Jinan - Pan-Asian Tier X Light Cruiser 1944

flagicon Jinan - Pan-Asian Tier X Light Cruiser 1944

Jinan is a variant of the light cruiser developed in the United States at the end of World War II (CL-154), with reinforced torpedo armament.
 
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Changes to  X Jinan - August 25, 2022
  • The main battery reload time has been reduced: 3.5 to 3.2 s.
 

Jinan Info:

Ship Name:   X Jinan
Tier:  X (10)
Paper ship:  Yes
Early Access:  Yes, during 0.11.0 "Pan Asian Cruisers Event. Part 1"
Class:  Light Cruiser
WG introduction:  Sept 17, 2021
Status:  Researchable Ship
Ship release:  ~0.11.0
Research Purchase: 240,000  20.000,000
Nation:  Pan-Asian
Current development status:  Released

Permaflage:  Your 1st Regular permanent Camo will cost  200 doubloons.
boost Economy Bonus Multiboost: Level 10 cost doubloon 4800 doubloons 

Ship Armor:

Health Points: 30,700 hp
Armour: 6~225 mm
Fore Athwartships: 32 mm
Aft Athwartships: 32 mm
Citadel Fore Athwartships: 16 mm
Citadel Aft Athwartships: 16 mm
Citadel Plating: 16~25 mm
Armor Belt: 32 mm
Citadel Armor Belt: 95 mm
Citadel Deck: 32~225 mm
Citadel Bottom: 40 mm
Turret Plating: 32 mm
Torpedo Damage Reduction: 4%
Tonnage: 9 126 t

Main Battery Armament:

5 x 2 127 mm/54 Mk.18 in a turret:
Max Range: 14.5 km
Main Battery Reload: 3.2 s
180° Turn Time: 4.5 s
Dispersion at Max Range: 133 m
Sigma: 2.05Οƒ

Shell Types:

HE Shells: 10 x 127 mm HE Mk.41:
Alpha Damage: 1800
Ammo Type: High Explosive
Alpha Piercing HE: 21.0 mm
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 475.0
Shell Mass: 31.75 kg
Shell Ricochet At: 91.0°
Velocity: 808.0 m/s
Burn Probability: 9%
 
AP Shells: 10 x 127 mm AP/SC Mk38 Mod 2:
Alpha Damage: 2100
Ammo Type: Armor Piercing
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 21.0 mm
Shell Diameter: 127 mm
Shell Krupp: 1720.0
Shell Mass: 31.75 kg
Shell Ricochet At: 45.0°
Velocity: 808.0 m/s

Torpedoes:

4 × 5 533 mm Mk14 Deepwater
Deals damage to:  Cruisers/Battleships/Carriers only.
Reload:  126 s
180° Turn Time:  7.2 s
Range:  13.5 km
Damage:  17900 hp
Speed:  69 kts
Visibility Distance:  0.8 km

AA Defence:

Long Range:
5 × 2 127 mm/54 Mk.18 in a turret:
Firing range: 6.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 200
Damage Caused by Shell Explosions: 1820
Number of Explosions Per Salvo: 8
Continuous damage: 422
Action zone: 3.5-6.0 km
Mid Range:
7 × 2 76.2 mm/70 Mk.37 in a turret:
Firing range: 4.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 403

Depth Charges:

Maximum damage: 1700
Charges: 2
Bombs per charge: 12
Reload time: 40 s

Mobility:

Maximum Speed: 35.0 kts
Turning Circle Radius: 670 m
Rudder Shift Time: 7.7 s
Propulsion: 110,000 hp

Visibility:

Surface Detectability:   12.5 km
Detectability by depths:  0~7.4 km
Air Detectability:  7.4 km
Detectability after Firing Main Guns in Smoke:   5.6 km

Consumables:

Slot 1:  Damage control party
Charges:  infinite.
Action Time:  5 s.
Reload Time:  60 s.
Slot 2Smoke Generator
Charges:  3.
Action Time:  30 s.
Reload Time:  110 s.
Radius:  450 m .
Life time:  70 s.
Slot 3Defensive AA Fire
Charges:  3.
Action Time:  40 s.
Reload Time:  80 s.
Slot 4Torpedo Reload Booster
Charges:  2.
Action Time:  1 s.
Reload Time:  300 s.
Torpedo Reload Time:  8 s.
Slot 5Repair party
Charges:  3.
Action Time:  28 s.
Reload Time:  80 s.
HP per Second:  +153 hp/s.
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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