Vallejo - American Tier IX Premium Light Cruiser 1941 (Released 22 000 Steel)

vallejo header image

flag Vallejo - American Tier IX Premium Light Cruiser 1941

A project variant that preceded the creation of the Worcester-class cruisers. The main armament comprises ten 152 mm dual-purpose guns placed in five turrets.
 
vallejo flag
Vallejo Commemorative Flag
Vallejo is a city in California, United States. The Mare Island Naval Shipyard, which built more than 500 warships, including battleships, was located here between 1854 and 1996. Its official badge featured a horse's head.
 
 
 Economic Bonuses

Economic Bonuses

Permaflage:  Your 1st regular permanent camo is Free.
boost Economy Bonus Package: Level 9 is Free.
  • credits Bonus to Credits: +10%
  • shipxp Bonus to Ship XP: +100%
  • commanderxp Bonus to Commander XP: +100%
  • fxp Bonus to Free XP: +100%
 Vallejo Info

Vallejo Info

vallejo birdseye
Ship Name: flagpremium cruiser IX Vallejo
Tier: 9
Paper ship: Yes
Class: Light cruiser
Status: premium cruiser Premium Ship
Ship Release: 0.11.9
Base Value:  19,000 doubloons Doubloons
Resource purchase cost is steel 22,000 Steel
Nation:  flag USA
Current development status: Released
 Vallejo Armor

Vallejo Armor

vallejo armor
Hit Points: 44 000.
Overall: 13-152 mm.
Fore Athwartships: 16-64 mm.
Aft Athwartships: 16-64 mm.
Plating: 25 mm.
Armor Belt: 102 mm.
Citadel Deck: 102 mm.
Citadel Bottom: 40 mm.
Turret Plating: 38-127 mm.
Tonnage: 17,900 t.
 Main Battery Armament

Main Battery Armament

5 x 2 152 mm/47 DP Mk16 in a turret:
Max Range:  15.7 km
Reload:  6.1 s
180° Turn Time:  7.2 s
Dispersion at Max Range:  148 m
Sigma:  2.05Οƒ
 
Shell Types:
HE Shells 10 x 152 mm HE Mk39 mod.12:
Max HE Shell Damage: 2200
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2
Shell Always Ricochet at: 60.0°
Normalization: 8.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Krupp: 1150.0
Shell Mass: 47.6 kg
Shell Ricochet at: 91.0°
Shell Speed: 812.0 m/s
Burn Probability: 12%
 
AP Shells: 10 x 152 mm AP 130 lb Mk35 mod.12:
Max AP Shell Damage: 3200
Ammo Type: Armor Piercing
Shell Air Drag: 0.21
Shell Always Ricochet at: 60.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0
Shell Krupp: 2000
Shell Mass: 59.0 kg
Shell Ricochet at: 45.0°
Shell Speed: 762.0 m/s
 Depth Charge Airstrike

Depth Charge Airstrike

Reload: 30 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Max Range: 7 km
Bombs in Payload: 2 × 650-pound Depth Bomb
Max Bomb Damage: 4200
aadefence Anti Aircraft Defence

Anti Aircraft Defence

Long Range:
5 × 2 152 mm/47 DP Mk.16 in a turret:
Firing range:  6.9 km
Hit Probability:  90 %
Damage by Zone Area AA:  116
Damage Caused by Shell Explosions:  1820
Number of Explosions Per Salvo:  6
Action zone:  3.5 - 6.9 km
Mid Range:
11 × 2 76.2 mm/50 Mk.22 on a Mk.33 mount:
Firing range:  4,0 km
Hit Probability:  90 %
Damage by Zone Area AA:  378
Short Range:
12 × 2 20 mm Oerlikon on a Mk.20 mount:
Firing range:  2.0 km
Hit Probability:  85 %
Damage by Zone Area AA:  130
 Mobility

Mobility

Maximum speed: 32.5 knots
Turning circle radius: 740 m
Rudder shift time: 10.7 s
Propulsion: 100,000 hp
 Visibility

Visibility

Surface Detectability: 11.5 km
Air Detectability: 8.5 km
Detectability by enemy subs: 0-8.5 km
Detectability whilst firing in smoke: 5.7 km
consumables Available Consumables

Available Consumables

Slot 1: Damage Control Party:
Charges:  infinite
Action Time:  5 s
Reload Time:  60 s
Slot 2Defensive AA Fire:
Charges:  4
Action Time:  40 s
Reload Time:  80 s
Slot 3: Repair Party:
Charges:  3
Action Time:  28 s
Reload Time:  80 s
HP per Second:  +220 hp/s
Slot 4: Fighter:
Charges:  3
Action Time:  60 s
Reload Time:  90 s
Radius :  +3.0 km
Fighters:  x4
Slot 4: Rapid Take-off Spotting Aircraft:
Charges:  5
Action Time:  60 s
Reload Time:  10 s
Added MB Firing Range :  +20%
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
 

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