Rahmat - Tier VI Pan-Asian Light Cruiser 1940

 Rahmat Tier VI Pan-Asian Light Cruiser 1940

Rahmat is a Dido-class light cruiser built in Great Britain. A small ship armed with dual-purpose artillery, designed to protect a squadron or convoy from attacks by destroyers and aircraft.

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Malaysia
Following the formation of Malaysia in 1963, the Royal Malayan Naval Force was renamed the Royal Malaysian Navy and received a new naval ensign.
 

Rahmat Info:

Ship Name:   VI Rahmat
Tier:  VI (6)
Paper ship:  True (WG Creation)
WG introduction:  Sept 17, 2021
Status:  Researchable Ship
Ship release:  ~0.11.0
Research Purchase: 36,000  3.000,000
Nation:  Pan-Asian (Malaysian)
Current development status:  Released

Ship Armor:

Health Points: 23 600 hp
Armour: 10~89 mm
Superstructure:  10 mm
Armor Belt:  89 mm
Fore Athwartships:  13~25 mm
Aft Athwartships:  13~25 mm
Plating:  13~89 mm
Citadel Deck:  13~25 mm
Citadel Bottom:  30 mm
Turret Plating:  13 mm
Torpedo protection, Damage reduction:  4%
 

Main Battery Armament - Hull B - 113 mm build:

5 × 2 113 mm/45 Mk III UD:
Max Range: 12.5 km
Reload: 7.5 s
180° Turn Time: 18.0 s
Dispersion at Max Range: 130 m
Sigma: 2.00σ

Shell Types:

HE Shells: 10 x 113 mm HE Mk XVI:
Alpha Damage: 1600
Ammo Type: High Explosive
Alpha Piercing HE: 19.0 mm
Shell Air Drag: 0.3296
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 113 mm
Shell Krupp: 480.0
Shell Mass: 25.0kg
Shell Ricochet At: 91.0°
Velocity: 746.0 m/s
Burn Probability: 7%
 
AP Shells: 10 x 113 mm AP Mk XVI:
Alpha Damage: 2100
Ammo Type: Armor Piercing
Shell Air Drag: 0.3296
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 19.0 mm
Shell Diameter: 113 mm
Shell Krupp: 2882.0
Shell Mass: 25.0 kg
Shell Ricochet At: 45.0°
Velocity: 746.0 m/s

Main Battery Armament - Hull A - 133 mm build:

5 x 2 133 mm/50 QF Mk I:
Max Range: 12.5 km
Reload: 6.5 s
180° Turn Time: 18.0 s
Dispersion at Max Range: 119 m
Sigma: 2.00σ

Shell Types:

HE Shells: 10 x 133 mm HE Mk IC:
Alpha Damage: 1900
Ammo Type: High Explosive
Alpha Piercing HE: 22.0 mm
Shell Air Drag: 0.3209
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 133 mm
Shell Krupp: 1.0
Shell Mass: 36.3kg
Shell Ricochet At: 91.0°
Velocity: 792.0 m/s
Burn Probability: 8%
 
AP Shells: 10 x 133 mm AP Mk IC:
Alpha Damage: 2550
Ammo Type: Armor Piercing
Shell Air Drag: 0.3209
Shell Always Ricochet At: 60.0°
Normalization: 10°
Shell Detonator: 0.033
Shell Detonator Threshold: 22.0 mm
Shell Diameter: 133 mm
Shell Krupp: 2882.0
Shell Mass: 36.3 kg
Shell Ricochet At: 45.0°
Velocity: 792.0 m/s

Torpedoes:

2 x 3 533 mm TR Mk IV Deepwater:
Deals damage to:  Cruisers/Battleships/Carriers only.
Reload:  72 s
180° Turn Time:  7.2 s
Range:  9.5 km
Damage:  15867 hp
Speed:  61 kts
Visibility Distance:  0.7 km

AA Defence - Hull B - 113 mm build:

Long Range:
5 × 2 113 mm/45 Mk III UD:
Firing range:  5.8 km
Hit Probability:  90 %
Damage by Zone Area AA:  63
Damage Caused by Shell Explosions:  1190
Number of Explosions Per Salvo:  2
Action Zone:  3.5 - 5.8 km
Mid Range:
4 × 1 40 mm Bofors Mk VII:
2 × 2 40 mm Bofors Mk IV:
Firing range:  3.5 km
Hit Probability:  90 %
Damage by Zone Area AA:  158
Action Zone:  0.1 - 3.5 km
Short Range:
5 × 1 20 mm Oerlikon Mk4:
Firing range:  2.0 km
Hit Probability:  85 %
Damage by Zone Area AA:  42
Action Zone:  0.1 - 2.0 km

AA Defence - Hull A - 133 mm build:

Long Range:
5 × 2 133 mm/50 QF Mk I:
Firing range:  5.2 km
Hit Probability:  90 %
Damage by Zone Area AA:  63
Damage Caused by Shell Explosions:  1260
Number of Explosions Per Salvo:  2
Action Zone:  3.5 - 5.2 km
Mid Range:
2 × 4 40 mm/39 QF Mk VII:
4 × 2 20 mm Oerlikon Mk20:
Firing range:  2.5 km
Hit Probability:  90 %
Damage by Zone Area AA:  60
Action Zone:  0.1 - 2.5 km
Short Range:
3 × 1 20 mm Oerlikon Mk4:
Firing range:  3.5 km
Hit Probability:  85 %
Damage by Zone Area AA:  95
Action Zone:  0.1 - 2.0 km

Depth Charges:

Maximum damage: 1700
Charges: 2
Bombs per charge:9
Reload time: 40 s

Mobility:

Maximum Speed: 32.3 kts
Turning Circle Radius: 580 m
Rudder Shift Time: (Hull B - 113 mm build) 6.5 s
Rudder Shift Time: (Hull A - 133 mm build) 9.1 s
Propulsion: 62 000 hp

Visibility:

Surface Detectability:   10.3 km
Detectability by depths:  0~6.4 km
Air Detectability:  6.4 km
Detectability after Firing Main Guns in Smoke:   4.3 km

Consumables:

Slot 1:  Damage control party
Charges:  infinite.
Action Time:  5 s.
Reload Time:  60 s.
Slot 2  :Smoke Generator
Charges:  3.
Action Time:  30 s.
Reload Time:  110 s.
Radius:  450 m .
Life time:  70 s.
Slot 3  :Defensive AA Fire
Charges:  3.
Action Time:  40 s.
Reload Time:  80 s.
Continuous Damage:   +50%
Damage from Shell Explosions:   +300%
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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