Edgar - British Light Super Cruiser 1975
Edgar is the development of a Minotaur cruiser project with an increased number of main battery guns, as well as more advanced effective anti-submarine and AA weaponry, developed in the 1950s and 1960s.
Edgar Info:
Ship Name: Edgar
Level: Supership - Edgar
Paper ship: Yes
Class: Supercruiser
WG introduction: Feb 11, 2022
Status when final: Elite Ship
Ship general release: 0.11.9
Nation: Britain
Current development status: Released
Economic Bonuses
Your 1st regular permanent camo will cost 200 doubloons.
Level 11 Permanent Economy Bonus Package cost 4800 doubloons
Edgar Armor:
Health Points: 49900 hp
Armour: 13-102 mm
Superstructure: 13 mm
Armor Belt: 102 mm
Fore Athwartships: 16-102 mm
Aft Athwartships: 16-102 mm
Plating: 16 mm
Citadel Deck: 25-51 mm
Torpedo Bulkhead: 32 mm
Turret Plating: 38-102 mm
Torpedo protection, Damage reduction: 10%
Main Battery Armament:
6 x 2 (360° Turrets) 152 mm/50 QF Mk.V on a Mk.XXVI mount:
Max Range: 16.5 km
Main Battery Reload: 3.2 s
180° Turn Time: 4.7 s
Dispersion at Max Range: 147 m
Sigma: 2.05σ
Shell Types:
AP Shells: 12x 152 mm AP Mk V:
Alpha Damage: 3200
AP Max Salvo: 38,400
AP Max DPM: 490,213
Ammo Type: Armor Piercing
Shell Air Drag: 0.3475
Shell Always Ricochet At: 75.0°
Normalization: 8.5°
Shell Detonator: 0.005
Shell Detonator Threshold: 12.0 mm
Shell Diameter: 152 mm
Shell Krupp: 2672.0
Shell Mass: 58.85 kg
Shell Ricochet At: 60.0°
Velocity: 768.0 m/s
Secondaries:
4 × 2: 113 mm HE 5crh:
Max HE Shell Damage: 1700
Range: 5.6 km
Reload: 5.0 s
Alpha Piercing HE: 19.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.329
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 113 mm
Shell Krupp: 1.0
Shell Mass: 24.95 kg
Shell Ricochet At: 91.0°
Shell Speed: 746.0 m/s
Burn Probability: 8%
Combat Instructions - Alternative firing mode: Burst Fire:
Increases main battery gun rate of fire by allowing you to shoot several quick salvos followed by a longer reload time.
Press F to switch fire mode in battle..
Press F to switch fire mode in battle..
Main battery AP shell damage: +50 %
Armor-penetration capability of AP shell: +100 %
Reload time: 35 s
Interval between individual shots: 1.5 s
Number of bursts in a series: 3
Depth Charge:
Max damage: 5000
Number of charges: 2
Bombs per charges: 3
Reload time: 40 s
Torpedoes:
4 × 4 533 mm Mk IXM:
Range: 12.0 km
Reload: 96 s
Alpha Damage: 16767
Speed: 62 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
Enemy response time after spotting these torps: 8.06 s
AA Defence:
Long Range
6 x 2 152 mm/50 QF Mk.V on a Mk.XXVI mount:
6 x 2 152 mm/50 QF Mk.V on a Mk.XXVI mount:
Firing range: 6.9 km
Hit Probability: 90 %
Damage by Zone Area AA: 154
Damage Caused by Shell Explosions: 1890
Number of Explosions Per Salvo: 7
Continuous damage: 504
Action zone: 3.5-6.9 km
Mid Range
8 x 1 76.2 mm/62 OTO-Melara Compact:
8 x 1 76.2 mm/62 OTO-Melara Compact:
Firing range: 5.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 560
Mobility:
Maximum Speed: 34.0 kts
Turning Circle Radius: 730 m
Rudder Shift Time: 11.3 s
Propulsion: 130 000 hp
Visibility:
Surface Detectability: 12.1 km
Detectability by depths: 0~8.5 km
Air Detectability: 8.5 km
Detectability after Firing Main Guns in Smoke: 5.8 km
Consumables:
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Specialized Repair Teams:
Charges: 3
Action time: 20 s
Reload time: 80 s
Heal rate: +998 hp/s
Slot 3: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Slot 4: Smoke Generator:
Charges: 3
Action Time: 20 s
Reload Time: 160 s
Lifetime: 120 s
Radius: 600 m
Slot 4: Surveillance Radar:
Charges: 3
Action time: 40 s
Reload time: 120 s
Ship detection radius: 10 km