Condé: French Heavy Super Cruiser 1957

flag   Condé: French Heavy Super Cruiser 1957

Conde is a substantial heavy cruiser equipped with twelve 240 mm guns in quad-gun turrets. The vessel's air defenses consist of post-war dual-purpose guns and specialized AA weapon systems.
 

Key Features

  • Burst Fire Mode: This mode enables the Condé to unleash two complete salvos from its Main Battery rapidly. Upon activation, it greatly enhances the precision and armor penetration capabilities of High Explosive (HE) shells.
  • Main Battery: The Condé boasts twelve 240 mm guns mounted in quadruple-gun turrets, delivering formidable firepower with both High Explosive (HE) and Armor-Piercing (AP) shells. Reload Booster: In addition to the Burst Fire Mode, the ship is equipped with a Main Battery Reload Booster consumable that can decrease the gun reload time by 50%.
  • Drawbacks: A significant disadvantage of the Burst Fire mode is its extended reload duration of 50 seconds, rendering the ship defenseless and unable to retaliate for a period of time.
  • Comparison with Henri IV: The Conde possesses numerous similarities with the Henri IV, such as speed, armor, stealth, and consumables. Nonetheless, it boasts additional guns, torpedoes, and greater health, rendering it a superior choice.

Gameplay

The Conde's distinctive firing mode provides a tactical edge, enabling players to deliver a potent volley against opposing vessels. However, it demands precise timing and positioning because of its extended reload duration. In the hands of a player adept at harnessing its singular strengths, the ship can excel remarkably.

 
Condé Info:
Ship Name:  flag   Condé
Level:  Supership
Paper ship:  Yes
Early Access:  0.10.10
Class:  Supercruiser
WG introduction:  October 5, 2021
0.11.3 Status:  Supership
Ship release:  0.10.10
Super Cruiser flag   Condé cost is  47,500,000 Credits.
To obtain Condé, you must first have researched  X Henri IV of the corresponding branch.
Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.
Nation:  flag France
Current development status:  Released
Ship Armor:
Hit points:  55400
Plating:  10-250 mm
Turret plating: 140-210 mm
Superstructure: 16 mm
Armor Belt: 30-130 mm
Fore Athwartships: 50-150 mm
Aft Athwartships: 50-120 mm
Citadel Fore Athwartships: 50-180 mm
Citadel Aft Athwartships: 50-150 mm
Citadel Torpedo Bulkhead: 40-50 mm
Citadel Deck: 30 mm
Citadel Bottom: 40 mm
Torpedo protection, damage reduction: 19%

After the massive drop in HP reduced from 63,000 to 55,400, The ships armor has a very minor change
Citadel Aft Athwartships: 50-180 mm to 50-150 mm

Main Battery Armament:
3 x 4 240 mm/50 Mle 1930:
Firing Range: 19.5 km
Reload Time: 15.0 s
180 Degree Turn Time: 32.7 s
Maximum Dispersion: 168 m
Sigma Value: 2.05σ
 
Shell Types:
 
HE Shells 12 x 240 mm HE OEA Mle 1939:
Alpha damage: 3400
Alpha Piercing HE: 40 mm
Ammo Type: High Explosive
Air Drag: 0.3376
Always Ricochet at: 60.0°
Normalization: 8.0°
Detonator: 0.001 s
Detonator Threshold: 2.0 mm
Diameter: 0.240 m
Krupp: 1.0
Mass: 220.0 kg
Start Ricochet: 91.0°
HE shell initial Velocity: 845 m/s
Chance of causing fire: 22%
 
AP Shells: 12 x 240 mm AP OPfK Mle 1939:
Alpha damage: 6200
Ammo Type: Armor Piercing
Shell Air Drag: 0.2764
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 40.0 mm
Shell Diametr: 240 mm
Shell Krupp: 2882.0
Shell Mass: 220.0 kg
Shell Ricochet At: 45.0°
AP Shell initial velocity: 845.0 m/s
Alternative firing mode: Burst Fire:
 
Each turret has one additional firing mode. It can be activated by pressing the F key. After switching to this mode, each separate turret can deliver several consecutive salvos in rapid succession before being subjected to a long reload. Activating this mode changes gun characteristics such as shell dispersion and penetration capabilities.
 
