Brest - French Tier IX Heavy Cruiser 1944

  Brest - French Tier IX Heavy Cruiser 1944

Brest is a cruiser with 330 mm main battery guns concentrated at the bow. Her AA artillery comprises Bofors and Oerlikon automatic guns.
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Key Features of the French Heavy Cruisers:
This new branch of ships will find a home beside the existing branch of the French cruisers. The distinctive features of these large cruisers are their speed (thanks to the traditionally French improved Engine Boost) and their large number of powerful guns with a long reload time, which is compensated with a Main Battery Reload Booster. However, they cannot boast of having strong armor. Because of this, coupled with their large size, they are quite vulnerable to HE shells. The preferred combat distance is medium and long-range, but thanks to the 139 mm secondaries with increased accuracy, these cruisers can also prove themselves in close-quarters combat.

Brest Info:

Ship Name:   IX Brest
Tier:  IX (9)
Paper ship:  Yes
Early Access:  Yes
Class:  Super Heavy Cruiser
WG introduction:  Feb 10, 2022
Status: Researchable Ship
Ship release:  0.11.4
Nation:   France


Ship Armor:

Health Points: 55300 hp
Armour: 16~335 mm
Turret plating: 150~335 mm
Superstructure: 16 mm
Armor Belt: 27~190 mm
Fore Athwartships: 27~180 mm
Aft Athwartships: 27~180 mm
Citadel Fore Athwartships: 27~180 mm
Citadel Aft Athwartships: 27~180 mm
Citadel Torpedo Bulkhead: 40 mm
Citadel Deck: 30 mm
Citadel Bottom: 40 mm

Main Battery Armament:

2 x 4 330 mm/50 Mle 1931 on a St.Chamond Mle 1932:
Max Range: 18.2 km
Main Battery Reload: 28.0 s
180° Turn Time: 36.0 s
Dispersion at Max Range: 201 m
Sigma: 1.80σ

Shell Types:

HE Shells: 8 x 330 mm HE OEA Mle 1935:
Alpha Damage: 4800
Ammo Type: High Explosive
Alpha Piercing HE: 55.0 mm
Shell Air Drag: 0.2926
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 330 mm
Shell Krupp: 385.0
Shell Mass: 552.0 kg
Shell Ricochet At: 91.0°
Velocity: 885.0 m/s
Burn Probability: 35%
AP Shells: 8 x 330 mm AP OPfK Mle 1935:
Alpha Damage: 9700
Ammo Type: Armor Piercing
Shell Air Drag: 0.2801
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 55.0 mm
Shell Diameter: 330 mm
Shell Krupp: 2428.0
Shell Mass: 560.0 kg
Shell Ricochet At: 45°
Velocity: 870.0 m/s


8 x 2  139 mm/50 Mle 1938 on an Mle 1938 mount:
Range: 7.8 km
Reload: 10 s
Alpha Damage: 2000
Ammo Type: HE
Velocity: 840 m/s
Chance of causing a fire: 10%

AA Defence:

Long Range:
8 x 2 139 mm/50 Mle 1938 on an Mle 1938 mount:
Firing range: 6.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 147
Damage Caused by Shell Explosions: 1680
Number of Explosions Per Salvo: 6
Continuous damage: soon
Action zone: 3.5-6.0 km
Mid Range:
4 × 2 40 mm Bofors on a Mk.1 mount:
4 × 4 40 mm Bofors on a Mk.2 mount:
Firing range: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 189
Short Range:
18 × 2 20 mm Oerlikon on a Mk.24 mount:
Firing range: 2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 228

Depth Charges Airstrike:

Aircraft HP: 2000
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs in Payload: 3 × 100 LB Depth Bomb MK 52
Max Bomb Damage: 1400
Max Range: 7 km
Reload: 45 s


Maximum Speed: 31.5 kts
Turning Circle Radius: 720 m
Rudder Shift Time: 13.2 s
Propulsion: 100 000 hp


Surface Detectability:   15.1 km
Detectability by depths:  0~8.8 km
Air Detectability:  8.8 km
Detectability after Firing Main Guns in Smoke:   12.38 km


Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Slot 2: Defensive AA Fire:
Charges: 3
Action time: 40 s
Reload time: 80 s
Slot 3: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Slot 3: Engine Boost:
Charges: 3
Action Time: 180 s
Reload Time: 90 s
Boost: +20%
Slot 4: Main Battery Reload Booster:
Charges: 4
Action time: 15 s
Reload time: 80 s
Main battery reload time: -50 %
Slot 5: Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 80 s
Regeneration: +250 hp/s
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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