Patrie - French Super Battleship 1957 (57,000,000 Credits)

patrie_header_image

flagship iconlevel Patrie - French Super Battleship 1957

A battleship armed with twelve 431 mm main battery guns. The ship's AA defences comprise artillery systems designed during the 1950s.
 
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Patrie Info:

birds eye view
Ship Name:  flagship icon level Patrie
Level: Supership
Paper ship: Yes
Class: Super Battleship
WG introduction:  February 11, 2022
Status when final: ship iconElite ship
Ship general release: 0.11.9
Super Battleship ship icon level Patrie, cost credits 57,000,000 Credits.
To obtain Patrie, you must first have researched ship icon X Republique of the corresponding branch.
Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.
Nation:  flag France
Current development status: Released

Economic Bonuses

 Your 1st regular permanent camo will cost  200 doubloons.
boost Level 11 Bonus Package cost doubloon 4800 doubloons 

Patrie Armor:

armor
Hit Points: 108,900 hp
Armour: 19-590 mm
Turret Plating: 240-590 mm
Superstructure: 16 mm
Armor Belt: 32-420 mm
Fore Athwartships: 32-250 mm
Aft Athwartships: 32-250 mm
Citadel Fore Athwartships: 235-370 mm
Citadel Aft Athwartships: 225-325 mm
Armored Deck Slope: 90 mm
Citadel Torpedo Bulkhead: 45-55 mm
Citadel Deck: 80 mm
Citadel Bottom: 50 mm
Conning Tower: 400 mm
Torpedo Protection, Damage Reduction: 29%

Main Battery Armament:

Main Battery
3 x 4   431 mm/50 Mle 1940 in a turret:
Max Range:  26.6 km
Reload:  30.0 s
180° Turn Time:  36.0 s
Dispersion at Max Range:  327 m
Sigma:  1.8σ
 
Shell Types
HE Shells 12 x 431 mm HE OEA Mle 1940:
Max HE Shell Damage: 6,300
HE Max Salvo: 75,600
HE Max DPM: 151,200
Alpha Piercing HE: 72.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.35
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 431 mm
Shell Krupp: 1.0
Shell Mass: 1321.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 840.0 m/s
Burn Probability: 48%
 
AP Shells: 12 x 431 mm AP OPfK Mle 1940:
Max AP Shell Damage: 14,500
AP Max Salvo: 174,000
AP Max DPM: 348,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.35
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 72 mm
Shell Diameter: 431 mm
Shell Krupp: 2550.0
Shell Mass: 1321.0 kg
Ricochet At: 45°
Shell Speed: 840.0 m/s

Secondaries:

3 × 3 152 mm HE OEA Mle 1937
Max HE Shell Damage: 2200
Range: 8.3 km
Reload: 8.0 s
Alpha Piercing HE: 25.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3401
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 1.0
Shell Mass: 55.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 870.0 m/s
Burn Probability: 12%

8 × 2 100 mm HE OEA Mle 1928:
Max HE Shell Damage: 1400
Range: 8.3 km
Reload: 1.5 s
Alpha Piercing HE: 17.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3143
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 100 mm
Shell Krupp: 1.0
Shell Mass: 13.5 kg
Shell Ricochet At: 91.0°
Shell Speed: 780.0 m/s
Burn Probability: 6%

Depth Charge Airstrike:

Maximum bomb damage: 2400
Available flights: 1
Attack aircraft per flight: 1
Range: 11 km
Bombs per payload: 2 × 325 LB Depth Bomb Mk 17
Reload time: 17 s

AA Defence:

Long Range:
3 × 3 152 mm/55 Mle 1930 on an Mle 1950 mount:
8 × 2 100 mm/55 Mle 1945 on a CAD Mle 1953 mount:
Firing range:  6.0 km
Hit Probability:  75 %
Damage Within an Explosion:  1680
Damage by long range AA guns:  326
Number of Explosions Per Salvo:  12
Continuous Damage: 401
Action Zone:  3.5 - 6.0 km
Mid Range:
8 × 2 57 mm/60 Mle 1951 on an ACAD Mle 1948 mount:
Firing range:  3.8 km
Damage by mid range AA guns:  329
Hit Probability:  75%

Mobility:

Maximum speed: 31.0 knots
Turning circle radius: 1090 m
Rudder shift time: 19.6 s
Propulsion: 220 000 hp

Visibility:

Surface Detectability: 17.3 km
Air Detectability: 15.1 km
Detectability by enemy subs: 0-15.1 km
Detectability whilst in smoke: 17.6 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 80 s
Regeneration: +544 hp/s
Slot 3: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +15%
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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