HMS Dido - Tier VI British Light Cruiser 1940

HMS Dido Tier VI British Light Cruiser 1940

Dido is a relatively small cruiser intended to provide AA defense for the squadron and interact with destroyers. One of the first ships to carry dual-purpose guns as their main battery.

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HMS Dido In-Game Flag
British cruiser Dido was named in honor of queen Dido—the legendary founder of Carthage. According to myths, after she parted with the Trojan hero Aeneas, she set herself on fire. This is the event that the flames on the ship's coat of arms refer to.
 
 
Key Features:
The main armament of the ship is comprised of ten fast-firing 133 mm guns placed in five turrets and powerful torpedoes with decent reload time and the ability to fire off individual torpedoes. Dido is equipped with the Defensive AA Fire and Short-Burst Smoke Generator consumables with a large number of charges and fast reload, but short action time and smoke screen dispersion time. The ship also has good concealment, improved engine characteristics that allow her to both accelerate and decelerate quickly. However, it is impossible to mount the Propulsion Modification 1 upgrade in her fourth slot.{alertInfo}
 

Dido Info:

Ship Name:   VI HMS Dido
Tier:  VI (6)
Paper ship:  No
Class:  Dido-class anti-aircraft cruiser
WG introduction:  Nov 07, 2021
Status:  Premium Ship
Ship release:  ~0.11.0
Research Purchase:  ~5500 
Nation:  British
Camouflage:   Dido Type 16 Free
Current development status: Work in Progress

Ship Armor:

Health Points: 23 600 hp
Armour: 10~89 mm
Fires duration: 30 s
Superstructure:  10 mm
Armor Belt:  89 mm
Fore Athwartships:  13~25 mm
Aft Athwartships:  13~25 mm
Plating:  13~89 mm
Citadel Deck:  13~25 mm
Citadel Bottom:  30 mm
Turret Plating:  13 mm
Torpedo protection, Damage reduction:  4%

Main Battery Armament:

5 x 2 133 mm/50 QF Mk I on a Mk II mount:
Max Range: 14.1 km
Reload: 6.0 s
180° Turn Time: 18.0 s
Dispersion at Max Range: 130 m
Sigma: 2.00σ

Shell Types:

HE Shells: 10 x 133 mm HE Mk IC:
Alpha Damage: 1900
Ammo Type: High Explosive
Alpha Piercing HE: 22.0 mm
Shell Air Drag: 0.3209
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 133 mm
Shell Krupp: 1.0
Shell Mass: 36.3kg
Shell Ricochet At: 91.0°
Velocity: 792.0 m/s
Burn Probability: 8%
 
AP Shells: 10 x 133 mm AP Mk IC:
Alpha Damage: 2550
Ammo Type: Armor Piercing
Shell Air Drag: 0.3209
Shell Always Ricochet At: 60.0°
Normalization: 10°
Shell Detonator: 0.033
Shell Detonator Threshold: 22.0 mm
Shell Diameter: 133 mm
Shell Krupp: 2882.0
Shell Mass: 36.3 kg
Shell Ricochet At: 45.0°
Velocity: 792.0 m/s

Torpedoes:

2 x 3 533 mm:
Reload:  72 s
180° Turn Time:  7.2 s
Range:  8.0 km
Damage:  15867 hp
Speed:  61 kts
Visibility Distance:  1.3 km
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes

AA Defence:

Long Range:
5 x 2 133 mm:
Firing range:  5.2 km
Hit Probability:  90 %
Damage by Zone Area AA:  63
Damage Caused by Shell Explosions:  1260
Number of Explosions Per Salvo:  2
Action Zone:  3.5 - 5.2 km
Mid Range:
2 × 4 40.0 mm
Firing range:  2.5 km
Hit Probability:  90 %
Damage by Zone Area AA:  63
Action Zone:  0.1 - 2.5 km
Short Range:
1 x 1 20.0 mm
4 x 2 20.0 mm
2 x 1 20.0 mm
Firing range:  2.0 km
Hit Probability:  85 %
Damage by Zone Area AA:  95
Action Zone:  0.1 - 2.0 km

Depth Charges:

Maximum damage: 3600
Charges: 2
Bombs per charge: 5
Reload time: 40 s

Mobility:

Maximum Speed: 32.3 kts
Turning Circle Radius: 580 m
Rudder Shift Time: 6.5 s
Propulsion: 65 000 hp

Visibility:

Surface Detectability:   9.5 km
Detectability by depths:  0~5.8 km
Air Detectability:  5.8 km
Detectability after Firing Main Guns in Smoke:   3.9 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Defensive AA.
Charges:   3
Action time:   40 s
Reload Time:   80 s
Continuous Damage:   +50%
Damage from Shell Explosions:   +300%
Slot 3Short Burst Smoke Generator
Charges:  5.
Action Time:  15 s.
Reload Time:  70 s.
Radius:  600 m .
Life time:  40 s.
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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