Edgar - British Light Super Cruiser 1975 (47,500,000 Credits)

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flagshipicon level Edgar - British Light Super Cruiser 1975

Edgar is the development of a Minotaur cruiser project with an increased number of main battery guns, as well as more advanced effective anti-submarine and AA weaponry, developed in the 1950s and 1960s.
 
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Kay Features:
Edgar is functionally quite similar to its predecessor Minotaur. The main differences are the increased torpedo range and the availability of an alternative firing mode, which allows Edgar to fire several volleys in quick succession that have a higher penetration and damage than those fired using the basic firing mode.
 

Edgar Info:

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Ship Name:  flagshipicon level Edgar
Level: Supership - Edgar
Paper ship: Yes
Class:  Supercruiser
WG introduction:  Feb 11, 2022
Status when final: shipiconElite Ship
Ship general release:  0.11.9
Super Cruiser shipicon level Edgar, cost credits 47,500,000 Credits.
To obtain Edgar, you must first have researched shipicon X Minotaur of the corresponding branch.
Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.
Nation: flag Britain
Current development status:  Released
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Economic Bonuses

 Your 1st regular permanent camo will cost  200 doubloons.
boost Level 11 Permanent Economy Bonus Package cost doubloon 4800 doubloons 

Edgar Armor:

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Health Points: 49900 hp
Armour: 13-102 mm
Superstructure:  13 mm
Armor Belt:  102 mm
Fore Athwartships:  16-102 mm
Aft Athwartships:  16-102 mm
Plating:  16 mm
Citadel Deck:  25-51 mm
Torpedo Bulkhead:  32 mm
Turret Plating:  38-102 mm
Torpedo protection, Damage reduction:  10%

Main Battery Armament:

6 x 2 (360° Turrets) 152 mm/50 QF Mk.V on a Mk.XXVI mount:
Max Range: 16.5 km
Main Battery Reload: 3.2 s
180° Turn Time: 4.7 s
Dispersion at Max Range: 147 m
Sigma: 2.05σ

Shell Types:
AP Shells: 12x 152 mm AP Mk V:
Alpha Damage: 3200
AP Max Salvo: 38,400
AP Max DPM: 490,213
Ammo Type: Armor Piercing
Shell Air Drag: 0.3475
Shell Always Ricochet At: 75.0°
Normalization: 8.5°
Shell Detonator: 0.005
Shell Detonator Threshold: 12.0 mm
Shell Diameter: 152 mm
Shell Krupp: 2672.0
Shell Mass: 58.85 kg
Shell Ricochet At: 60.0°
Velocity: 768.0 m/s

Secondaries:

4 × 2: 113 mm HE 5crh:
Max HE Shell Damage: 1700
Range: 5.6 km
Reload: 5.0 s
Alpha Piercing HE: 19.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.329
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 113 mm
Shell Krupp: 1.0
Shell Mass: 24.95 kg
Shell Ricochet At: 91.0°
Shell Speed: 746.0 m/s
Burn Probability: 8%

Combat Instructions - Alternative firing mode: Burst Fire:

Increases main battery gun rate of fire by allowing you to shoot several quick salvos followed by a longer reload time.
Press  F  to switch fire mode in battle..
Main battery AP shell damage: +50 %
Armor-penetration capability of AP shell: +100 %
Reload time: 35 s
Interval between individual shots: 1.5 s
Number of bursts in a series: 3

Depth Charge:

Max damage: 5000
Number of charges: 2
Bombs per charges: 3
Reload time: 40 s

Torpedoes:

4 × 4 533 mm Mk IXM:
Range: 12.0 km
Reload: 96 s
Alpha Damage: 16767
Speed: 62 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
Enemy response time after spotting these torps: 8.06 s

AA Defence:

Long Range
6 x 2 152 mm/50 QF Mk.V on a Mk.XXVI mount:
Firing range: 6.9 km
Hit Probability: 90 %
Damage by Zone Area AA: 154
Damage Caused by Shell Explosions: 1890
Number of Explosions Per Salvo: 7
Continuous damage: 504
Action zone: 3.5-6.9 km
Mid Range
8 x 1 76.2 mm/62 OTO-Melara Compact:
Firing range: 5.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 560

Mobility:

Maximum Speed: 34.0 kts
Turning Circle Radius: 730 m
Rudder Shift Time: 11.3 s
Propulsion: 130 000 hp

Visibility:

Surface Detectability:   12.1 km
Detectability by depths:  0~8.5 km
Air Detectability:  8.5 km
Detectability after Firing Main Guns in Smoke:   5.8 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Specialized Repair Teams:
Charges: 3
Action time: 20 s
Reload time: 80 s
Heal rate: +998 hp/s
Slot 3: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Slot 4: Smoke Generator:
Charges: 3
Action Time: 20 s
Reload Time: 160 s
Lifetime: 120 s
Radius: 600 m
Slot 4: Surveillance Radar:
Charges: 3
Action time: 40 s
Reload time: 120 s
Ship detection radius: 10 km
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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