Rahmat - Tier VI Pan-Asian Light Cruiser 1940

 Rahmat Tier VI Pan-Asian Light Cruiser 1940

Rahmat is a Dido-class light cruiser built in Great Britain. A small ship armed with dual-purpose artillery, designed to protect a squadron or convoy from attacks by destroyers and aircraft.

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Changes to  VI Rahmat - Dec 15, 2021
  • Reload time of stock main battery guns increased from 6 to 7 s. 
  • Reload time of researchable main battery guns increased from 6.5 to 7.5 s. 
 

Rahmat Info:

Ship Name:   VI Rahmat
Tier:  VI (6)
Paper ship:  False
Early Access:  Yes, during 0.11.0 "Pan Asian Cruisers Event. Part 1"
Class:  Light Cruiser
WG introduction:  Sept 17, 2021
Status:  Researchable Ship
Ship release:  ~0.11.0
Research Purchase: ?  ?
Nation:  Pan-Asian
Camouflage:  Type 16 1000
Current development status:  Work In Progress

Ship Armor:

Health Points: 23 600 hp
Armour: 10~89 mm
Superstructure:  10 mm
Armor Belt:  89 mm
Fore Athwartships:  13~25 mm
Aft Athwartships:  13~25 mm
Plating:  13~89 mm
Citadel Deck:  13~25 mm
Citadel Bottom:  30 mm
Turret Plating:  13 mm
Torpedo protection, Damage reduction:  4%
 

Main Battery Armament - Hull B - 113 mm build:

5 × 2 113 mm/45 Mk III UD:
Max Range: 12.5 km
Reload: 7.5 s
180° Turn Time: 18.0 s
Dispersion at Max Range: 130 m
Sigma: 2.00σ

Shell Types:

HE Shells: 10 x 113 mm HE Mk XVI:
Alpha Damage: 1600
Ammo Type: High Explosive
Alpha Piercing HE: 19.0 mm
Shell Air Drag: 0.3296
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 113 mm
Shell Krupp: 480.0
Shell Mass: 25.0kg
Shell Ricochet At: 91.0°
Velocity: 746.0 m/s
Burn Probability: 7%
 
AP Shells: 10 x 113 mm AP Mk XVI:
Alpha Damage: 2100
Ammo Type: Armor Piercing
Shell Air Drag: 0.3296
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 19.0 mm
Shell Diameter: 113 mm
Shell Krupp: 2882.0
Shell Mass: 25.0 kg
Shell Ricochet At: 45.0°
Velocity: 746.0 m/s

Main Battery Armament - Hull A - 133 mm build:

5 x 2 133 mm/50 QF Mk I:
Max Range: 12.5 km
Reload: 6.5 s
180° Turn Time: 18.0 s
Dispersion at Max Range: 119 m
Sigma: 2.00σ

Shell Types:

HE Shells: 10 x 133 mm HE Mk IC:
Alpha Damage: 1900
Ammo Type: High Explosive
Alpha Piercing HE: 22.0 mm
Shell Air Drag: 0.3209
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 133 mm
Shell Krupp: 1.0
Shell Mass: 36.3kg
Shell Ricochet At: 91.0°
Velocity: 792.0 m/s
Burn Probability: 8%
 
AP Shells: 10 x 133 mm AP Mk IC:
Alpha Damage: 2550
Ammo Type: Armor Piercing
Shell Air Drag: 0.3209
Shell Always Ricochet At: 60.0°
Normalization: 10°
Shell Detonator: 0.033
Shell Detonator Threshold: 22.0 mm
Shell Diameter: 133 mm
Shell Krupp: 2882.0
Shell Mass: 36.3 kg
Shell Ricochet At: 45.0°
Velocity: 792.0 m/s

Torpedoes:

2 x 3 533 mm TR Mk IV Deepwater:
Deals damage to:  Cruisers/Battleships/Carriers only.
Reload:  72 s
180° Turn Time:  7.2 s
Range:  9.5 km
Damage:  15867 hp
Speed:  61 kts
Visibility Distance:  0.7 km

AA Defence - Hull B - 113 mm build:

Long Range:
5 × 2 113 mm/45 Mk III UD:
Firing range:  5.8 km
Hit Probability:  90 %
Damage by Zone Area AA:  63
Damage Caused by Shell Explosions:  1190
Number of Explosions Per Salvo:  2
Action Zone:  3.5 - 5.8 km
Mid Range:
4 × 1 40 mm Bofors Mk VII:
2 × 2 40 mm Bofors Mk IV:
Firing range:  3.5 km
Hit Probability:  90 %
Damage by Zone Area AA:  158
Action Zone:  0.1 - 3.5 km
Short Range:
5 × 1 20 mm Oerlikon Mk4:
Firing range:  2.0 km
Hit Probability:  85 %
Damage by Zone Area AA:  42
Action Zone:  0.1 - 2.0 km

AA Defence - Hull A - 133 mm build:

Long Range:
5 × 2 133 mm/50 QF Mk I:
Firing range:  5.2 km
Hit Probability:  90 %
Damage by Zone Area AA:  63
Damage Caused by Shell Explosions:  1260
Number of Explosions Per Salvo:  2
Action Zone:  3.5 - 5.2 km
Mid Range:
2 × 4 40 mm/39 QF Mk VII:
4 × 2 20 mm Oerlikon Mk20:
Firing range:  2.5 km
Hit Probability:  90 %
Damage by Zone Area AA:  60
Action Zone:  0.1 - 2.5 km
Short Range:
3 × 1 20 mm Oerlikon Mk4:
Firing range:  3.5 km
Hit Probability:  85 %
Damage by Zone Area AA:  95
Action Zone:  0.1 - 2.0 km

Depth Charges:

Maximum damage: 1700
Charges: 2
Bombs per charge:9
Reload time: 40 s

Mobility:

Maximum Speed: 32.3 kts
Turning Circle Radius: 580 m
Rudder Shift Time: (Hull B - 113 mm build) 6.5 s
Rudder Shift Time: (Hull A - 133 mm build) 9.1 s
Propulsion: 62 000 hp

Visibility:

Surface Detectability:   10.3 km
Detectability by depths:  0~6.4 km
Air Detectability:  6.4 km
Detectability after Firing Main Guns in Smoke:   4.3 km

Consumables:

Slot 1:  Damage control party
Charges:  infinite.
Action Time:  5 s.
Reload Time:  60 s.
Slot 2  :Smoke Generator
Charges:  3.
Action Time:  30 s.
Reload Time:  100 s.
Radius:  450 m .
Life time:  70 s.
Slot 3  :Defensive AA Fire
Charges:  3.
Action Time:  40 s.
Reload Time:  80 s.
Continuous Damage:   +50%
Damage from Shell Explosions:   +300%
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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