Mobility:
Maximum Speed: 32.5 kts
Turning Circle Radius: 680 m
Rudder Shift Time: 9.9 s
Propulsion: 80,000 hp
Detection:
Surface Detectability: 11.0 km
Air Detectability: 7.2 km
Detectability after Firing Main Guns in Smoke: 5.3 km
Consumables:
Slot 1: Damage Control Party:
Work Time: 5 s.
Reload Time: 60 s.
Slot 2: Hydroacoustic Search:
Charges: 2.
Action Time: 100 s.
Reload Time: 120 s.
Torpedo Detection Range: 3.5 km.
Ship Detection Range: 5.0 km.
Slot 3: Smoke Generator (Short Burst):
Charges: 5.
Action time: 15 s.
Smoke screen dispersion time: 40 s.
Reload time: 70 s.
Radius: 0.60 km.
Slot 4: Catapult Fighter:
Charges: 3.
Action time: 60 s.
Reload time: 90 s.
Fighter Radius: 3 km.
Fighters: x 3.
Slot 4: Surveillance Radar:
Charges: 2.
Action Time: 25 s.
Reload Time: 120 s.
Ship Detection Range: 9.0 km.