Edgar - British Light Super Cruiser 1975


flagshipicon level Edgar - British Light Super Cruiser 1975

Edgar is the development of a Minotaur cruiser project with an increased number of main battery guns, as well as more advanced effective anti-submarine and AA weaponry, developed in the 1950s and 1960s.
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Historical Info:
During the Victorian era, while Great Britain’s all-powerful Royal Navy had free rein over the world’s oceans, an “Arthurian Revival” was permeating English culture — it was precisely in this period when the legend of Camelot as we know it today was shaped. Perhaps not surprisingly, at the turn of the 20th century, the armoured cruisers HMS Royal Arthur and HMS King Alfred plied the waves under the flag of St. George — the latter ship named after Alfred the Great of Wessex, the first king after the legendary Arthur to unite England, in the 9th century.
The third of this company of early medieval English kings was Edgar, the lead in a series of 9 first-class armoured cruisers which served in the Royal Navy from 1900 to 1921. The ship was named in honor of Edgar the Peaceful, king of England in the 10th century. However, the cruiser had 5 more predecessors of the same name since the 17th century. The Admiralty did not forget the name after the 1920s, but the 2 more Edgars that were built just happened to be quite unlucky: an aircraft carrier laid down in 1944 was renamed on the slipway, and an order for a cruiser was cancelled in 1946.

Edgar Info:

Ship Name:  flagshipicon level Edgar
Level: Supership - Edgar
Paper ship: Yes
Class:  Supercruiser
WG introduction:  Feb 11, 2022
Status during tests:  Special Ship
Status when final: shipiconElite Ship
Ship release:  ~0.11.5
Super Cruiser shipicon level Edgar when final, the cost is 47,500,000 credits Credits.
To obtain Edgar when final: you must first have researched shipicon X Minotaur of the corresponding branch.
Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.
Nation: flag Britain
Permaflage:  camo Type 0 - Edgar cost 5000 doubloons Doubloons
Current development status:  Work In Progress

Edgar Armor:

Health Points: 49 900 hp
Armour: 13~102 mm
Superstructure:  13 mm
Armor Belt:  102 mm
Fore Athwartships:  16~102 mm
Aft Athwartships:  16~102 mm
Plating:  16 mm
Citadel Deck:  25~51 mm
Torpedo Bulkhead:  32 mm
Turret Plating:  38~102 mm
Torpedo protection, Damage reduction:  10%

Main Battery Armament:

6 x 2 (360° Turrets) 152 mm/50 QF Mk.V on a Mk.XXVI mount:
Max Range: 16.5 km
Main Battery Reload: 3.2 s
180° Turn Time: 4.7 s
Dispersion at Max Range: 147 m
Sigma: 2.05σ

Shell Types:
AP Shells: 12x 152 mm AP Mk V:
Alpha Damage: 3200
AP Max Salvo: 38,400
AP Max DPM: 720,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.3475
Shell Always Ricochet At: 75.0°
Normalization: 8.5°
Shell Detonator: 0.005
Shell Detonator Threshold: 12.0 mm
Shell Diameter: 152 mm
Shell Krupp: 2672.0
Shell Mass: 58.85 kg
Shell Ricochet At: 60.0°
Velocity: 768.0 m/s


4 × 2: 113 mm HE 5crh:
Max HE Shell Damage: 1700
Range: 5.6 km
Reload: 5.0 s
Alpha Piercing HE: 19.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.329
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 113 mm
Shell Krupp: 1.0
Shell Mass: 24.95 kg
Shell Ricochet At: 91.0°
Shell Speed: 746.0 m/s
Burn Probability: 8%

Combat Instructions - Alternative firing mode: Burst Fire:

Increases main battery gun rate of fire by allowing you to shoot several quick salvos followed by a longer reload time.
Press   to switch fire mode in battle..
Reload time: 35 s.
Interval between shots: 1.5 s.
Number of salvos in a firing sequence: 3
Main battery AP shell damage: +50%
Armor Penetration Capability of AP shells +100%.

Depth Charge:

Max damage: 5000
Number of charges: 2
Bombs per charges: 3 x 450 lb. Bomb Mk VII
Reload time: 40 s


4 × 4 533 mm Mk IXM:
Range: 12.0 km
Reload: 96 s
Alpha Damage: 16767
Speed: 62 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
Enemy response time after spotting these torps: 8.06 s

AA Defence:

Long Range
6 x 2 152 mm/50 QF Mk.V on a Mk.XXVI mount:
Firing range: 6.9 km
Hit Probability: 90 %
Damage by Zone Area AA: 154
Damage Caused by Shell Explosions: 1890
Number of Explosions Per Salvo: 7
Continuous damage: soon
Action zone: 3.5-6.9 km
Mid Range
8 x 1 76.2 mm/62 OTO-Melara Compact:
Firing range: 5.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 560


Maximum Speed: 34.0 kts
Turning Circle Radius: 730 m
Rudder Shift Time: 11.3 s
Propulsion: 130 000 hp


Surface Detectability:   12.1 km
Detectability by depths:  0~8.5 km
Air Detectability:  8.5 km
Detectability after Firing Main Guns in Smoke:   5.8 km


Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Specialized Repair Teams:
Charges: 3
Action time: 20 s
Reload time: 80 s
Heal rate: +998hp/sec
Slot 3: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Slot 4: Surveillance Radar:
Charges: 3
Action time: 40 s
Reload time: 120 s
Ship detection radius: 10 km
Slot 4: Smoke Generator:
Charges: 3
Action Time: 20 s
Reload Time: 160 s
Lifetime: 120 s
Radius: 600 m
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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