Cherbourg - French Tier VIII Super Heavy Cruiser 1942

  Cherbourg - French Tier VIII Super Heavy Cruiser 1942

A project of a super-heavy cruiser, close to the Dunkerque-class ships, with her main armament comprising eight 305 mm guns.
 
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Key Factors of the French Heavy Cruisers:
This new branch of ships will find a home beside the existing branch of the French cruisers. The distinctive features of these large cruisers are their speed (thanks to the traditionally French improved Engine Boost) and their large number of powerful guns with a long reload time, which is compensated with a Main Battery Reload Booster. However, they cannot boast of having strong armor. Because of this, coupled with their large size, they are quite vulnerable to HE shells. The preferred combat distance is medium and long-range, but thanks to the 139 mm secondaries with increased accuracy, these cruisers can also prove themselves in close-quarters combat.
 

Cherbourg Info:

Ship Name:   VIII Cherbourg
Tier:  VIII (8)
Paper ship:  Yes
Early Access:  Yes
Class:  Super Heavy Cruiser
WG introduction:  Feb 10, 2022
Status during tests:  Special Ship
Status when final:  Researchable Ship
Ship release: 0.11.4
Nation:   France
Permaflage:  Type 18 3000  Doubloons. 
Permaflage:  Cherbourg Arc will be available at 3/8 of a chain of sequential bundles in the Armory.
Current development status:  Early Access with 0.11.4
How to obtain Cherbourg in 0.11.4 > Cherbourg will be available as the final reward for completing combat missions.
When Update 0.11.6 goes live, Cherbourg will become available for all players to research. Ship XP?  Credits?

 

Cherbourg Armor:

Health Points: 49500 hp
Armour: 16-305 mm
Turret plating: 150-305 mm
Superstructure: 16 mm
Armor Belt: 27-170 mm
Fore Athwartships: 27-160 mm
Aft Athwartships: 27-160 mm
Citadel Fore Athwartships: 160 mm
Citadel Aft Athwartships: 90 mm
Armored Deck Slopes: 25 mm
Citadel Torpedo Bulkhead: 45 mm
Citadel Deck: 30 mm
Citadel Bottom: 40 mm

Main Battery Armament:

2 x 4 305 mm/50 Mle 1930 in a turret:
Max Range: 17.7 km
Main Battery Reload: 28.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 197 m
Sigma: 1.80σ

Shell Types:

HE Shells: 8 x 305 mm HE OEA Mle 1931:
Alpha Damage: 4050
Ammo Type: High Explosive
Alpha Piercing HE: 51.0 mm
Shell Air Drag: 0.21
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 305 mm
Shell Krupp: 1.0
Shell Mass: 308.0 kg
Shell Ricochet At: 91.0°
Velocity: 905.0 m/s
Burn Probability: 17%
 
AP Shells: 8 x 305 mm AP OPf Mle 1931:
Alpha Damage: 8200
Ammo Type: Armor Piercing
Shell Air Drag: 0.265
Shell Always Ricochet At: 60°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 51.0 mm
Shell Diameter: 305 mm
Shell Krupp: 2225.0
Shell Mass: 442.0 kg
Shell Ricochet At: 45.0°
Velocity: 870.0 m/s

Secondaries:

7 x 2 130 mm/45 Mle 1932 on an Mle 1932 mount/130 mm HE OEA Mle 1934:
Range: 7.6 km
Reload: 5 s
Alpha Damage: 1900
Ammo Type: HE
Velocity: 840 m/s
Chance of causing a fire: 9%

AA Defence:

Long Range:
7 x 2 130 mm/45 Mle 1932 on an Mle 1932 mount:
Firing range: 6.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 84
Damage Caused by Shell Explosions: 1400
Number of Explosions Per Salvo: 4
Continuous damage: soon
Action zone: 3.5-6.0 km
Mid Range:
6 x 2 37 mm/70 Mle 1935 on an ACAD Mle 1936 mount:
Firing range: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 133
Short Range:
16 x 2 25 mm Hotchkiss Mle 1939 on a CAD Mle 1939:
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 196

Depth Charges Airstrike:

Aircraft HP: 2000
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs in Payload: 3 × 100 LB Depth Bomb MK 52
Max Bomb Damage: 1600
Max Range: 7 km
Reload: 45 s

Mobility:

Maximum Speed: 31.9 kts
Turning Circle Radius: 670 m
Rudder Shift Time: 12.5 s
Propulsion: 130 000 hp

Visibility:

Surface Detectability:   15.7 km
Detectability by depths:  0~8.4 km
Air Detectability:  8.4 km
Detectability after Firing Main Guns in Smoke:   12.2 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Slot 2: Defensive AA Fire:
Charges: 3
Action time: 40 s
Reload time: 80 s
Slot 3: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Slot 3: Engine Boost:
Charges: 3
Action Time: 180 s
Reload Time: 90 s
Boost: +20%
Slot 4: Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 80 s
Regeneration: +247 hp/s
Slot 5: Main Battery Reload Booster:
Charges: 4
Action time: 15 s
Reload time: 80 s
Main battery reload time: -50 %
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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