Increases main battery guns firing rate, the short reload time allows you to make a series of shots with quick reload.
Maximum main battery shells dispersion: -40%
Reload time: 50 s.
Interval between shots: 1.5 s.
Number of salvos in a firing sequence: 2
HE Shell Armor Penetration Capacity +25%.
Secondary Armament:
8 x 2 127 mm HE Mark 41:
Range: 8.3 km
Reload: 4 s
Alpha damage: 1800
Alpha Piercing HE: 21 mm
Ammo Type: High Explosive
Air Drag: 0.3079
Always Ricochet at: 60.0°
Normalization: 68.0°
Detonator: 0.001 s
Detonator Threshold: 2.0 mm
Diameter: 127 mm
Krupp: 1.0
Mass: 31.5 kg
Start Ricochet: 91.0°
HE shell initial Velocity: 808 m/s
Chance of causing fire: 9%
Depth Charge Airstrike:
Maximum bomb damage: 3400
Available flights: 2
Attack aircraft per flight: 2
Range: 6 km
Bombs per payload: 6
Reload time: 90 s
Torpedo Armament:
2 x 4 550 mm 23DT:
Range: 9 km
Reload: 110 s
Max damage: 14833
Speed: 60 kts
Torpedo detectability range by sea: 1.3 km
AA Defence:
Long Range:
8 × 2 127 mm/54 Mle 1948:
Firing range: 6.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 147
Damage Caused by Shell Explosions: 1680
Continuous damage: 328
Number of Explosions Per Salvo: 6
Action Zone: 3.5-6.0 km
Mid Range:
8 × 2 57 mm/60 ACAD Mle 1951:
Firing range: 3.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 343
Action Zone: 0.1~3.8 km
Mobility:
Mobility: Maximum speed: 34.5 kt
Turning circle radius: 900 m
Rudder shift time: 12.9 s
Propulsion: 220,000 hp
Visibility:
Surface Detectability: 16.1 km
Air Detectability: 9.9 km
Detectability after Firing Main Guns in Smoke: 11.6 km
Detectability by depths: 0~9.9 km
Consumables:
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Slot 2: Defensive AA Fire:
Charges: 4
Action time: 40 s
Reload time: 80 s
Average AA damage: +50%;
Damage within the explosion radius of shells fired from medium- and long- range AA defences: 300%
Slot 3: Engine Boost:
Charges: 3
Action Time: 180 s
Reload Time: 90 s
Boost: +20%
Slot 4: Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 80 s
Regeneration: +315 hp/s
Slot 5: Main Battery Reload Booster:
Charges: 4
Action time: 15 s
Reload time: 80 s
Main battery reload time: -50 %
 
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.
 

2 Comments

😃Thank you for your comment, it will be added asap.✅

  1. Si duda este super acorazado no creo que se publique para jugar asi como esta. es mucha ventaja en comparación con el resto.
    El sistema de fuego a repetición liquida lo que sea.
    Hasta para mi que empecé hace 3 meses en el juego y no estoy aun ducho en combate, gano fácilmente.
    Hasta he dejado de usarlo para no acostúmbrame todas las batallas serán así de fáciles.
    No entiendo bien el sacar esta clase de naves que aventajan tanto a las demás.
    Imagino que si se ponen en el juego deberán crear otro tipo de liga en donde pueda competir de igual a igual.

    ReplyDelete
    Replies
    1. This ship and the other Superships are still work in progress.
      It is good that WG gave the player-base a chance to test these ships on PTS, from this they will get a ton of stats and make changes accordingly.
      there will be a feedback form soon for you to have your say, be sure to fill it in.

      Delete
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