Toulon - French Tier VII Premium Super Heavy Cruiser 1926

 Toulon - French Tier VII Premium Super Heavy Cruiser 1926

Toulon is a project of "a battleship with a displacement of 17,500 tons," which was effectively a super-heavy cruiser. The main purpose of the ship was to oppose "Washington" cruisers.
 
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Toulon Commemorative Flag
Toulon is a port city on the French Riviera. Here, the residence of the maritime prefect—the commander of the Mediterranean Naval Department and main commander in the French territorial waters of this sea—is located.
 
Key Features of Toulon:
Toulon is the first large cruiser to appear at tier VII. It is armed with powerful main battery guns and a rich choice of consumables for her tier: Main Battery Reload Booster, Repair party, Hydroacoustic Search/Defensive AA Fire, and Fighter.
 

Toulon Info:

Ship Name:   VII Toulon
Tier:  VII (7)
Paper ship:  Yes
Early Access:  Yes
Class:  Project Super Heavy Cruiser
WG introduction:  Feb 10, 2022
Status:  Premium Ship
Ship release:  0.11.4
Nation:   France
Camouflage:   Toulon - Type 10 Free
Current development status:  Early Access with 0.11.4
How to obtain Toulon in 0.11.4 > Brest can be obtained via 62 x random bundles, each random bundle cost is 1000  Doubloons each.
Toulon will also be available in the Armory ~7 Updates after 0.11.4 for  8800.

 

Ship Armor:

Health Points: 42 500 hp
Armour: 13~305 mm
Turret plating: 150~305 mm
Superstructure: 13 mm
Armor Belt: 25~170 mm
Fore Athwartships: 25~160 mm
Aft Athwartships: 25~160 mm
Citadel Fore Athwartships: 50~160 mm
Citadel Aft Athwartships: 50~80 mm
Citadel Torpedo Bulkhead: 60 mm
Citadel Deck: 30 mm
Citadel Bottom: 30 mm

Main Battery Armament:

2 x 4 305 mm/45 Mle 1910 in a turret:
Max Range: 16.8 km
Main Battery Reload: 28.0 s
180° Turn Time: 40.0 s
Dispersion at Max Range: 189 m
Sigma: 1.90σ

Shell Types:

HE Shells: 8 x 305 mm HE OEA Mle 1910:
Alpha Damage: 4050
Ammo Type: High Explosive
Alpha Piercing HE: 51.0 mm
Shell Air Drag: 0.54
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 305 mm
Shell Krupp: 1.0
Shell Mass: 308.0 kg
Shell Ricochet At: 91°
Velocity: 905.0 m/s
Burn Probability: 17%
 
AP Shells: 8 x 305 mm AP OPf Mle 1910:
Alpha Damage: 8000
Ammo Type: Armor Piercing
Shell Air Drag: 0.35
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 51.0 mm
Shell Diameter: 305 mm
Shell Krupp: 2500.0
Shell Mass: 395.0 kg
Shell Ricochet At: 45.0°
Velocity: 798.0 m/s

Secondaries:

2 x 3 155 mm/50 Mle 1920 on an Mle 1927 mount:
Range: 6.3 km
Reload: 9 s
Alpha Damage: 2200
Ammo Type: HE
Velocity: 870 m/s
Chance of causing a fire: 11%
6 x 2 100 mm/45 Mle 1930 on an Mle 1931 mount:
Range: 6.3 km
Reload: 4 s
Alpha Damage: 1400
Ammo Type: HE
Velocity: 780 m/s
Chance of causing a fire: 6%

AA Defence:

Long Range:
6 x 2 100 mm/45 Mle 1930 on an Mle 1931 mount
Firing range: 5.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 56
Damage Caused by Shell Explosions: 1120
Number of Explosions Per Salvo: 2
Continuous damage: soon
Action zone: 3.5-5.8 km
Mid Range:
8 x 2 37 mm/50 CAIL Mle 1933 on a CAD Mle 1933 mount
Firing range: 3.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 35
Short Range:
18 x 2 25 mm Hotchkiss Mle 1939 on a CAD Mle 1939
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 238

Depth Charges Airstrike:

Aircraft HP: 1400
Available Flights: 1
No of Aircraft in Attacking Flight: 1
Bombs in Payload: 3 × 100 LB Depth Bomb MK 52
Max Bomb Damage: 1600
Max Range: 6 km
Reload: 30 s

Mobility:

Maximum Speed: 30.0 kts
Turning Circle Radius: 710 m
Rudder Shift Time: 11.5 s
Propulsion: 147 000 hp

Visibility:

Surface Detectability:   11.5 km
Detectability by depths:  0~7.9 km
Air Detectability:  7.9 km
Detectability after Firing Main Guns in Smoke:   8.8 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.0 km
Ship Detection Range: 4.0 km
Slot 2: Defensive AA Fire:
Charges: 3
Action time: 40 s
Reload time: 80 s
Slot 3: Engine Boost:
Charges: 3
Action Time: 180 s
Reload Time: 90 s
Boost: +20%
Slot 4: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Slot 5: Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 80 s
Regeneration: +212.0 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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